(edited by Rfreak.6591)
Perfecting the Flamethrower
I like it. Detonating the turret flamethrower #4=another 3 might stacks. Shield 4=another 3. Shucks, if people really want the might grab trait #10 in explosives and use med kit. Even after the buff to HGH, I’ve always felt like it was a huge tradeoff to have to constantly chug elixirs to get the same dps increase you could get from comboing a couple fire fields or just switching to med kit every 10 seconds.
It worries me that most engineers have already excepted that the FT has low damage unless you do all sorts of things to stack might with it.
This is supposed to be a workaround untill the damage gets adjusted and fixed, not ‘the only way to use the Flamethrower’.
It takes away all versatility in a Flamethrower build, just to get those might stacks.
The fact that the dev’s design the engineer like that while still claiming engineer damage is low because of this non-existing versatility, really worries me.
The option of static discharge is at least something else than might stacking. It opens a bit more options for versatility at least. Not sure if I would call it a real ‘versatile’ build though. Not that it has to be… but it points at the flaw in the reasoning of the devs.
If we have to pull tricks to make the Flamethrower damage good, than that build should also be extremely versatile.
If it’s not versatile, than why didn’t it get good damage without those tricks in the first place?
I run similar setup to this. 10/30/0/10/20, P/s, Tough,cond,pres gear . for WvW. I play it more towards Ccondition damage though. mostly for burn duration and pistol application. I use static discharge with rifle turret because it dosent inturupt the flame thrower and you can double tap it. What I mean by that is that you can drop the turret. Explode. and use toolbelt skill to double fire the discharge and get the blast finisher. Its on a relatively short cd and its wonderful. Fire and lightning everythere. I usually open up with the pistol series of moves with static discharge firine all over the place and when I see them dodge I switch to toolbelt kit and pull em in. Prybar to the face and switch to flamethrower. The flamethrower is there to proc bleeding and burn real quick and form there I got options. If they stay in melee their toast cause static discharge and toolbelts are still firing away. If they run away (wich they always do) then its pistols to the back. I even sometimes drop the rifle turret and hit its overcharge move and then explode it for more diacharge. Its not the OMG best build ever but its great fun.