Hi, I’m Divus, my main is necro, but since I did get my champion phantom title, I started playing engi. I’ve got 80 lvl on pve and got more than 180 wins on tourneys, so I think I know a thing or two about this class.
I play on EU, mostly solo(yolo)q, occasionally premade with my friends.
My build:
http://gw2skills.net/editor/?fcAQJAqelIq6ZH5yuF1LJxoCdOkiCbYRPyv+d8nCyF-ToAg2CrI2RtjbHzOydseNaY+B
Base of this build is protection from traits and runes, and a lot healing from healing turret, area healing from blast finishers and super elixir from elixir gun. Second important thing is perma swiftness and vigor – I can quickly get from close point to mid to help guys there and dodge a lot.
*General strategy. *
Obvious thing, I won’t kill anyone, so my team have to decide, where they need full bunker with aoe healing. I love going to mid, because I can get perma swiftness just from changing kits, so I’ll be there before opposing bunker, and can start with few knockbacks. I stay there for the whole fight, and maybe for the whole game.
General rotation.
If I’m opening 1v1 “fight” (It’s more like sumo fight, because I only need someone to get outside the point, not to kill him), I use magnet from tool kit, dodge closer to point, put caltrops (2 on tool kit) for cripple, glue bomb (5 on bombs) for immobilise, and magnetic shield -> magnetic inversion for knockback. After that I usually put Big Ol’Bomb and if I’m hit I spread Regeneration Mist (F1 skill) for area healing. After that I can only put some conditions, mostly confusion.
Confusion rotation is Static Shot (3rd skill on pistol), Pry Bar (3dr skill on Tool Kit), Concussion Bomb (3rd skill on Bomb Kit). Then maybe Static Shield -> Throw Shield for double 1s Daze or 2s Stun on hit. After that I usually wait for my cc skill and make my cc rotation once more.
On 1v2 fights I think more about surviving, so I’m focusing mostly on cc, blindness and healing rotation. You can get blindness from Static Shot and Smoke Bomb. If I meet power builds I mostly don’t have to care, because of my protection buff. Thiefs and Warriors will start with huge criticals and stuns, so it gives me few seconds of protection, which will eat most of their damage. After that I can go with my confusion rotation and occasionally blindness. If it’s needed I can use Gear Shield (4rd skill on Tool Kit). It can be amazing if you’re getting pin down by thief or warrior, it buys you few more seconds before your healing turret come back from cooldown (from trait).
Heal.
Maybe one of the most important thing is healing. Healing turret heals you for almost 3k instant, and additionally 3k from overcharge skill, and it spread huge area 3 second water field, which you can blast by detonating itself, putting Big Ol’Bomb before, 4rd shield skill or Acid Bomb (4rd skill on elixir gun) or your elite Supply Crate (I’m trying not to use this without water or light field). Remember (Koroshi shown it on one of his videos) that if you detonate your turret it’ll be on cooldown for 5 more seconds. Area Healing from blasting water field heals you for about 1k, so sometimes 5 less seconds of cooldown gives you more than this one blast. I sometimes use Regenerating Mist with Acid Bomb for area healing too (You have 1 second to perform this so you’ve got to do this quickly).
Overcharging your turret will cure 2 conditions from you and your allies. Super Elixir cures few conditions on use too (not shown on tooltip of this skill) and creates light field (physical projectile from 1st skill skill of Elixir Gun, Throw Wrench (F3 skill in my buid) or 1st skill of pistol cures a condition on light field too). There’s Automated Responce, which makes you immune to condtions when your health reach 25%.
I usually don’t see my regenaration, because I have it most of the time from healing turret, overcharging it, Regenerating mist, Healing Mist (F4 from Elixir gun), trait, and maybe some more, which I couldn’t count. It’s not as good as beastmaster ranger regeneration, but it’s still there.