PVE build that rarely uses a kit?
The Problem is that Rifle and Pistol AA are incredibly bad, traited Bomb kit AA does about 70% more Damage, even with rifle mod. The lack of that will propably make your Build quite weak, i suggest getting at least bomb kit or grenades with grandmaster trait. I would avoid taking HGH, because its not worth taking in good groups, because you can either stack might or have a warrior running PS. I will try to set up something for you, but it wont be the optimal build for PvE, because that build works with at least 2 kits…
Here you are, as i said, that build is far from optimal, because you really need those kits… anyways, here it is:
http://gw2skills.net/editor/?fdAQFAUlUUptrNexLLseNifBN6m0jID63FglKq7B-ThRBABXt/o8DPdAacBAA4BAQp6PmpEkUARsMC-e
(edited by Artasqweroldy.7458)
I’ve been running Turrets PvE since release, switching between Rifle and Pistol. Build’s always been 2/0/6/6/0. No Kits involved.
Lately, I’ve also been trying a Gadget-using build, but haven’t quite nailed down how it’ll work yet.
Is there any?.. I was thinking along the lines of getting HGH trait and use rifle mainly occasionally switching to tool kit or maybe grenade kit.
The only one I’ve seen that doesn’t use a kit is the pistol pistol elixir build well that works harmoniously at least.
(edited by tigirius.9014)
Here you are, as i said, that build is far from optimal, because you really need those kits… anyways, here it is:
http://gw2skills.net/editor/?fdAQFAUlUUptrNexLLseNifBN6m0jID63FglKq7B-ThRBABXt/o8DPdAacBAA4BAQp6PmpEkUARsMC-e
Personally I would have used more blast finishers from gadgets and turrets in this build. When I tried this I used the thumper turret, the rocket boots, and the mines in utility because it gives much better AOE splashing with the healing turret. Also I tried rifle but it really doesn’t do much damage unless you have an ascended rifle and even then it’s subpar compared to kit damage output, so I made mine condition build. Sure you have trouble with high DPS in large groups but as we hardly play with large groups it definitely helps with the smaller groups and with the champs/vets that stand between you and the temple boss in these events.
So the one I used was 4/6/0/4/0 because I was maximizing both swiftness and vuln, bunker down, with heal turret, mines, rocket boots, thumper turret, supply drop.
This was okay but Engi’s lack condi removal effectively and thus I was forced to use Elixir for the tiny bit of defense especially in Orr where everything puts a condi on you.
(edited by tigirius.9014)
ive run SD in dungeons/open world/wvw and it is relatively good in all of them. While SD is seen as more a “Burst” build, it actually has lot of dps purely because your CDs for those skills are so kitten low.
I normally dont run rocket boots. since I run toolkit generally just for the throw wrench, but it will work without it. Rocket boots lets you get around fast anyways, +burn is another condition for modified. i also took flame legion runes to synergize with it, saves muh golds.
ive used this in orr runs, and it works, you can kill anything barring champs solo cause of your sheer amounts of rotational burst.
Surprise shot->launch PBR->jumpshot->blunderbuss->Static shock->rocketkick->overcharge(or rocket boots away if you feel like it.) this combo will destroy everything.
And none of the abilities in here have over 25 seconds recharge.
Edit: I dont find rifle auto to be that bad. dunno why it gets so much hate, bomb auto is stupid to compare it to cause bomb auto is melee for one, and is also the only part of the kit with damage.
(edited by Dice Dragon.4326)
The reason why it’s not dumb to compare Rifle auto to Bomb auto is because in almost ALL PvE content will you be stacking and aoeing the mobs/bosses down. Sometimes you wont be, but in that case grenades autos are still 50% more damage than rifle autos, AND they stack vuln/bleed/chill/poison
If you want to PvE and not bring down your team, you pretty much have to run
http://gw2skills.net/editor/?fdAQFAUlUUpdr9ZxELseNSbBNq3A6TMi2+5GGgjC-TxBEABMp8Ll9HaTHAAPAA3uAAJq+zWKBJFwiKjA-e
to keep up with the damage of other meta builds. It’s roughly the same as Warrior GS build when you factor in the bleeds.
3 Blast finishers so you can maintain perma 9 might for your group, have others blast in your field as well for more.
Fun fact: Elixir Gun #4 (Acid Bomb) does ~93% as much damage as a fully channeled Hundred Blades from Warriors. You can also cancel the leap part of it, effectively making it take about a second to do and then switch back to your other kits. When you’re stacking mobs, they’ll take all the hits from it.
Rifle is used for 3+5, sometimes 2 against certain bosses (Fractals come to mind.)
Bombs are used for 2+4 for the Fields, sometimes 5 for above reason on Rifle 2. Big ol’ Bomb for blast + big damage.
EG 4 for damage spike + blast, 2 for above reasoning, 3 and 5 for group condi cleanse, toolbelt for the stun break.
Grenades: 5 for perma poison (for your GM trait 2%), 2+4 for higher damage than auto, auto spam because good damage + vuln stack for party.
Never run turrets in PvE. They don’t scale. It’s terrible. It’s passive gameplay. Don’t do it.
Same goes with Flamethrower. Passive, mindless, gameplay. Bad damage. Not worth it.
If you don’t want to run kits, play a different class. (Warrior comes to mind, if you just want to sit on one weapon.)
Hello frands! Vee Wee here retired #1 Engi NA and world first rank 80!
Why don’t you try this build! You get all the damage and support that Grenade Kit gives you with 65% Fury uptime for your whole team! And you get many might stacks for yourself with Strength Runes and Sigil! You also get plenty of team condition removal and a revive skill and tons of team vigor to keep yourself and your party members alive!
Wahoo! Bye frands!
You can find another good build in the same thread of the quoted post.
You can run w/e you want for PVE. Its easy enough that you can run trait less and still succeed.
To run it efficiently however, it requires the use of kits (specifically bombs and/or trait ed grenades).