This is no build to deal massive amounts of damage. Because of the high survivability and spammable skills with low cooldowns, you will eventually down your enemy. But this build really excels at node defending. The engineer has great potential at bunkering, because of the variety of knock backs, which let you control the node.
I had the most fun with this build fighting Elementalits and Guardians. Generally speaking, the longer the fight, the more options you got to turn it in your favor, as your enemy will use his high cooldown abilities, while your abilities got rather short cooldowns.
The idea was to mimic the OP Elementalist bunker build. So what i needed was four weapon sets to constantly switch between and high healing power and boons to add to my survivability.
The power based build with Magnet and Overcharged Shot got two more ways to get your enemy off the node, while the condition based version does more damage and is better at cleansing conditions. I actually think the condition based version is far superior and the power based version wouldn’t be worth mentioning, if the rifle skills weren’t so much fun to use.
With the recent nerf to Kit Refinement you will only get one condition removed every 20 seconds anyway, so it is debatable to switch out the flamethrower for the tool kit. Basically what you get is either invunerability with gear shield to counter burst, or great sources of burning with the flamethrower for more damage.
A huge weakness of this build is condition burst. If you face an enemy that can deal massive amounts of condition damage in a short time, you’re at a huge disadvantage. But this is a weakness of every Engineer build really. In fact this build is a little bit better at countering condition damage with high healing power good accessibility of regeneration.
Another strength of this build is that it is quite good at might stacking, if you time your healing skill and kit swaps.
This looks… kind of unorthodox o.o
But interesting. I´m curious hw it´l work out. Even though I´m a bit sceptical about the use of rocket boots…
Rocket boots is just personal preferance. It’s got low cooldown and I like the additional burning from the toolbelt skill. I don’t think the vunerability from elixir s is as good, when you rely on healing power to survive, but the stability would be nice. Elixir r would be good against condition burst, but I don’t like the high cooldown. I don’t think utility goggles would add anything to the build.