Please help with Healing Engi Build
Or perhaps
I use the second one occasionally when commanding in WvW, but with celestial armor.
My recommendation:
run dungeons -> get a berserker-equip -> run more dungeons/farm southsun -> aim for celestial -> go with a celestial roaming build… there are enough awesome ones around.
I feel sorry for you, but clerics is basically the least useful for engi currently :/
We’d need precision for all our various procs, condi-dmg for all the condis we can spam and power/ferocity for all the burst-rotas we have.
Our strongest heal is HT, and healing power scales poorly with it, toughness is fine but more than enough provided by celestial already, and with power as its only dmg-source – on a secondary stat – clerics does not even fulfill the minimum requirements for putting pressure on targets.
Please store your clerics somewhere save or sell it, while aiming for better, more fitting equip, else you will yield nothing but frustration from wvw.
Thank you all for the help. It seems that the build hasn’t changed much, just became less viable. Looks like I’ll be switching my Cleric set for something more useful. Anyways, it’s good to be back after a really long break.
Im running Clerics atm for pve/wvw. Its really lovely set and a real team booster.
Still using elixer infused bombing with 10% dmg from explosive and larger bomb area.
Also running regenerator backpack and automated elixer S (very good failsafe and allows you take take risks wich is needed with melee range bombing).
Next to that im using the flamethrower (had some good buffs too) And thumper turret. Use flame wall, burst with tumper turret for 9x might, 3x might from shield burst and 3x might from heal turret explode and 3x might from big ol bomb. (you can give 3x might from supply crate finisher too if you want). Togrhet with rune of strength you can bomb while doing very good dmg and still support team with DPS and heal spam. Flametrower can help with pushback of smokescreen very fast if things get to difficult.
Welcome back to the game OP.
As said above, all non-PvP builds generally require damage to be viable. However, I think the idea of a Cleric Engineer can work in PvE (or WvW)
http://gw2skills.net/editor/?fdAQFAUlUUpPrtbxWLseRiaBF6OuxAAqLIyrckPFBA-TJxHwAILDM4BAoZ/BAXAAA
The Engineer can perform massive burst healing by using the Healing Turret in conjunction with all its Blast Finishers. I personally don’t rate Elixir Infused Bombs very highly for healing but in conjunction with the above, it could definitely provide very potent support on demand. Deadly Mixture can be changed for Backpack Regenerator for higher self-sustain.
By blasting Might or Heal on demand, you can provide a lot of damage while potentially providing a lot of support.
Highest Rank: Team Q – 33 / Solo Q – 1 (27/07/14)
Team: Svanir Pushing Lord [solo] / Carried Ace to Rank 1 Esport Guild Leaderboard
Cleric gear is my tank set for my engineer, it gives you survivability and support. I run monk runes on this set, since it gives 10% increase in heals, meaning it can bypass healing power formula and increase something like bomb heal based on it’s actual heal. Couple monk runes with sigil of benevolence, adding another 12.5% increase, and your heals do 22.5% more. My bomb heals do around 400-450 on my party, and less to myself since that bonus doesn’t apply to healing yourself. I make up for this by using backpack Regenerator. I use a sigil of water for my other weapon, so that I can add to the healing I’m doing to my party and myself.
Cleric isn’t really a build for doing a lot of damage, it can really do the bear minimum even when you invest 10% more damage for bombs trait, but that doesn’t mean it’s useless, since I find the need for my cleric build in dungeon runs all the time to support my party.
A good example is fighting Sparky and slick, if your party is struggling with the oil splats, you can keep yourself and them alive by being a support healer, I even tank the boss in that dungeon using this build.
I use pistol and shield (since, you can use the shield as a blast finisher for healing fields). I run bombs (obviously xD), toolkit (I like the gear shield, in case you face tank something, or a lot of things lol), and elixir gun (for the Condi cleanse and heal).
Now that you can change your builds inside dungeons, I’d suggest keeping the cleric gear for a tank/support build, and zerk as your damage build, and swap them out whenever a situation comes up where you think it’d be better, which is what I do
The healing build I usually use is one of the following:
The first is the variant I use in WvW. I don’t feel the bombs work as well in this format since it’s important for you to be mobile. While the build has potent healing, it can’t tank a ton of damage, so you don’t really want to be getting hit when you don’t have to. The rocket boots will do a lot more work for you than elixir infused bombs will, especially since everyone will be moving around a lot. It uses condition damage because I first used the build when incendiary powder was still an option for it, but you can always convert it into a cleric’s build. You could always be more offensive with an offhand pistol, but it’ll cost you some nice defensive utility as well as a blast finisher.
The second is what I would use in PvE/dungeons/fractals, although I rarely ever use this build for those purposes. It just has some trait changes for better damage and AoE healing with elixir infused bombs, and more of a power focus so that the damage is a little better. The toolkit is also not as necessary in PvE.
I’ve used sigil of leeching simply because it provides some self-sustain with extra damage, but I’m thinking the renewal or cleansing sigils might work out better.
You could use parts of your set, mix them in with some of that new zealots stuff to make a support/damage hybrid. Something like this?
(edited by icewyrm.5038)