a Fissure Of Woe player that has no home.
Pistol shot pierce trait
a Fissure Of Woe player that has no home.
explosive shot and poison dart as well, yes.
furthermore it will make your pistol #1 deal “double damage” in some situations such as shooting at max range or shooting from above. what happens is the pistol hits, pierces and explodes right behind the target doing damage two times.
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos
Just don’t fire it into a zerg! ;D
well that is the fun XD
in pve or wvw with a big group of mobs or zerg – get a lot of ppl XD (before they get you ofc :P)
this is what i thought…
the only “problem” is that tooltips of engi are sometimes lacking XD and so… must do experiments in pvp or pve or wvw XD
and i dont make mistakes the explosion doesnt give the bleeding to the nearby foes? right? (ps. only tried in pvp against golems – and with earth sigil and trait shot pierce and bleeding 30% chance seems to apply something to nearby foes – but is to quick to understand – and im not so sure) surely the tooltip isnt so “right”
cheers
a Fissure Of Woe player that has no home.
ops… sorry for this post… just checking now the tooltip and they changed in some patches :P now its make sense :P its how it always worked :P
cheers
a Fissure Of Woe player that has no home.
I really wish this trait was changed. It’s far too much of a frontloaded benefit for pistol shot 1, while so mediocre or non-existent for the rest of pistols abilities. Someone suggested a while back that it should be changed to all pistol shots bounce, but that would only add an extra benefit to static shot (which already bounces anyway).
Personally, I wish it was switched back to grandmaster and made you fire two shots for every pistol ability. So you would fire 10 poison dart volleys instead of 5, 2 explosive shots instead of 1, 2 static shots instead of 1, have both pistols fire out a blowtorch, and double shot glue field (larger radius). That might be too overpowered though.