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http://gw2skills.net/editor/?fcAQFAUl0paZX3SfF1LJxIFk+zgUk3+KSRl1/nCsF;TkAA1CtoQygkAJLSOkkINIA
I’ve recently come back to the game after doing a lot of Tpvp with Team Tsunami (network issues and game skill registry problems). I’m still not sure if I’m here to stay but I thought I’d share a very solid build that is easy to pick up, has depth and at time makes you wonder when a nerf bat may hit it.
First of all I have to give credit to the creator of Tankcat, some of his builds were inspiration in making this build. I pretty much min/maxed everything I learned from watching his builds and created this.
I wanted to create a engineer build that could survive, do damage and could offer some sort of support. This build basically can get anyone in a 1v1 off the point and cap it and kill them if it remains a 1v1 (its damage is about equal to a fully conditioned out engineer). It’s healing is pretty solid with the traited elixer gun/healing kit and with its trait skills off cool-down is pretty much impossible to focus this guy down in any fashionable time. You also are pretty much immune to conditions with the traited elixer gun and its aoe field that clears conditions for you as you do damage.
Some basic strategies for this build are as follows…….
-Heal right at -4k health, its up every 16 seconds. If your not worried about being focused, instead just switch to elixer gun, put down your super elixer and dance around the radius, getting 800 health per second and cleansing 2 conditions every time you fire your rifle. Use these pretty much at all times you are -4k+ in health, they do more healing vrs the damage you could of done by just attacking.
-If your covered in conditions, just go to exiler gun and the super elixer you put down will clear a condition with each shot attack you land.
-Use your elixer gun tool-belt generously since it doesn’t interrupt attacking.
-Almost always close the distance on people for maximum damage output through blunderbuss and jump shot, unless your facing a glass cannon who hasn’t used his nuke setup.
-Prior to each battle use your stim pack for fury and swiftness. Again at 75% health you will get elixer B and have fury up for at total of about 24 sec. ( I wouldn’t use the stim pack in combat unless you have a free sec., otherwise just doing damage, damage, damage will do more overall then switching to your pack and using it and then doing damage)
-Always try to be within 200-250 feet when using a kit or a toolkit for maximum damage through traited discharges and effects.
-Master tossing mines to bring back runners and help stave off opponets flagging your team.
Approaching a guarded point:
If you approach someone on a point and stability is not up, pop them off the point with your overcharged shot, followed up by a tossed mine that you detonate, followed by an immobilize. This will ensure that the point is uncapped before they can make it back. Because these knock backs are on such low cooldown (They are the lowest cooldown knockbacks in the game) you will win this point. Sure a hammer guardian with his hammer spirit pet will not make it easy for you, but you will win the point in the long run and you’ll do enough damage to keep him on the defensive.
Guarding a point:
-Keep health packs, condition cleanser, and stimulant on the point for easy access and drop your mines down with the belt skill.
Now you can keep the skills as is and do fine guarding a point in a 1v1 and a 2v1 for a bit (not as good as all in Bunker). But your job is a little easier if you equip a rocket turret and put it in a nice spot instead of using the mine). If it’s a 1v1 you pretty much just play the same as you would if taking a point and win out if no one else surprises you.
In team fights:
You need to use your exiler gun a little strategically and in coordination with your team, along with our knockbacks since the can put people out of range of your melee. I like to focus my own guy (preferably a melee) and take him out of the fight for as long as possible while my team focuses one guy. In between your knockdowns, stuns, immobilizes and blinds you can fire a couple of shots to support your team and your aoe mine toolblet can offer a little damage here there.
(edited by Zenyoga.6910)