Pistol / Shield

Pistol / Shield

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Posted by: Nepocrates.3642

Nepocrates.3642

I have been running Rifle/Gadget at level 80 for a bit, having a blast but wanted to take a look at pistol/shield. I have just like this combo. So I go to the mist to play around. so far I have not found a good niche.

I know there are issues with the pistol regarding damage and some hate the shield. So I am not sure I fully understand the pistol. For example the explosive shots does it gain a bonus from traits like explosive powder (which give a 10% dmg bonus to explosion) or is that only reserved for bombs and such.

What trait lines would go down I am leaning toward towards inventions but that seems to be more of a turret based approach which might be the way to go with it. Would explosive and firearms be better approach?

Any advice would be appreciated. I play PVE and WWW

Pistol / Shield

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Posted by: Mongo.2490

Mongo.2490

I think putting 30 in firearms is a must as you can pick up the trait that causes pistol shots to pierce (causing an explosion on EACH TARGET). That’s the only advice I can offer.

Pistol / Shield

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Posted by: coglin.1496

coglin.1496

I love the P/S myself. One thing that I had to learn about the shield is to learn the enemies tell to their ranged attacks. Once I did that, I could mitigate the ranged damage completely at times while reflecting it fully back to them, generally with 3/4 of them criting. Nothing is more satisfying then seeing a rifle or bow enemy do a multi-burst attack that reflects back at then for heavy damage.

I found precision helps alot with procs on things that add to cond. damage. I focus on prec/cond dmg/toughness armor and power/vitality/cond dmg jewelry with pow/prec/cond dmg gems in the jewelry. Basically I focus on cond dmg for the pistol and earth sigil. I put 30 into fire arms for the coated bullets and precisions, as well as the 20% decrease on pistol coold downs and 20 in inventions for the added toughness and 20% decrease in shield cool down and the 90 toughness in that same shield trait.

I put 20 more into tools for speedy kits for unlimited swiftness and kit refinement. I use bomb kit, elixir gun and rocket boots. Rocket boots give me two ways to do damage and burning as well as a stun breaker. I use elixir gun for debuffs and two condition removal options and 3 regens avaliable. I use bombs for BoB for damage and control. I often swap to bombs and use #3 then #2 for thr 5 stacks of confusions (got to love watching enemies hurt themselves) and AoE burn. Often I swap just for the fire bomb or smoke bomb for the fire field or smoke field for invisibility or blind.

This gives me invisibility, multiple burns, weakness with elixir gun, 3 AoE regens, a stun breaker, condition removal, the ability to mitigate damage, an escape option, stuns, fire fields, constant swiftness, poisons, and many different ways to play it.

I use this build in PvE, sPvP, and WvW. If I need to help rez in WvW or dungeons, I swap elixit R for rocket boots so I have a stun breaker and an AoE rez assist. I often use elixir gun in those cases as well to keep 100% weakness on enemies. Bosses in particular, as it causes glancing blow consistently, allowing me to limited the enemies damage out put.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Pistol / Shield

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Posted by: Vincavec.8350

Vincavec.8350

I must say I like the stun stacking – with the elite – Supply crate – and shield then swap to either Grenade kit or Bomb kit and basicly kite and aoe – and watch your enemies go down – the four skill on grenade kit and the 5 skill on the bomb kit – aoe burn & confusion…. Oh boi.

Pistol / Shield

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Posted by: Sabbathius.1465

Sabbathius.1465

I like P/S too. Only thing is, I very much wish the cooldown on all shield skills was 10-15 seconds shorter. I mean, let’s face it, with a 30 sec and 40 sec CD, an ability is basically a ‘once per fight’ use. Compare that to a pistol offhand and its 15 sec CD Blowtorch, which you can use at least twice as often.

That’s pretty much the only reason I often find myself dual-wielding pistols. Just not worth the cooldown most of the time. Unless I know I’m going against very heavy-hitting ranged mobs.

Pistol / Shield

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Posted by: coglin.1496

coglin.1496

Oh I agree to an extent. Due to the fact that pistol main hand has a horrible damage coefficient and is very condition damage focused.

MH pistol is the absolute only option we have with pistol. I do feel shield #4 should be 25s CD as base and #5 should be 30s as base. As of now the #5 skill does not get the 20% reduced CD at all if you throw the shield. As well, we have to spend 20 points to invest in the reinforced shield trait.

Poor craftsman blame their tools. Poor players blame their Engineer.

Pistol / Shield

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Posted by: CriSPeH.8512

CriSPeH.8512

Oh I agree to an extent. Due to the fact that pistol main hand has a horrible damage coefficient and is very condition damage focused.

MH pistol is the absolute only option we have with pistol. I do feel shield #4 should be 25s CD as base and #5 should be 30s as base. As of now the #5 skill does not get the 20% reduced CD at all if you throw the shield. As well, we have to spend 20 points to invest in the reinforced shield trait.

Yeah the #5 not getting reduced CD bummed me out because the shield toss is one of the funnest and coolest looking skills.

I sometimes wish tht you could move while doing #4, ala thief, but this skill has still saved me more than most others. aoe knockback is nice