Pistol Changes

Pistol Changes

in Engineer

Posted by: Goloith.6349

Goloith.6349

What needs to change:
(1) I think that we really need to make Pistol’s Firearm grandmaster trait to cause bulllets to bounce, not pierce. If you want peirce, go Rifle
(2) Make explosive shot have a longer duration
(3) Make Dart Volley’s spread even more spread out, or make it single target
(4) Extended the Blowtorch range, we wear medium armor, not heavy……
(5) Allow glueshot to do some damage or extend the duration to 3-5 seconds so that it works well with our other traits.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Pistol Changes

in Engineer

Posted by: Kamahl.3621

Kamahl.3621

I think the biggest buff to it would be to either 1) make the bleed 4 seconds like it was in the beta weekend events, or 2) make explosive shot trigger ‘on explosion’ traits. Shrapnel (15% chance of a 15s bleed), 10% more explosion damage, vulnerability on explosions, etcetera! Suddenly the pistol would look far more attractive.

Pistol Changes

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Posted by: FiftyTwoBears.5482

FiftyTwoBears.5482

Dart Volley needs to just NOT MISS

I would like Glueshot to be able to catch on fire with Blowtorch, that would be a good combo, slowed fire AOE

and i LOVE how pistols can possibly bounce shots, that would be wonderful

Pistol Changes

in Engineer

Posted by: Goloith.6349

Goloith.6349

Dart Volley needs to just NOT MISS

I would like Glueshot to be able to catch on fire with Blowtorch, that would be a good combo, slowed fire AOE

Dart Volley that would definetly make the most sense lol.

I love this idea, you slow them and then you have a combo AOE blast to go right into to reward the Pistol user to get in nice and close!

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Pistol Changes

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Posted by: tigirius.9014

tigirius.9014

What needs to change:
(1) I think that we really need to make Pistol’s Firearm grandmaster trait to cause bulllets to bounce, not pierce. If you want peirce, go Rifle
(2) Make explosive shot have a longer duration
(3) Make Dart Volley’s spread even more spread out, or make it single target
(4) Extended the Blowtorch range, we wear medium armor, not heavy……
(5) Allow glueshot to do some damage or extend the duration to 3-5 seconds so that it works well with our other traits.

I’ve wondered about why dart volley doesn’t shoot a from the air volley of poison darts for about 2 seconds in an AOE, that would make it more viable imo.
Bouncing bullets sounds awesome as long as it’s not as limited as thieves are.
Blowtorch actually should be replaced with a fiery bullet barrage much like the toolbelt ability for charr engineers that looks like unload. It would work out so much better that way and do a ton more damage. It might actually make it useful.
Glue shot definitely needs some damage like poison or something. It is a chemical or a series of chemicals and people have explained the lore that the glue from glue shot is a combination of chemicals charrs use in their machines they accidently put together in one of their parts junk yards.

Balance Team: Please Fix Mine Toolbelt Positioning!

Pistol Changes

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Posted by: NeuroMuse.1763

NeuroMuse.1763

Glue shot definitely needs some damage like poison or something. It is a chemical or a series of chemicals and people have explained the lore that the glue from glue shot is a combination of chemicals charrs use in their machines they accidently put together in one of their parts junk yards.

I think it should do puddle damage similar to what Acid Bomb does with the Elixir gun.

Pistol Changes

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Posted by: Goloith.6349

Goloith.6349

Anyone else got some great ideas?

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Pistol Changes

in Engineer

Posted by: Casia.4281

Casia.4281

The first problem that needs to be addressed is coated bullets.
P1 was nerfed into the ground because p1 with coated bullets was apparently judged too good.
so. Option 1, would be to smack whoever nerfed p1, and say. HEY p1 isn’t THAT good even at .4 scaling, and aoe 4s aoe bleed AND coated bullets. 30 point trait that only effects 1 skill, and only has a benefit in rare situations with 3 or more targets stacking into a 120 aoe area.
Option 2. If there isn’t going to be wake up call on that. Then coatedbullets needs to be removed entirely Replaced with something else. And P1 still needs to be restored to its pre-nerf values. How coated bullets adds +30% cond duration when using pistols? something.
.4 scaling, 4s bleed on aoe hit.
Option 3. .5s recast.
All 3 options, it also should count as an “explosion” for all explosion based traits.

Seriously though, coated bullets is a serious problem right now for pistols. P1 is one of the worst skills in the game currently, because CB exists. At the same time, its a 30 point trait, that does nothing for p3-5 at all. and barely effects p2, due to ITS spread.
so you are being punished for not taking it, and basically have to. yet its barely doing anything overall. And in fact, the only thing making CB good atm, is what is almost certainly a bug, wherein it explodes on contact, max range, letting you get double hits single target if you position yourself right. Was p1 nerfed to balance a bug?

PDV. there are 3 volleys in the game. Warrior, eng and ranger. Warrior volley is single target, can be traited to pierce, 3s channel. Engi, is single target, spreads, can be traited to pierce, 2.5s channel. Ranger is 5 shots, fan, .85s cast.
Engi is kindof in the middle there obviously. Worst of both worlds. haha.
War is high dps short to long range. Tons of burst, won’t miss. Ranger is a shotgun. high damage at point blank, but low at long range. Yeah, I would probably rather ranger mechanics with a piercing coated bullets on PDV then what we have now.

Static is great as is.

Blowtorch. Burn great. 6s is nearly perfect duration for conditions. direct hit however… Way way way too low for such a move. Should be 1.9scaling, not 1.1.
Alternatively, blast combo.

glue is pretty great as is really too. A combo field would be neat though. Not entirely sure what one would work best though. blast+poison is weakness right? That would actually work well with the set.

Pistol Changes

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Posted by: Casia.4281

Casia.4281

Neutral combo fields would be a BRILLIANT addition.

Glue shot.
Neutral combo field.

First finisher? to hit it, powers it up.
Rocketboots? turns into a fire field.
Throw wrench? turns into a light field. (lets say most, weapon, not a clear element finishers are light)
PDV? turns into a poison field.
Rifle leap? fire
Blowtorch with its new blast? fire.
explosive shot? fire

Next finisher activates like normal.

There are a ton of skills that would be perfect for this for all professions.