USA (United Sanctum Alliance)
Sanctum of Rall
I play WvWvW for about 95% of my total game time and run Healing Turret with my build. Starting yesterday I noticed something strange about the way my Healing Turret has been acting. Typically when I need a heal I would lay down my healing turret, Overcharge it which would produce a water field right away and then blast it for additional healing. Every time I overcharge my healing turret now I have to wait roughly 3 seconds for the waterfield to show up. If I lay down my healing turret, overcharge it once then wait till the cd is up and use overcharge a second time the water field shows up instantly. It seems to only have a delay the very first time I overcharge it. This is the only skill I’m having issues with on any of my characters but it seems consistent now. I just tested this out in Lion’s Arch and I’m still seeing the same behavior. Is anyone else experiencing this issue?
Thanks,
Dear Hunter | Sanctum of Rall | PD
To my knowledge the water field has never been instant, it has always has a slight delay before it appeared, but I do not think it was 3s though. Perhaps it was a laggy WvW day and the overcharge wasn’t registering right away??
Overcharge abilities don’t happen when you press them, they happen on the turret’s next “fire.” This is true of offensive turrets as well as defensive turrets.
The healing turret’s rate of fire is 3 seconds, so if it doesn’t overcharge as soon as you put it down, it will take another .1-3 seconds to use its overcharge.
Things that cause this to happen are lag or waiting too long to press 6 the second time. I can’t remember if being interrupted will also keep you from overcharging turrets, anyone know this off the top of their head?
I did not know that about the overcharge. Thanks for letting me know. It was not lag because I tried it in underpopulated pve areas as well as running speedtests to check my local connection. Before Friday I could lay it down and instantly get the waterfield to appear by just pressing the 6 button right after laying down the turret which would instantly overcharge it however the overcharge casts but the waterfield won’t activate till about 3 seconds later. I did not have any issues with this last week. It just started up on Friday.
Hey yall. Thanks for the responses everyone. I think yall were right about it being slight skill lag because it is working now.
Thanks,
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.