Positive approach: what works for you?

Positive approach: what works for you?

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

I know a lot of things got worse, this thread is NOT about those valid concerns.

What are you trying out since the patch?

I am trying out a build with piercing pistols, lots of condition damage.
Pistol shield, tempted for p/p (situational I guess)
A net turret, a rocket turret and the tool kit.
For healing I use the med kit. I would use the healing turret in synergy with the other 2 turrets, but I feel I would lose out on too much condition removal.

Strong points of my tests:
- a lot of stunning and knockdowns if I overcharge both turrets, shield added too if going all out offensive with it. This is a spamming of ‘stuns’.
- lots of blocking and such, especially if using shield.
- tool kit offers good melee, and confusion added with pistol
- in bigger fights or zergs: pistol piercing, tool kit utility, and blowing up turrets mostly.

Weak points:
- turrets die so freaking easy!
- not so mobile once turrets are down.
- no stunbreaker
- weak condition removal
- burst only works if rocket turret hits, which is easy to avoid (less easy if net turret hits first )
- no significant boons

Just some testing, but it’s what I do since the patch.

Share your testing, keep it down on the general complaining and arguing. We do that plenty in other threads (me as well).

Wiggely, wobbely and other wombaty wabbity creatures…

Positive approach: what works for you?

in Engineer

Posted by: Penguin.5197

Penguin.5197

Lately I have been trying out turret builds. Running with med kit(for speedy kits), rifle turret, thumper and rocket turret. The great thing about those turrets is that even if i’m stunned (such as when a thief is trying to backstab me) I can still use overcharge and kind of fight back.
Also I dont think anyone noticed, or maybe my memory is bad – but didnt overcharge for rifle last 5 seconds on a ten second cd? At the moment its 10 seconds on a 30 second cd I dont remember it being that way.

Results so far: turrets are good as usual 1v1 and i get my fair share of kills, but you cannot be caught in a fight with your turrets or cd or you are nearly screwed. With a tanky build I can still survive long enough to place them back down again though

p.s. Im loving rifle turret, when overcharged its like having a second ally doing auto attack hip shots to the enemy, and it definitely starts to add up

(edited by Penguin.5197)

Positive approach: what works for you?

in Engineer

Posted by: google.3709

google.3709

yea penguin, it has always been 10 30 :P

Trying out static discharge build, since its our strongest hitting build currently! but still meh compared to what we had