Please remove the delay from Healing Turret.

Please remove the delay from Healing Turret.

in Engineer

Posted by: schloumou.3982

schloumou.3982

I was concerned about the usability of HT as blastfinisher when i first read the notes and very happy when i tested it later that it was still possible. The later added delay however removes that mechanic. Please dont cut options just because people refuse to do precise inputs instead of just spaming keys.

Please remove the delay from Healing Turret.

in Engineer

Posted by: coro.3176

coro.3176

There’s just no good option for it right now:

They remove the delay, and you end up not getting the overcharge when you activate it in combat (or you have to be SUPER CAREFUL to not double-tap heal, or you get nothing but a weak 2k heal, no condi cleanse, and no field – sometimes you need to spam the button when the game is being laggy).

They increase the delay, and you can’t healing turret to blast other fields. It was better the way it was before.

Please remove the delay from Healing Turret.

in Engineer

Posted by: marceline.8163

marceline.8163

Agreed. Was better the way it was before.. can’t speak for the other turrets as i haven’t tested them but healing turret now does not feel right at all. Maybe it just needs getting used to but i definitely don’t like it now
May as well use medkit.. at least you’re guaranteed 4k heals. :P

Please remove the delay from Healing Turret.

in Engineer

Posted by: Kaizoku.1298

Kaizoku.1298

There’s just no good option for it right now:

They remove the delay, and you end up not getting the overcharge when you activate it in combat (or you have to be SUPER CAREFUL to not double-tap heal, or you get nothing but a weak 2k heal, no condi cleanse, and no field – sometimes you need to spam the button when the game is being laggy).

They just need to git gud, anet shouldn’t kitten us all up because of people with no awareness. I used to deploy a turret and then immediately detonate to knock people back and now I have to wait 0.5 seconds which is a lot for a fast paced game..

Please remove the delay from Healing Turret.

in Engineer

Posted by: Ardid.7203

Ardid.7203

IMO being super careful is a good way to make mechanics that need skill. I’m not saying I like the turret changes… but I like “super careful” challenges.

The problem is… I’m not sure most internet connections would really allow to be that careful with timing.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Please remove the delay from Healing Turret.

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

i fail to see why its so hard to not double tap a key. even with 4 years of muscle memory, i can change within an hour.

is it cuz i trained myself to watch for the field rather than spamming? is it cuz i play other classes and other games too now and have to do minor retraining every time i switch around or ??

i mean you get the same effect if you swap away from healing turret… have you ever swapped away from healing turret? engi has other heals and its good to at least be familiar with them so that when they eventually get buffed you arent out in the cold. med gyro was good for a while in pvp and works precisely as healing turret now works, although spamming was/is more of a good thing cuz the delayed tick is minimal.

engi has never rewarded spamming as much as not spamming. not that the current discrepancy is good, but seriously adapt for now cuz anet is slow as molasses.

JQ: Rikkity
head here to discuss wvw without fear of infractions

Please remove the delay from Healing Turret.

in Engineer

Posted by: coro.3176

coro.3176

You can’t really be super careful when you’re in Stonemist fighting a 40v40v40 and the game engine is lagging so much that it only registers half your button presses.

I think we can all agree that it was better the way it was before.

Also, healing turret is the only usable one that clears conditions without speccing HGH. (not counting AED as usable because .. well, it isn’t)

Please remove the delay from Healing Turret.

in Engineer

Posted by: santenal.1054

santenal.1054

just because people refuse to do precise inputs instead of just spaming keys.

Sometimes milleseconds count (when being ganked) and I like to spam instead of trying to do “precise” inputs but with the recent changes the certainty of a decent heal is gone.

Id be happy to settle for the following solution however:
If they transfered all the healing, regeneration and condi cleanses of “Overcharge Healing Turret” to the “Healing Turret” skill + remove the detonation delay.

Please remove the delay from Healing Turret.

in Engineer

Posted by: Famine.7915

Famine.7915

I’d personally prefer if the HT alone had the change revoked. Not too often I need to use tool belt skill over turret. :/

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Please remove the delay from Healing Turret.

in Engineer

Posted by: coro.3176

coro.3176

just because people refuse to do precise inputs instead of just spaming keys.

Sometimes milleseconds count (when being ganked) and I like to spam instead of trying to do “precise” inputs but with the recent changes the certainty of a decent heal is gone.

Id be happy to settle for the following solution however:
If they transfered all the healing, regeneration and condi cleanses of “Overcharge Healing Turret” to the “Healing Turret” skill + remove the detonation delay.

I’d support that change! So the initial heal deploy would do all the healing + condi cleanse, and the overcharge would just be the water field.

Please remove the delay from Healing Turret.

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

You can’t really be super careful when you’re in Stonemist fighting a 40v40v40 and the game engine is lagging so much that it only registers half your button presses.

I think we can all agree that it was better the way it was before.

Also, healing turret is the only usable one that clears conditions without speccing HGH. (not counting AED as usable because .. well, it isn’t)

perhaps in that case it is better to operate under the assumption that any button besides 1 is unusable as i have normally done when zerging sm with tons of skill lag.

i do not agree that it was better before. they reduced the button presses and buttons used by 1 each to properly use your heal, as before it was 3(2) and 2(3) respectively and now it is 2(1) and 1(2) ( () denoting pickup instead of explode). healing is such an important part of gameplay in this game that since getting a gaming mouse i have dedicated 2 buttons to doing that because i primarily played engi for so long. now i need 1. this is most excellent news to me.

but anet isnt done. now they need to make sure it works properly and turrets are viable overall, and i dont think they meet either of those requirements at this time. but good luck depending on them to quick fix “works properly” and of course “viable” will take another balance patch at minimum, prolly more like 3-4 cuz theyre so slow.

as for your complaint that other heals suck, med gyro and aed have both had times in the spotlight. even H has, back in the days of pistols n pots near vanilla launch. aed was strictly op at hot release when they made automated medical response a 10 sec cd because even with its ridiculous drawback (its use condition) it healed for so much on such a low effective cd that engi was not only nearly unkillable but also potentially drove opponents to recklessness and carelessness. med gyro has been op as part of a build that spammed cc, it by itself wasnt great but when you stacked 4 gyros with no cast time and detonated them 1 at a time you get 5-10 secs of disruption without trying on a ~30 sec effective cd, and thats just plain bad for the health of the game. you didnt need condi clears because if it was a power game, take blast and if anyone had condis, take purge. (yet people still wonder why they removed gyro dazes.) (and some people even still wonder why amr got nerfed back to 120 secs.)

so its all a matter of timing. if you werent there for when other heals were crazy, i dont blame you for not ever using anything but healing turret. but things change and we have to adapt. thats just the nature of mmos.

JQ: Rikkity
head here to discuss wvw without fear of infractions

Please remove the delay from Healing Turret.

in Engineer

Posted by: schloumou.3982

schloumou.3982

I really dont think it is a good idea to constuct mechanics around the possibility of lag. We might end up doing combos with just one buttonpress. I mean common all you parttime engis, you can do it. Its just two presses of the very same button at the right time.

Please remove the delay from Healing Turret.

in Engineer

Posted by: Kaizoku.1298

Kaizoku.1298

You can’t really be super careful when you’re in Stonemist fighting a 40v40v40 and the game engine is lagging so much that it only registers half your button presses.

I think we can all agree that it was better the way it was before.

Also, healing turret is the only usable one that clears conditions without speccing HGH. (not counting AED as usable because .. well, it isn’t)

If you want to spam SO BAD then you still could even if they remove the stupid delay, you have 3/4 seconds to spam, ain’t that enough for you? geez

Please remove the delay from Healing Turret.

in Engineer

Posted by: santenal.1054

santenal.1054

If you want to spam SO BAD then you still could even if they remove the stupid delay, you have 3/4 seconds to spam, ain’t that enough for you? geez

I dont know what you are trying to say with the “you have 3/4 seconds to spam” , but
the spamming is for the sake of getting a decent heal (+cleanses) as fast as possible not for the sake of spamming. Without a delay (and no additional changes) that would result in a lousy heal of about 2.7k and a bit of regen + a 20s cooldown.

(edited by santenal.1054)

Please remove the delay from Healing Turret.

in Engineer

Posted by: schloumou.3982

schloumou.3982

That implies that pressing a button fast ten times is faster than two times at the right point and thats not how it works.

Please remove the delay from Healing Turret.

in Engineer

Posted by: coro.3176

coro.3176

Difference is, when you activated the overcharge skill before, you knew you could immediately detonate the turret. Now, you have to guess at when the overcharge skill has gone off (it’s slower in combat vs out of combat – try it!) then detonate. This slows down your heal combo considerably.

Try and detonate the turret without causing a water blast when out of combat. Then try again in-combat. It’s almost impossible to do it out of combat, but it happens pretty frequently in-combat. That sounds like a bug to me.

Please remove the delay from Healing Turret.

in Engineer

Posted by: santenal.1054

santenal.1054

That implies that pressing a button fast ten times is faster than two times at the right point and thats not how it works.

Nope thats not what im implying. Go read my 6th comment in this thread to understand.

Please remove the delay from Healing Turret.

in Engineer

Posted by: illegalefarben.8735

illegalefarben.8735

This is so broken. It is massively f…ed up. Unbelievable. I played the engineer for so long. But now I’m not sure if I can play this class anymore. I guess I play something else to just not get angry.