Q:
(edited by Mech.4138)
Q:
Hi, I just came back to GW2 after year and because many things have changed, I need help with some build. I will be doing both WvW and PVE so I need some hybrid build. Thanks for any help!
(edited by Mech.4138)
Good afternoon,
My name is Wolfineer and I am a ‘full-time’ Engineer player for over a year now. I created a website a while back where I provide viewers with a lot of engineer-related information. I wish to direct you to that website to help you out further. The website can be found right here.
Now you are asking for a spec that can be used in both PvE and WvW. WvW can be divided in two ‘modes’, one is Roaming which means you run around (usually) alone and hinder the enemy movement and the other one is called Zerging where you run around in large groups capping towers/keeps.
For a combination of PvE and Zerging I suggest the Grenadier build. You should change around some armor though for WvW as you need some defense, you generally go for Knight/Cavalier then as shown here. With this one you don’t really have to swap traits.
For a combination of PvE and Roaming it gets tough but I would stay with the Grenadier build for PvE and go for the Static Discharge Burst build for Roaming. This way you don’t have to swap that much armor pieces and just need to swap some traits around.
I hope I could help you out mate!
(edited by Wolfar.6508)
You can change your build for free outside of combat now, so there’s no need for a hybrid build anymore.
My default dungeon build:
http://en.gw2skills.net/editor/?fdAQFAUlUUpEr9ZxdLseNSbBB6IOi2KqM+5CEgjC-TRRBwAX3fU+dT9HU6AA8AAMrEEA-e
My default open PvE build:
http://en.gw2skills.net/editor/?fdAQFAUlUUpEr9ZxdLseNSaBNq0A6Xsi6+5JEgnC-ThRBwAXV+Fc/BU6Awp+DgHAgZlgAA-e
My WvW build: (with 2 free trait points)
http://en.gw2skills.net/editor/?fdAQFAUlUUpkr9ZxvLseRSaBNq0EqNKyRulPOhAA-ThRBwAXV+Fc/BU6Awp+DgHAgZlgAA-e
I like the versatility of this build. In high level PvE, conditions can quickly be replaced with direct damage just by changing out your armor and trinkets and moving a trait or two or you can simply be the conditions team member (which I suggest is better as you really have just about every condition save fear).
In WvW, you lay down conditions. In zerg fights, again, you can move to a second set of armor without changing much in terms of your kits or traits but generally you still want SOME condition spammers in WvW and the engineer is one of the best.
In smaller fights, the condition build is about as versatile as it comes!
You can pick on food between offense +40 condition duration and defense -40 condition duration with the runes of antitoxin.
I really don’t like running Wolf’s grenade spec in WvW as it is too much of a trade for extra power going 6 in firearms and neglecting 4 in alchemy for protection and the passive pulsing heal of backpack regenerator.
Frankly, in WvW I will often move the 6 Wolf has in firearms to 6 in inventions and take elixir infused bombs. Speedy kits is nice, but frankly in PvE power shoes is fast enough and in WvW you will have lots of people to drop speed. Then, you just change out berserker to say cleric and you have a much tankier toon which can also do damage AND in WvW has a LOT of utility with healing.
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