Please fix Eng's Flamethrower
Why do you think the Flamethrower’s weapon damage has been reduced or the coefficient has changed for the worse?
Also just to return to (I know….) the Sigil of Strength versus Sigil of Battle conversation:
I went ahead and tried it out for a while as I had some gold left over from some CoF runs I did last night. I definitely think it’s a very powerful option, especially with Hoelbrak/Fire/Strength runes with a 2/2/2 split. I very much like this setup over Altruism for my Zerker gear and will probably stick with it (though I will continue using Altruism with my Soldier gear as a balanced setup).
But I probably won’t stick with Battle. Here’s why:
Hoelbrak + Fire + Strength gives +60% Might Duration, right?
And 20 points in Alchemy gives +20% Boon Duration, right?
That means I’m getting an 80% boost to my Might Boons, which accelerates Juggernaut from its pedestrian 5-stack of Might at base to a 9-stack with H/F/S. Great stuff!
It’s true I miss out on having that extra stack swapping to my Med Kit, but simply getting 9 out of Juggernaut instead of 7 + 3 is much easier for overall synergy and allows me more time to actually focus on doing damage/support.
Now here’s where it gets interesting.
Sigil of Battle gives 3 stacks of Might for 20 seconds. That means that with +80% Might Duration that means each 3-stack application of Might lasts 36 seconds. If there’s an internal cooldown of 10 seconds with Battle as indicated, that means that I can perpetually sustain 9 additional Might with a few seconds of 12.
In theory this seems vastly superior, but you have to be extremely precise in your kit swapping to make the most of those extra seconds for 12 stacks of Might. Even if you wait 11 seconds per kit swap, that means you’re really only getting 3 seconds of extra Might, half of which is spent not even using the kit because you swapped out if it!
Sigil of Strength applies one stack of Might that lasts 10 seconds. With an internal cooldown, that means that with no Boon Duration stuff it gives potentially 5 stacks of Might. But with 80% Might Duration, those stacks last 18 seconds. And 18 second duration … with a 2-second internal cooldown … means you’ll get an overlap of 9 stacks of Might.
So which do you go with?
I think that’s still ultimately up to the player. I just wanted to concede that I tried the Sigil of Battle and I must admit it’s a dandy one. But it requires a lot of precision of when you swap to your pistol/rifle/Elixir Gun that quite frankly is circumvented and unnecessary when using Sigil of Strength.
Additionally, it takes three kit swaps to get to the true efficiency of the Sigil of Battle. That’s 30 seconds. In combat. To get to the maximum potency of the Sigil of Strength, on the other hand, requires only 18 seconds.
The importance of this when clearing trash mobs is quite frankly well understated.
(edited by Phineas Poe.3018)
Part of the reason Flame Jet’s coefficient was changed probably had to do with it being an AOE.
FJ has three strikes against it to be a power weapon, though: It’s ranged greater than melee, it’s an AOE effect (even though it only hits 3), and its damage is spread between 10 hits.
If you’re hitting 3 enemies with this weapon, your overall DPS skyrockets because with the last hit you get a tick of burn. If they would let proc GCDs work on individual targets, the FT would be a powerhouse.
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play
That is the benefit of Might stacking through Sigil of Strength vs Sigil of Battle.
With a high enough crit chance (40 – 50%), you can fire and forget and get a reasonable damage increase.
Eventually both see a degradation in their “best scenario” development, as combat isn’t always a controlled environment. I swap in and out of my kits constantly, but that doesn’t mean I always stack might from the Battle sigil efficiently.
With Strength, I wasn’t hitting the sweet spot of getting the most might procs out because I wasn’t always in FT (the best way to get might-on-crit procs IMO).
Boiling down both in combat, you will go with what you feel is right. Your playstyle adapts to the situation, sometimes sliding away from the most efficient way to build Might.
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play
(edited by Sporadicus.1028)
Why do you think the Flamethrower’s weapon damage has been reduced or the coefficient has changed for the worse?
I really hate trolls… gosh, a waste of time, go freaking read my post 5 times before trying to quote or to ask me some stuff. I CLEARLY said there is this website:
http://www.huffingtonpost.ca/2012/12/19/slang-words-2012_n_2322664.html
I don’t think, nor saying it went down for the worse or w/e… I said the value in that website doesn’t compute well, remember I’m creating a calculator for engineers, and the dmg formula wont match with the tooltip, read my kitten posts at least twice before trolling, and go check the website.
If your math isn’t that good then I will show you why I asked:
Tooltip damage = (average weapon strength) * Power * (skill-specific coefficient) / (level-based Armor value)
Base Weapon Constant=(916×Weapon Strength) / 2600
Base Direct Damage=Base Weapon Constant×Skill Coefficient
Base Direct DPS=Base Direct Damage / Activation Time
The website says 1.5 dmg coefficient and 969 Flamethrower as a weapon strenght, 916 seems to be the base you get for level 80, same goes for your vit, and 2600 is a constant for armor as a default eg for tool tip’s data, therefore
Base weapon constant = (916 × 969) / 2600
Base weapon constant = 341.39
Base Direct Dmg= 341.39×1.5
Base Direct Dmg= 512.085
Base Direct DPS= 512.085 / 2.5
204.834
Our tool tip without any buffs, armor, etc says:
Damage (10x): 490
Burning: 1 s (328 damage)
Attacks per second: 5
Range: 425
Before you wanna start trolling me about the tool tip saying DMG 10x, go read wiki to know what’s that… I already did my whole investigation on many diff websites. Your main weapon’s strength doesn’t count. FT has it’s own weapon strength which in the website I mentioned says 969.
(edited by Naioby.3705)
@Phineas Poe.3018
(10 secs duration of might from Sigil of Strength * 20 percent extra might duration from just one pair of runes) / 100 percent
EQUALS TO = extra 2 seconds + 10 seconds = 12 seconds total(20 secs duration of might from Sigil of Battle * 20 percent extra might duration from just one pair of runes) / 100 percent
EQUALS TO = extra 4 seconds + 20 seconds = 24 secondsWith Sigil of Strength, I would only get 11 to 13 (out from 5 tries just one gave me 13 and lasted for less than half a second) stacks of might during all the process of KILLING a Heavy Golem at sPvP, that means finish depleting all his hp bar and making him dissapear. Also the first 1 hit I would only have 9 – 10 stacks of Might then the second to the 4rth Flame Jet (total of 40 ticks) I would only have 10 to 11 stacks of Might. Even with high precision I would still fail sometimes to get 1 stack of Might.
With Sigil of Battle, I would directly get 12 to 13 stacks of might saying (9 to 10 Juggernaut) + 3 = 12 to 13 stacks of Might from the FIRST tick of 1 Flame Jet. Then “during” and “after” finishing and killing the Heavy Golem I would have 14 to 16 stacks of might. The wacky thing is, after destroying the Golem, I would just sit down with my stacks hanging there for extra seconds and I would even see it go up while I was eating a pizza (and I’m not exaggerating). After 5 Golems it would be the same result and same numbers, its constant, its INSTANT, and it is DIRECT.
When I went to try Sigil of Strength with the group of golems for SEVERAL minutes continuously hitting my numerical key “1” for FJ, Sigil of Strength would only go as far as 16-19 stacks of Might, usually having only 16 or 17 stacks, after 20 minutes I was lucky and I had 20 stacks of might which lasted for. . . . Less than a QUARTER of a second -_- (0.25 secs)
Same experiment with Sigil of Battle gave me 19 to 22 stacks of Might, and whenever I would get 22 stacks, it would last a little more than 2 seconds! I used a metronome and I also used a chronometer. I even tested without counting those 9.5 seconds to swap, you know, as we normally play, using our common sense and I was able to have constant 19 to 20 stacks of Might. Damage was ALWAYS there.
Did you even read this before posting?
You said that if I wait 11 secs and blah blah blah, and I would loose might stacks from the juggernaut blah blah blah. Math again… check this example of Chain, and if you have might duration, your juggernaut’s Might stacks will also last longer, 1 or 2 sec out from each stack wont make you loose a single stack, you are so exaggerated.
In the end Im staking more and WE all know this in this forum and we TOLD you so why do you still want to troll? ok I got it, you love your Sigil of Strength, then take care of your dear love and stick with it, not my problem if you cannot play like I do, I’m a nerd and I accept it, I’m able to really beat your Sigil of Strength cuz everything I do in live is chronometric, so I wont judge your play style, but someone like me can get 12 stacks for more than 9 secs and I can even scale it sometimes, which you cannot do with your dear Sigil. A normal guy that wont be that chronometric about things he would at least try some random chain and get 12 stacks for 5 secs and still beat Sigil of Strength, just by doing simple logic of how to get most of the dmg vs how to receive less dmg. Could you think why I did Static -> Blowtorch -> air blast?.
Besides this is just a BASIC chain, because sometimes I would switch to Elixir S and I have a specific trick (nopes, not the trait) to make it last even longer by using chains, or I would switch to wacky stuff like a turret? O_O for the tool belts, or sometimes even EG as a secondary toolkit, or rocket boots… in other words, my 3rd slot is always switching depending on the scenario, sometimes I would even replace FT for something else, but I love FT cuz I do know how to get a lot of dmg from it.
You are telling me about overlapping 9 stacks from sigil of Strenght, in my last POSTS I mentioned yes you can, u get a miracle to get 10 stacks hitting like crazy for 2 minutes consecutive a GROUP of golems which means, AoE criticals to get more probability of getting 1 stack for 18 secs. Do you at least TRY THINGS before talking? I told you, go to sPvP and try the group of golems see what you get… no more than 10, unless u stay for 1 hour and get like what? 11? 12?. And there you go, u wanna open your mouth and say, “yeah sPvP isnt PvE” but guess what… I tried on a group of golems to give you more chance to win and u cant, also no matter if you go full crit chance in PvE, I will still in less time than you do get my 6 stacks, while you would be just spitting fire pressing 1, 1,1 ,1,1,1…… 1….. ONE KEY hahaha
Can you just start thinking or at least try it by yourself? you only get one stack of might, sometimes you even dont get any O_O, weird but yes I tried this already 3 days and yes Im sure I had some weird moments with really bad luck even with MAIN full precision which u wont do cuz your main isn’t precision, is power. in 10 secs sometimes you get 3 stacks or even 5 but it will wear off fast… then you will say, yeah I got 5 and battle gets 3… but be honest with you, instant 3 stacks means:
Sigil of Battle:
“he gave me 3 rocks, I have them in my hands and I hit you with all 3 rocks at the same time”
Sigil of Strenght:
“at the begining I couldnt have anything to hit you, and you hitted me so hard, and then someone gave me ONE rock and I hit you back”
If I were to PvP with you, lemme tell you, I win by far cuz my hits are like a truck, and instantly hurts, while your hits, you will try to get a crit, which I wont LET you get I will be moving around and you are dead (nice rhyme). In PvE, I still win, cuz I will kill the mobs faster. If you dont wanna kill as fast as I do, then play Nakoda’s build which sounds nice, specially with a veggie pizza.
Stop discussing with me really, you didn’t proove me wrong and we had like 5 ppl here saying you were wrong. So really you are off man, the more u discuss the heavier my math will prove you wrong, and I even upped images. I really dont want to loose anymore of my precious time, so I will start taking your next posts as a troller cuz thats what a guy told me today when I mentioned this case, he said you were “trolling me” and that I was “wasting my time” so, take this post as a present and stop trolling me. I even saw you trolling Nakoda up there saying things that he already explained clearly, and you made him mad. It seems that makes you happy but it’s not gonna happen with me, I’m telling you, next msgs I will take it as “you are trolling me”.
(edited by Naioby.3705)
Btw… the EXAMPLE of a Basic Chain mentioned 2 posts ago, shows almost perfect 10 secs per row if you do the chain exactly as I mentioned, even following the tricks to get stacks swapping while you are still on a skill. You can get your calc and make the sum, you can also go LA Fort Marriner and try it with the dummy.
(edited by Naioby.3705)
Stop discussing with me really, you didn’t proove me wrong and we had like 5 ppl here saying you were wrong. So really you are off man, the more u discuss the heavier my math will prove you wrong, and I even upped images. I really dont want to loose anymore of my precious time, so I will start taking your next posts as a troller cuz thats what a guy told me today when I mentioned this case, he said you were “trolling me” and that I was “wasting my time” so, take this post as a present and stop trolling me. I even saw you trolling Nakoda up there saying things that he already explained clearly, and you made him mad. It seems that makes you happy but it’s not gonna happen with me, I’m telling you, next msgs I will take it as “you are trolling me”.
Huh? I’m not trying to prove anyone wrong about anything.
And what do you mean, go out and “try it?”
I invested 8 gold to try out your method and document my experiences with it. If that offends you I apologize, but I distinctly said that there are definite advantages to Sigil of Battle and that at maximum potency gives more stacks of Might. I don’t know how anything I said could be construed as trying to prove anybody wrong—I think you’re looking for something that isn’t actually there.
I haven’t even swapped back to Sigil of Strength yet because I wanted to run a few dungeons with it to see how it compares. I respect your post explaining how Battle works shooting Mist Golems but I don’t think that’s indicative of how it performs on specific boss situations in PvE.
And I think Nakoda can speak for himself.
(edited by Phineas Poe.3018)
And what do you mean, go out and “try it?”
Listen son, I can see perfectly 2 things here:
1. maybe you are a trolling me
2. maybe you have hard time reading/understanding
You need to go back and learn what is “comprehensive reading” and this I mean for real, I have seen how you’ve quoted me before about “10 secs” instead of what I said “10 ticks” and when I mentioned that website saying that I want someone to check the values cuz it seems the coefficient is different, and wont compute, and you were thinking I was saying the FT got worse or something, and even now u are doing it once again just because you don’t take your time to comprehensively read.
Go out and try it, yes, get your FT with Sigil of Strength then kill a Risen @ Cursed Shores. Tell me without joking, trolling, lying, if you can get more than 3-5 stacks before you kill him with that sigil, maybe even 6stacks, then also measure your “timing”, how long did it TAKE you to kill the risen. Then repeat the same experiment with Sigil of Battle and try the BASIC chain of skills that I showed up there and also please measure your timing. I tried this not just in sPvP, I had BOTH Sigils, and I tried them BOTH at the same time in MANY situations, so I have the experience of it and I’ve seen that my playstyle can take out more stacks and more dmg with SoBattle than with SoStrength, and something you should know before reading and answering just like that, Sigil of Strength playstyle is universal, just hit and try to get lucky with stacks, keep spraying like crazy, if you don’t do so then the results will be the same UNLESS and I want to make this VERY clear…. I will give you one suggestion for YOU:
1. you love your Sigil of Strength
2. you are hard headed as to listen to people telling you real numbers
3. you want more dmg
Then use Elixir U, that’s your only chance to have Sigil of Strength as superior to Sigil of Battle, if you have a build with Elixir of U and a build to get quickness from any other source then, using Sigil of Battle is a waste of a slot, you have to go Sigil of Strength in this case.
BUT if you are playing my playstyle, nerdy style, to really make things chronometric, then use Sigil of Battle because you will get more stacks from it.
One more thing I forgot to mention is this:
A. With sigil of Strength after LONG TIME of trying you would be able to get around 12 stacks from just the Sigil.
B. With Sigil of Battle I can keep scaling up to 15 stacks, remember I said that it is a little less than 13 secs because we are still humans and not perfect, I would most of the time get around 9 to 12 + secs, specially when I have no lag around that means I do reach for a few secs 15 stacks, which u wouldn’t unless you stay for 30 min hitting something.
Now you have to really put into your brain this theory:
Sigil of Battle vs Sigil of Strength, is NOT JUST the stacks, it is also which one of both grants you the highest dmg in a short time. If you are not going with Quickness stuff, then Battle is the choice for someone that CAN pull out the timings as I do. The math is simple but seems I need to even give you a kindergarten’s example:
Sigil of Battle:
“I have enough food to have my breakfast, Lunch and dinner today. I can even have 3 meals a day for 10 days”
Sigil of Strength:
“Mom and Dad just gave me enough food to have my breakfast, they told me tomorrow I may have a little more”
Today means first tick to all my 10 ticks or whatever I get to do, could be FT could be pistols and I will have my 3 stacks ready to inflict dmg.
Breakfast = 1 stack of Might
Maybe tomorrow = you might not get any stack if you are really unlucky remember percentages are not a fact, and I mean like 30% from 1 hit, you have 70% of not getting it.
So if you are a kid, which one would you choose? have all 3 meals TODAY, or have only 1 meal today? this is kindergarten’s level of Math, you tell me.
Please stop trolling, I really enjoy math and it even goes worst for you because I’m a computer programmer, as I said I’m programming a calc for engineers to check dmg rates and trust me, I really know what I’m saying.
In the end, if you can keep a chronometric timer in your heart then, using Sigil of Battle you will be doing more dmg in a shorter time than using Sigil of Strength.
Don’t bring any simple conclusions to me without math and tests. I really which we could stop our debate, cuz it is no longer a debate if I proved all these facts to be real. I want someone to answer to my “dmg coefficient” question from last post, so that I can move on and continue programming my engi calculator.
(edited by Naioby.3705)
I already gave you an advice, you want your Sigil of Strength then go use Elixir U or something to grant you quickness else you will do less dmg in X secs than Sigil of Battle.
As for Boss situations (because i know how your brain works you wanna find lil details to bug me) Lets say you are in CoF path 1 last boss, if you keep spraying to get your sweet Sigil of Strength’s stacks (which would probably reach as much as SoBattle or a lil less) then you’re wasting some nice dmg from Static shot’s confusion, volley, and BT. Also means you are one of those engis that just love to spam. You will also say “I dont need volley, static nor BT because those are condition dmgs and Im direct dmg” then I will say “the sum of all conditions from my chain of skills + direct dmg is far more than your Flame Jets + Flame Blast direct dmg itself, even if you add inc ammo” we are talking about might stacks that gives power + cond, and I will have a build of power & cond, while you have a build of just Berserker’s power + crit dmg.
Now, I will repost the question and expect you to stop following “THIS” post which is futile for you to argue with, since I did all tests and calculations and we had lotsa ppl here telling you that Sigil of Battle > Sigil of Strength.
Here is my question:
Could someone please check if these values are up to date? I’m trying to make a MS Excel calculator with self-formulas
http://pvx.gw2buildcraft.com/Damage_Calculations#Kits
It seems wether the Flame Jet’s Coefficient is no longer 1.5 or maybe it is but the base weapon (FT) dmg was reduced probably and is not 969. Remember I’m talking FT weapon not the main weapons (guns, rifle) they won’t count for direct dmg in Flame Jet’s tooltip.
Tooltip damage = (average weapon strength) * Power * (skill-specific coefficient) / (level-based Armor value)
Base Weapon Constant=(916×Weapon Strength) / 2600
Base Direct Damage=Base Weapon Constant×Skill Coefficient
Base Direct DPS=Base Direct Damage / Activation Time
916 it seems is the base power you get as level 80. Same goes for Base vit at level 80.
Compare FT with warriors longbow, a fairly comparable mixed power/cd weapon. Look at the massively better longbow range (and traited to 1200), look at the vastly superior amount of finishers longbow gets, and the circle aoe field, and the fact it isn’t so vulnerable to retaliation/confusion.
Typifies some of the engineer core design problems, our weapons are weak because we have kits or similar faulty reasoning, and our kits are weak because they’re not weapons.
Compare FT with warriors longbow, a fairly comparable mixed power/cd weapon. Look at the massively better longbow range (and traited to 1200), look at the vastly superior amount of finishers longbow gets, and the circle aoe field, and the fact it isn’t so vulnerable to retaliation/confusion.
Typifies some of the engineer core design problems, our weapons are weak because we have kits or similar faulty reasoning, and our kits are weak because they’re not weapons.
I think you hit the nail on the head with the last one.
Typifies some of the engineer core design problems, our weapons are weak because we have kits or similar faulty reasoning, and our kits are weak because they’re not weapons.
I think you hit the nail on the head with the last one.
QFT
Without any lag you get 10 to almost 13 secs which means is PERMA 12 stacks, and you were saying 12 stacks for A FEW SECS? u blind? no math? how good were your math grades at school, college?
Um, good enough to have a graduate degree. But that’s good on you to take another swing at me. Real necessary.
My experiences come from using Hoelbrak/Fire/Strength runes which grant +60% Might duration. I also run with 20 points in Alchemy, which grants +20% Boon Duration. That means that Might is boosted by 80% in its duration.
Unbuffed, Sigil of Battle gives 3 stacks of Might that last 20 seconds. With +80% duration, that is 36 seconds. On a 10 second cooldown.
That means that with this setup it is physically impossible to sustain 12 stacks of Might with Sigil of Battle. You’ll get it for a few seconds and it will go back to 9.
Compare FT with warriors longbow, a fairly comparable mixed power/cd weapon. Look at the massively better longbow range (and traited to 1200), look at the vastly superior amount of finishers longbow gets, and the circle aoe field, and the fact it isn’t so vulnerable to retaliation/confusion.
Yeah, I’d love it if they remodeled Napalm to work like Combustive Shot. Kind of ridiculous that a Bow gets a larger Fire combo field than a Flamethrower.
Fix for the flamethrower missing – Stop moving before attacking stationary targets. There done. It only misses if you are MOVING and trying to target a stationary target. Dunno why this happens but it does.
Try not moving in pvp=dead.
I’ll offer my suggestions regarding the Flamethrower:
- FT#1: Increase range to 600 and also have it also apply 1s Burning on the first hit.
- FT#2: Make this a Blast Finisher
- FT#3: Reduce Knockback distance from 400 to 300
- FT#4: Change from line to a circle or area-effect 240 radius around the Engineer
- FT#5: Make this a Combo Field: Smoke 3s or change it back to Backdraft
http://wiki.guildwars2.com/wiki/Backdraft
Incendiary Ammo could also do with a little reduction on its currently ridiculous cooldown; perhaps reducing it to 45s? 45s still seems rather long for such a toolbelt skill, but the current 60s is just way too long in my opinion.
Also, I wouldn’t mind Juggernaut going back to giving Stability at the cost of reduced movement speed (the old Juggernaut). That way FT would fill the role of short-range point/bottleneck defender
http://wiki.guildwars2.com/index.php?title=Juggernaut&oldid=209198
^_^
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more
Highly Over Powered Explorers [HOPE] – Desolation EU
Fix for the flamethrower missing – Stop moving before attacking stationary targets. There done. It only misses if you are MOVING and trying to target a stationary target. Dunno why this happens but it does.
Try not moving in pvp=dead.
This was fixed in the last patch. Attacking CoF turrets and AC burrows is not a problem with the Flamethrower anymore.
Also to my mind a flamethrower shouldn’t be worse at applying burning than Longbow.
I’ll offer my suggestions regarding the Flamethrower:
- FT#1: Increase range to 600 and also have it also apply 1s Burning on the first hit.
- FT#2: Make this a Blast Finisher
- FT#3: Reduce Knockback distance from 400 to 300
- FT#4: Change from line to a circle or area-effect 240 radius around the Engineer
- FT#5: Make this a Combo Field: Smoke 3s or change it back to Backdraft
http://wiki.guildwars2.com/wiki/Backdraft
Incendiary Ammo could also do with a little reduction on its currently ridiculous cooldown; perhaps reducing it to 45s? 45s still seems rather long for such a toolbelt skill, but the current 60s is just way too long in my opinion.
Also, I wouldn’t mind Juggernaut going back to giving Stability at the cost of reduced movement speed (the old Juggernaut). That way FT would fill the role of short-range point/bottleneck defender
http://wiki.guildwars2.com/index.php?title=Juggernaut&oldid=209198
^_^
Range i dunno, i think its supposed to be a close range weapon, thus the toughness on the trait etc.
rest i agree with.
I still advocate for the idea that flamethrower should do increased damage at close range (150ish or less) the way blunderbuss and pistols fire attack do. (and TF2 pyros flamethrower does).
Also i dont think the perma stability is ever coming back. They just need to make toss elixer S always give stability in combat and always invis outside of combat, and we’ll be good.
My experiences come from using Hoelbrak/Fire/Strength runes which grant +60% Might duration. I also run with 20 points in Alchemy, which grants +20% Boon Duration. That means that Might is boosted by 80% in its duration.
Unbuffed, Sigil of Battle gives 3 stacks of Might that last 20 seconds. With +80% duration, that is 36 seconds. On a 10 second cooldown.
That means that with this setup it is physically impossible to sustain 12 stacks of Might with Sigil of Battle. You’ll get it for a few seconds and it will go back to 9.
I didn’t want to show my build before finshing my tests and my engi’s calculator but I will reveal the runes I use and traits:
Runes:
Rune of Altruism * 2 + Rune of Fire * 2 + Run of Hoelbrak * 2
Traits:
For PvE: 0/30/0/30/10 (For PvE, I use AoE fire, I toss myself to the mob and I do more dmg with a 100% burn for swapping which also grants cond removal, works perfect for dungeons)
For sPvP: 10/30/0/30/0 (For vs real people, for sure I need incendiary powder and I would use med kit instead of Elixir H)
With this build I tested, I am able to get 5 or 6 secs +12 stacks “without” juggernaut and I can get them every single time I face an encounter (33-9-9-9 = 6). The 12 stacks are almost perma, sometimes will last 6 secs, sometimes 5, so there will be a 4 or 5 secs gap. When I use Elixir H + B + S, I get almost 10 secs duration of 25 stacks (already tested not just saying). After 8 or 9 secs of having 25 stacks it will drop to 24 and it will sometimes blink back to 25 by itself for 1 or 2 secs, and by then I will be able to swap and get 3 stacks from Sigil of Battle, which makes me have perma 25 stacks. This test I didn’t use any special boon such as Chocolate Omnomberry Cream. I’m using 40% Might duration from runes and +30% boon duration. That means my Might is boosted by 70% in it’s duration. Each Swap gives me +3 Might stacks with 33 secs dur.
The build you mentioned is
Hoelbrak/Fire/Strength runes = +60% Might duration
20 Alchemy = +20% Boon Duration.
Total 80% Might duration
(80%*20secs) / 100% = 16 secs + 20 secs = 36 secs duration of Might from a single swap
36 – 9 – 9 – 9 = 9 secs of 12 stacks of Might a gap of 1 sec between next swap
My build has 70% Might duration and I get +12 stacks for might for 6 seconds, then a gap of 4 secs having 9 stacks then after 4 secs I will have 12 stacks again. 6 seconds it’s not a few seconds.
If I ran Hoelbrak/Fire/Strength runes + 30 alchemy, that will make me have +90% Might duration, I tested this once again and showed the following:
Total 90% Might duration
(90%*20secs) / 100% = 18 secs + 20 secs = 38 secs duration of Might from a single swap but your tag will show 37, which is kinda bug.
37 – 9 – 9 – 9 = 10 secs of 12 stacks of Might, which means perma 12 stacks and I tested it.
Maybe it didn’t work for your test because wiki is wrong it is not 10 secs CD, I tested it, you can try it by yourself, check your Might stack and whenever u get 37 secs, wait till it goes to 29 then at the end of 29 secs (29.1) you swap exactly 28 secs and you get your 3 stacks of Might, that makes 37 – 28 = 9 secs instead of 10 secs.
You can even scale more than 12 if you use Omnomberry or something.
This is a mere example but not ideal since it ranges from 9 to 10 secs, SIGIL OF BATTLE’s CD is not 10 secs is 9 secs and I tested it. Check my last post for more info about it. I always get to swap 9 secs cuz I actually count secs while in game, kinda nerdy, I know.
Actv = activation time
Activation time or synonymously, casting time is the length of time it takes to execute a skill after it has been selected.
The in-game tooltip data for activation time is largely wrong and currently, the only reliable way to figure out the actual activation time is by video capturing (FRAPS or MSI Afterburner) followed by frame-counting.
This information was taken from: http://pvx.gw2buildcraft.com/Damage_Calculations#Kits
Chain of skills “example” using Altruism/Hoelbrak/Fire runes:
Start combat mode with any skill u want, e.g. “Flame Blast”
Swap (actv 0.5 secs) = 3 Might for 33 secs
Static shot (actv + skill 0.5 secs) → Blowtorch (actv + anim 0.6)
Swap (actv 0.5 secs)
Air blast (actv + skill 0.7 prolongs blochtorch’s Burn)
FJ * 2 (actv + skill 2.5 sec * 2)
Swap (actv 0.5 secs)
Poison Dart Volley (act + skill 1.8 secs) [you can switch in the middle of it and get the stacks, don’t just wait.]
Swap (actv 0.5 secs) = +6 Might
FJ * 1 (actv 2.5 sec)
Swap (actv 0.5 secs)
Static shot (actv 0.5 secs) → Blowtorch (actv 0.6)
Swap (actv 0.5 secs)
FJ * 2 (actv 2.5 sec * 2)
Swap (actv 0.5 secs) = +9 Might
Poison Dart Volley (actv 1.8 secs)
Swap (actv 0.5 secs)
FJ * 2 (actv 2.5 sec * 2)
Swap (actv 0.5 secs)
Static shot (actv 0.5 secs) → Blowtorch (actv 0.6)
Swap (actv 0.5 secs)
Air blast (actv 0.7 prolongs blochtorch’s Burn)
Swap (actv 0.5 secs) = +12 Might (will be still up for almost 7 secs)
Tricks:
*You can swap to FT right after you ACTIVATE blowtorch, the blowtorch animation of the fire cone will show on a side, but it will inflict fire on a cone in front of you. You will get your might stack if you are on time for the Sigil’s CD 9 secs, even if you are still casting the odd Blowtorch’s animation.
*You will have 9+12 = 21 Stacks, and if you previously buffed yourself with Elixir H and ur rune of altruism that makes 21 + 5 = 25 stacks with extra duration. DURATION STACKS far more than the ammount of 25 stacks, if you already have 25 stacks for example, and you drink Elixir H, the duration will be added to the existing 25 stacks which will make you have 25 stacks for longer, but still each stack’s duration is counted separatelly. You can try something “similar” with your speedy kits with medkit + elixirs B & C and u will see 1 min but in fact it stacks more than 1 min.
It is my sincere suggestion, if anyone feels its hard or anyone feels cannot pull it out cuz its complicated, we all know Sigil of Battle is hard to get stacks and count to 9secs or get a Chain of skills to make it 9 ses, therefore you have the option of using Sigil of Strength is easy to get stacks but they wont last for long. It’s your choice, end of the story.
The skill-chain example mentioned above is the one that I reffered on the other posts, this post was removed, but now you can read it I hope it will be useful for some of us in this forum. More information about Sigil of Battle’s 9 secs CD, you can check my last post
This post has no rudeness at all so I hope this time it wont be taken out, I checked it twice.
So have anyone checked that website? is it outdated? or why is it the coeff from FJ not computing with the dmg calculus? Im looking forward to finish my Engineer’s calculator