I find a lot of people use the healing turret no matter what. And instead I use Elixer H to trigger HGH, (including toolkit) giving me four might. How come people always use the healing turret anyway?
How do I counter rangers, thieves, and guardians? I find that these three classes are my Achilles tendon. Hunters, outrange outright. Thieves Out burst me. And Guardians kinda stall me out. The others I don’t have too much trouble with.
I want to get the most damage I can out of the grenadier kit/ and mortar kit, what stats would I focus on to get the most damage out of them?
How can I improve my builds?
Currently I have two builds:
(Crit and power focus build)
Build 1 (This is the one I really want to fix up)
(Focus on Condition Damage and Power)
Rifle
Sigil: Sigil of Peril & Sigil of exploitation
Rune: Rune of the Berserker
Amulet: Carrion Amulet
Utility & Heal: Elixir H, Grenade Kit, Elixir Gun, Flamethrower
Elite: Mortar Kit
Specializations:
Alchemy:
Protection Injection, Inversion Enzyme, HGH
Firearms:
Heavy Armor Exploitation, Pinpoint Distribution, and Modified Ammunition
Explosives:
Grenadier, Shaped charge, Shrapnel.
(I originally was going for a grenadier/mortar build. And I found that it turns out, I made my eliixir gun and flamethrower for stronger at the end of the day. Should I just scrap the explosive build and just go for flamethrower and elixir build. Or is there anyway to salvage this build and turn it into a mortar and grenade build.)
Rifle
Sigil: Sigil of Peril & Sigil of exploitation
Rune: Rune of the Eagle
Amulet: Marauder Amulet
Utility & Heal: Elixir H, Grenade Kit, Elixir U, Elixir B
Elite: Mortar Kit
Specializations:
Alchemy:
Protection Injection, Backpack Regenerator, HGH
Firearms:
Heavy Armor Exploitation, Skilled Marksman, and Modified Ammunition
Explosives:
Grenadier, Shaped charge, Shrapnel.
I like the damage on this build, but I die hilariously quickly…