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Posted by: PierPiero.9142

PierPiero.9142

Do you think something like this is viable ? I found mender scrapper really strong and i was thinking if something like this for old condi engi can be viable .
http://gw2skills.net/editor/?vdAQJAqalUUhatY7Ww+KQ+FLsFlYHVFPB4HWiBQ4SdRvGA-TJBHAB4XGAgTAQAPAAL2fAA

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Posted by: Ivantreil.3092

Ivantreil.3092

Question, why not take the passive elixir s? double elixir s is always decent

PvP Rifle Engi player no matter how dark the meta is.

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Posted by: PierPiero.9142

PierPiero.9142

Question, why not take the passive elixir s? double elixir s is always decent

For using the high healing power and have more sustain . it is an experiment in any case

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Posted by: Dawdler.8521

Dawdler.8521

“Viable” is a matter of perspective. Problem is that in the current sPvP climate, you’re either going to meet classes you cant go near (such as dh trap point holders) or you will meet heavy CC cqb classes that you need far more stab/protection/reflect/block/evade etc skills against. Your build will be mediocre as the former because you wont have enough CC to dislodge them while the latter is what the scrapper does best.

I like playing p/p condi scrapper in PvP but “viable”… ugh, lets just say I play it because I want to play it and leave it at that.

(edited by Dawdler.8521)

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Posted by: Ivantreil.3092

Ivantreil.3092

Personally i find more fun in the core p/p version than in the scrapper version, i did manage to reach legendary with that build, about your build Piero, i did try this one before, i didnt manage to make the elixir gun workout for me, but maybe you can do it, gl with your test :P

PvP Rifle Engi player no matter how dark the meta is.

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Posted by: David.5974

David.5974

http://gw2skills.net/editor/?vdAQJAqelUUhKsYJWw+KQ7FLsFF4HWiBwXSdhHgYHNFPBA-TJxHABcXGAgHAwvnAAg2fAA

I try run this build. I have some succes with this. I was just try only few games, and in every match it was shiny. Need more time to find better and skilled opponents.

-using nades for condi presure (each nade have chance for: burning/criple/vuln/bleed so hard to clean)
-elixirs (mortat 5 too) remove condition-toss elixir too, so some condi cleaning
-dodges seems to be extremely important. I face against thief and dodge too early – death. Then I timing my dodge and he was annihilated.
-no cc only with conditions

I will see how this build work in next games. Still my hardest counters are DH/warrior and scrappers.

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: Sins.4782

Sins.4782

From what I understand, the reason backpack regenerator isn’t really run anymore is that before the core specs patch it worked by giving you a buff when you switched into a kit that provided the healing for the next few seconds, but was nerfed afterwards to actually checking on a per second basis and awarding the healing accordingly, which is far less useful because very few builds actually want to sit in kits more than 50-60% of the time anyway. Not to mention the healing values not keeping up with power creeped healing numbers on other things across the board. So with that in mind I think self regulating defenses is still your best bet in that slot 99% of the time, especially for a build with only baseline toughness.

Since you’re not running tools, one thing you could consider for increasing your survivability would be running supply crate over elixir x. Crate brings you a ~7k heal with supply drop that lines up very well with elixir s, as well as an additional cleansing burst on overcharge and a blast finisher on top of its nice AoE stun, making it a great option for keeping yourself or another alive in fights with no team support. You do miss out on some downs and the general disruption support toss x brings, but I feel like it’s significantly less useful to you without tools and kinetic battery.

I’m not really a fan of relying on intelligence procs for crits, but if it works for you by all means go for it. Doom sigil does seem a bit wasted though, with your build already having 2 solid sources of poison, and I’d rather change that to geomancy for damage or frailty for a solid cover condition.

I don’t think running without tool kit on a build with no toughness is a good idea though. Tool kit has been an integral part of successful core engi builds for a long time, and I don’t think the nerf (why?) has changed that.

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Posted by: Ivantreil.3092

Ivantreil.3092

As someone who managed legendary with p/p engi, its doable to play without the tool kit, it requires getting a lot of climatation with the new options tough, the other utilities that i finded ok as an alternative to tool kit are Elixir B, R, Utility googles and Rocket Boots.

But one thing for sure is that you need that cd reduction for the toolbelts that the tools trait line offers, it really helps a lot with toss elixir s and any toolbelt that its worth his constant use.

PvP Rifle Engi player no matter how dark the meta is.

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Posted by: PierPiero.9142

PierPiero.9142

I really love core engi and p/p more than scrapper. i played a lot the classic ft rabid/wanderer P/P build . i was asking myself if with a different amulet, with much more vitality and healing power it could works better. the problem of the classic rabid /wanderer setup is to fight a condi spammer. This was only an idea. In this case it seemed to me invention better than tools for the healing of invention but i could not try it in spvp yet