"Permanent" drones

"Permanent" drones

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Posted by: eduardo.1436

eduardo.1436

Let’s ignore the fact of what the drones will be. Would you guys like if the drones followed you permanently with the option to stow/destroy them? (I would) or who here prefers if the drones poofed/exploded after a certain amount of time? I have an open mind cuz lets face it: if you are in LA with uhhhh 4 drones 24/7 people will find it annoying. Thoughts?

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Posted by: EdwinLi.1284

EdwinLi.1284

from what was datamined it sounds like Drone’s can’t be destroyed nor harmed.

However, to balance these invincible Drones they use a Fuel system so Drones can only remain active as long there is enough fuel.

Looks like Scrapper may be a resource management system type profession being fuel as the Scrapper’s resource.

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Posted by: Arantheal.7396

Arantheal.7396

from what was datamined […]

Source?

Engineer is love, Engineer is life.

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Posted by: Rizo.9534

Rizo.9534

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Posted by: NapTooN.6283

NapTooN.6283

from what was datamined it sounds like Drone’s can’t be destroyed nor harmed.

However, to balance these invincible Drones they use a Fuel system so Drones can only remain active as long there is enough fuel.

Looks like Scrapper may be a resource management system type profession being fuel as the Scrapper’s resource.

You remember how they balanced Invincible Spirit Weapons? By removing the “Invincible”.

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Posted by: EdwinLi.1284

EdwinLi.1284

You remember how they balanced Invincible Spirit Weapons? By removing the “Invincible”.

That is why they have a Fuel System.

Fuel limits how long the drones can be used which serve as their HP.

While they can’t be destroyed they have a limited amount of time to remain active.

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Posted by: Obtena.7952

Obtena.7952

So … i guess we will find out how to fuel them or do we know that already?

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Posted by: Knighthonor.4061

Knighthonor.4061

You remember how they balanced Invincible Spirit Weapons? By removing the “Invincible”.

That is why they have a Fuel System.

Fuel limits how long the drones can be used which serve as their HP.

While they can’t be destroyed they have a limited amount of time to remain active.

But how will this new resource apply to the class as a new general mechanic since the drone utilities arent required. So what else is fuel used for than?

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Posted by: eduardo.1436

eduardo.1436

welp looks like the drones wont be permanent because they run on fuel. No fuel no drones, and I’m assuming fuel recharges with attacks. Personally I want the drones to be always following us, but it completely makes sense for the drones to have fuel I guess………maybe if many ppl request it after beta drones will follow permanently and with ability to stow/explode/poof them?

It’s kinda dumb but the only reason why I want permanent drones is because I RP, and I would love it if my Asura engie had several drone companions.

(edited by eduardo.1436)

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Posted by: Synosius.9876

Synosius.9876

Why do you think fuel is not just a fancy way of saying timed duration? They last for XX seconds and then poof. Cool down, resummon; sounds like pretty standard stuff.

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Posted by: NapTooN.6283

NapTooN.6283

You remember how they balanced Invincible Spirit Weapons? By removing the “Invincible”.

That is why they have a Fuel System.

Fuel limits how long the drones can be used which serve as their HP.

While they can’t be destroyed they have a limited amount of time to remain active.

Like the 20s Duration on Spirit Weapons, they are not different. Face it, if they make Drones invulnerable at Launch, they will soon lose that Feature and get a health bar like the Spirit Weapons.

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Posted by: Mercurius.7314

Mercurius.7314

Pure speculation at this point but it’s also possible they’re basically the inverse of the Facets that the Herald has where they provide a passive buff at all times (like a signet) and have what amounts to an upkeep effect (which is similar to the active Facet/signet effects) which depletes the fuel resource while it’s active.

I assume if this is the case they’d be invulnerable while not active (and will probably hover around you providing their passive effect) but when they’re in the active state they’d be immune to damage but susceptible to soft CC effects like slow/chill/immob to give them some counterplay. This would also be why they can have boons like swiftness and superspeed applied to them as it’ll make their active effects more efficient.

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Posted by: eduardo.1436

eduardo.1436

Ok………….forget me saying the RP thing! These guys need to be permanent or they will be turrets 2.0!

"Permanent" drones

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Posted by: Dahkeus.8243

Dahkeus.8243

Let’s ignore the fact of what the drones will be. Would you guys like if the drones followed you permanently with the option to stow/destroy them? (I would) or who here prefers if the drones poofed/exploded after a certain amount of time? I have an open mind cuz lets face it: if you are in LA with uhhhh 4 drones 24/7 people will find it annoying. Thoughts?

No. I don’t want passive, mindless drones. I want the drones to be something that are specifically activated for a specific purpose with a cooldown that requires planning to utilize.

If drones are something that you strategically use for a specific type of utility, then it’s brilliant. This looks to be the case, such as with the function gyro, which will allow you to CC/dps/etc. one target while send your drone to rez a friend or stomp an enemy.

If drones are just some glorified buff with a robot skin that you summon whenever you want for something like extra damage, then it’s a really dull mechanic that just adds to passive gameplay.

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Posted by: Jski.6180

Jski.6180

I think one of the effect was giving your drones stab so they at least can be cc in one way or another.

“When a function gyro is activated, you and the function gyro gain stability.”

And the gyro not getting stealth so at the very least the gyro change effects and maybe there is a way to stop them from changing. This dose not mean they will have hp but maybe there a way to stop them though hard cc. So gyro maybe more of task effects a pet that dose a task but the task can be stopped by other players less of a pet but more of an pAoE that has an ai and some means of being stopped.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: skullmount.1758

skullmount.1758

Ehh, I think it would be pretty cool to have them up all the time. Maybe Anet can make a back piece thats a couple (hopefully not limited to just one) of them hovering. Though maybe scaled down?

Darkhaven server
Please give us a keyring…

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Posted by: Rezzet.3614

Rezzet.3614

drones wont be permanent because we will basically get a shadow refuge while moving drone and that alone could break any balancing if it was permanent

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Posted by: Kodama.6453

Kodama.6453

There was already stated that drones will be limited by something named “fuel”. So they aren’t permanent.

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Posted by: Elmo Benchwarmer.3025

Elmo Benchwarmer.3025

The real question is: can you Moa a gyro?

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Posted by: Shiki.7148

Shiki.7148

The real question is: can you Moa a gyro?

By way of fairness all gyros should instantly explode when the Engi gets Moa’d.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Kodama.6453

Kodama.6453

The real question is: can you Moa a gyro?

By way of fairness all gyros should instantly explode when the Engi gets Moa’d.

Sooooo…. spike damage inc? XD

Hopefully they don’t explode. They are machines, not unholy creatures resurrected by magic. If I would be a dead corpse, I wouldn’t follow a moa too. ^^

Jk, but I really don’t think they will get destroyed by that, because turrets don’t get destroyed too.

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Posted by: Shiki.7148

Shiki.7148

The real question is: can you Moa a gyro?

By way of fairness all gyros should instantly explode when the Engi gets Moa’d.

Sooooo…. spike damage inc? XD

Hopefully they don’t explode. They are machines, not unholy creatures resurrected by magic. If I would be a dead corpse, I wouldn’t follow a moa too. ^^

Jk, but I really don’t think they will get destroyed by that, because turrets don’t get destroyed too.

Which is pretty kitten unfair if you ask me…why is it only our Necro minions die by that? One skill to counter an entire playstyle is BS. But back to topic.

Drones will have that fuel system, so they won’t be permanent (except maybe the interaction drone), and I wish you people that they are indestructable otherwise. Affected by CC but indestructable.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

"Permanent" drones

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Posted by: Kodama.6453

Kodama.6453

The real question is: can you Moa a gyro?

By way of fairness all gyros should instantly explode when the Engi gets Moa’d.

Sooooo…. spike damage inc? XD

Hopefully they don’t explode. They are machines, not unholy creatures resurrected by magic. If I would be a dead corpse, I wouldn’t follow a moa too. ^^

Jk, but I really don’t think they will get destroyed by that, because turrets don’t get destroyed too.

Which is pretty kitten unfair if you ask me…why is it only our Necro minions die by that? One skill to counter an entire playstyle is BS. But back to topic.

Drones will have that fuel system, so they won’t be permanent (except maybe the interaction drone), and I wish you people that they are indestructable otherwise. Affected by CC but indestructable.

Hopes got crushed. Engineer is now the only profession with 2 ai skill categories, which will get destroyed easily. ^^