Please critic my Tank Build (PvE/Dungeon)

Please critic my Tank Build (PvE/Dungeon)

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Posted by: jrdnjms.8703

jrdnjms.8703

http://intothemists.com/calc/?build=-W70;0B-sPVg0Q63UFx0;9;6JJT;437-28-517;9;5Fh

this is the build i quickly threw together looking for feedback on what to change and what sigils and runes to use.

willing to hear anything.

and how traits work with skills and all


PLEASE NOTE THAT I WOULD LIKE TO USE TOOL KIT AS MUCH AS POSSIBLE***

grenade kit and rifle turrent are there for dmg with SD.

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Posted by: GoZero.9708

GoZero.9708

Please remember to copy and paste the link into the URL since GW2 has that archaic “you-are-now-leaving-the-site-Mr.-Blind” feature.

You also REALLY need to include things like your Accessory, Jewel, Runes, and Sigil before I can give you my fair opinion. I know it’s PvE and the Accessories and Jewel listed don’t matter, but you could take the time to post your stats on the board. I can’t correctly critique your build when I have no idea with the stats and runes you’re going for.

Until then, I’ll give my pointers.
Skills:
Rifle Turret: Amazing in that it’s only useful for Surprise Shot’s Static Discharge synergy. I do recommend throwing it down after using a Surprise Shot round purely for the sake of the turret getting off a shot or two and then detonating it at close-range so the Detonation triggers an addition Discharge (though it’s like the Bandage Self Discharge, very inaccurate and has no range).
Tool Kit: One of the best kits we have. No problem here.
Grenade Kit: Grenade Barrage does great damage but if you’re using it to synergize with Static Discharge I can’t help but say that thanks to how Static Discharge hits when using ground-targeted skills, half the time you may just completely miss the bolt and waste the effort. If I were you I’d use roll with Elixir R instead of Grenade Kit. It’s a powerful stunbreaker that refills your endurance so immediately after breaking the stun you can roll away. With 30 in Tools it also offers Toss Elixir R at 90 seconds which can save a group from wiping if you use it wisely (keep in mind that it can just as well be used on yourself if you throw it a moment before going down). You lose the 3rd Static Discharge and the powerful Grenade Barrage but honestly if you’re going for a tanky build having a survival crutch is far better.

Traits:
In my opinion, Inventions has some of the most horrible Traits of any skill line in the game. It’s maybe worth the Toughness but I still find it very pointless to trait but if you’re determined…
Stabilizing Armor: Effectively increases toughness by about 150 when you have 2500 Toughness and only when your endurance is full. I don’t find it very useful. I’d sooner use Energized Armor for that extra bit of offense that you’ll be lacking due to not traiting in Explosives or Firearms.
Power Shoes: You’d be better off switching between your Med Kit and Tool Kit constantly to retain Swiftness rather than depending on Power Shoes. If you desire to be tanking, then why do you want to move around so much? But then again, Inventions has such terrible Traits that there’s really no better alternative besides Reinforced Shield.

I don’t think you’re Traiting in Alchemy correctly. I’ll just say that.
Replace Acidic Coating with Invigorating Speed. If you’re good at keeping Speedy Kit Swiftness up, its permanent vigor = much more dodging = much less damage dealt. That’s that.
Backpack Regenerator is so… eh. It only heals a flat 125hp/sec and that’s so meh when you have health pools that exceeds 20,000. It would require 8 seconds to recover 1000 hp and 160 to recover 20,000. It’s just not all that great. I’d prefer Injection Protection for 3 seconds of Protection (33% less damage) whenever you get disabled or the crutch Self-Regulating Defense so when you hit 25% health, you become invulnerable and can use the Med Kit to hit 2-3k health.

Your Tools are fine. Though I suspect your low crit rate won’t benefit the +30% critical damage.

(edited by GoZero.9708)

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Posted by: jrdnjms.8703

jrdnjms.8703

I didn’t put any sigil or runes cuz I wanted opinion on what I should go for. and I put those major traits really quickly my goal is to get a slew of opinions and bunch them together to form a new build

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Posted by: Jay.3284

Jay.3284

Just to point out I’m not an engineer expert as of yet; but your build makes little sense.First and foremost if you want to be tanky, why aren’t you running pistol/shield; you’re even traited in inventions to do so. While that being said; turrents are awful and grenade kit is not worth it if you don’t have the grenadier trait.

I recommend:
- Switching out turrent for elixir gun for super elixir (Even though it was nerfed, the condition remover and the little healing it has can really add up).
- Using elixir S instead of grenades; also getting rid of the Acidic Coating trait
- Use adrenal implant instead of throw wrench

My 2 cents

Dungeon Master 8/8 | Fractal 50
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro

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Posted by: jrdnjms.8703

jrdnjms.8703

grenade and rifle turret are there for tool belt skills. grenade kit can prolly change but i like the short recharge with the rifle turret belt skill cuz it has the SD bolt on it for great dmg

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Posted by: GoZero.9708

GoZero.9708

grenade and rifle turret are there for tool belt skills. grenade kit can prolly change but i like the short recharge with the rifle turret belt skill cuz it has the SD bolt on it for great dmg

Static Discharge doesn’t mesh with being tanky. It requires high critical damage and precision to be effective but you’ll be sacrificing one or the other to add to your Toughness or Vitality. In addition neither Utility Skill is practical with being tanky. Grenades are purely ranged offensive and Rifle Turret is worthless. Surprise Shot is weak without a good amount of Berserker gear and Grenade Barrage alone isn’t worth Grenade Kit. You say you want to be tanky and use the Tool Kit as much as possible, but if you think you’re going to get good damage out of doing that I have some bad news for you: It’s not going to happen. Roll a Guardian and use the Mace if that’s what you want. Right now we’re either good at damage through high precision, high critical damage SD/Rifle builds or good at support by combining the Grenade Kit’s suppressive vulnerability potential with something healing like the Elixir Gun and something like Elixir R for dodging and revives. We don’t make good tanks because our Traits for taking damage are terribad and we have no niche that lets us mitigate damage effectively like a Guardian, Mesmer or Thief has. The Tool Kit can be worked into either for its Cripples, Blocks, Pulls and Confusion.

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Posted by: Phuriocity.9218

Phuriocity.9218

grenade and rifle turret are there for tool belt skills. grenade kit can prolly change but i like the short recharge with the rifle turret belt skill cuz it has the SD bolt on it for great dmg

Static Discharge doesn’t mesh with being tanky. It requires high critical damage and precision to be effective but you’ll be sacrificing one or the other to add to your Toughness or Vitality. In addition neither Utility Skill is practical with being tanky. Grenades are purely ranged offensive and Rifle Turret is worthless. Surprise Shot is weak without a good amount of Berserker gear and Grenade Barrage alone isn’t worth Grenade Kit. You say you want to be tanky and use the Tool Kit as much as possible, but if you think you’re going to get good damage out of doing that I have some bad news for you: It’s not going to happen. Roll a Guardian and use the Mace if that’s what you want. Right now we’re either good at damage through high precision, high critical damage SD/Rifle builds or good at support by combining the Grenade Kit’s suppressive vulnerability potential with something healing like the Elixir Gun and something like Elixir R for dodging and revives. We don’t make good tanks because our Traits for taking damage are terribad and we have no niche that lets us mitigate damage effectively like a Guardian, Mesmer or Thief has. The Tool Kit can be worked into either for its Cripples, Blocks, Pulls and Confusion.

Pretty much this.

I tried to make a build that has the same general idea as yours (tanky static discharge) and please trust us when we say it really just does not work.

If you’re dead set on Engi tanking(ish) though, this is pretty much the best I can come up with:

http://intothemists.com/calc/?build=-WRw;0B-sPFw0f6cQFx0;9;6JJT;406-05-573UR;4OZG5OZG56gFU

Another option is working bombkit in there for another blind&blind field, but essentially your goal with this build is dodge, dodge, dodge, dodge, kite, and dodge. You have permaswiftness/vigor, 50% endurance regen every 9sec on swap to a kit, and 2 cripples. It can get the job done.

But you’re still better off, well, not doing it.

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Posted by: jrdnjms.8703

jrdnjms.8703

but see that’s what i never listen to is the “only things we are good at”. i don’t believe that. there has to be some kind of formula of traits, gear, runes, and skill take can allow an engineer to tank. maybe some traits are working like they should be when reading them you can see where the devs worked in things to let us be in melee range to take dmg and gives us regen and even gave us a melee kit. if no one hasn’t figured it out then i guess i’ll keep working til i find it.

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Posted by: Isslair.4908

Isslair.4908

The problem with tanky engi is that there’s no way for us to grab aggro.

Not enough toughness, no damage, no constant AOE healing. Boss will never be interested in you as long as there some heavies around.

The only really viable tanky class is currently guardian, who can still deal damage and heal while tanking. All others should aim for glass cannon with lots of dodging.

EU Aurora Glade

(edited by Isslair.4908)

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Posted by: Absolutionis.9427

Absolutionis.9427

I agree with Isslair.
Leave the “tanking” to the Guardians and somewhat to the Warriors that can not only tank better than you, but also deal respectable damage as well.

Engineers can “tank” for the sake of tanking, but the cost is the sacrifice of everything else.
It’s much better to focus on the control aspects of Engineers which we’re not awful at; in a sense, this freeze/knockdown/immobilize/blind/etc will help the team much more than an Engineer that deals negligible damage.

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Posted by: Phuriocity.9218

Phuriocity.9218

there has to be some kind of formula of traits, gear, runes, and skill take can allow an engineer to tank.

No, there doesn’t. There aren’t even supposed to be “tanks” in this game anyway.

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Posted by: jrdnjms.8703

jrdnjms.8703

i’m not speaking in terms of “traditional” tanking. i know an engineer cannot hold a slew of mobs and stay alive but i don’t see why we cant just throw on the took kit and deal dmg and take dmg. to me that’s the idea the devs had around that hence the reason for a pull and shield in the kit

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Posted by: Isslair.4908

Isslair.4908

But… why?

Unless you’re a glass cannon DPS, to be a usefull addition to a group one needs to do one of this:
a) Grab the aggro of boss and survive it during whole fight, to let glass cannons do their work;
b) Provide a steady amount of healing to melee guys, while not restricting their movement.

And ALSO everyone should be doing damage. That’s the core concept of GW2 dungeons – everyone’s DPS along with their other functions in a party.

The problem with current engi in this regard is that we have a low dmg in PvE. You need to spec into glass cannon and lob grenades or use SD if you’re lazy. Otherwise, you’ll be a liability.

If you try to go tanky on engi you’ll lose a lot of your damage, that’s a fact. But you’ll never be as tanky as guardian, or even a tank-specced warrior. So the question still stands – why would you do that?

EU Aurora Glade

(edited by Isslair.4908)