Positioning bug after knockback

Positioning bug after knockback

in Engineer

Posted by: RaynStargaze.6510

RaynStargaze.6510

I wrote a bug report about this some time ago but am still experiencing it quite a lot so i wanted to ask if you guys know this issue as well..
I run an engineer with kittens of knockbacks.

There is a knockback bug which causes the person(s) you knocked back not to have their hitbox in the same spot as their character model – usually this works the following

knockback -> other persons character model appears in weird spot he actually isnt in -> i throw out my burst (like nade barrage or jump shot) -> hit doesnt connect though it clearly hits the character model -> other persons gets instant teleported shortly after the knockback ( i am aware that some classes have teleport abilities!) to another location where his actual character model is!

THIS SOMETIMES EVEN HAPPENS IN DOWNED STATE!

Although in downed state the character model isnt correctly teleported back to his real hitbox – this causes them to be impossible to finish – you can click the finish next to their character model and the animation will get done as usual but it wont finish the downed opponent!

I usually spam around nades to find the real hitbox when this happens and then just kill his hitbox while seeing the downed character model losing hp even though i`m clearly not hitting anything (except for an invisible hitbox that has been dislocated)
You know this problem? Other classes experience this issue as well? This actually happens quite often too me…

Positioning bug after knockback

in Engineer

Posted by: Phuriocity.9218

Phuriocity.9218

This happens to me all the time. It actually led to me trying to avoid the rifle in PvP, because I’d say at least 75% of the time if there is ANY elevation discrepancy involved in a knockback this will happen and my subsequent jump shot will miss.

Positioning bug after knockback

in Engineer

Posted by: Sporadicus.1028

Sporadicus.1028

I’ve been noticing this, and I’m very annoyed that they haven’t fixed this problem.

My experience with knockback is that knockbacks actually put the knocked down enemy’s hit box in the ground. This is most noticable if you use FT’s Air Blast followed by Flame Blast, as the bead from the Flame Blast goes into the ground instead of toward the physical body you just knocked down/away.

Malkin Rawl – Charr Engineer, Tarnished Coast
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play