Possible Node Defending Engi?!

Possible Node Defending Engi?!

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Posted by: SimpleKingly.5021

SimpleKingly.5021

Hello Forums, Here’s a new one for my fellow engi community; Is it possible engi’s can be decent competitive Node defenders for PvP tournaments?

My ideals for this type of build for the capibility of this on an engineer is either a nice CC build or just a really bunkery build until team support shows up… Idk how to do this though.. Any ideas?

If anyone knows of a build thats really bunkery or really CC-able please post! I appreciate any and all help!

Lowjin is my stripper name ;)
www.Twitch.tv/kreepingg

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Posted by: Brvtvs.1572

Brvtvs.1572

I noticed a lot of views but no reply. So thought i would briefly explain in case u were not aware that Engi can fulfill a bunker roll.

In fact it use to be its perceived purpose in spvp as the close point holder. Meta changes , popularity increase in other classes after patches has made the engi almost redundant in this role , not because we cant do it , we can and fairly well , just that it is perceived other classes can do it better.

Mesmer having access to portals, ele bunker builds, ranger bunker builds becoming far more popular in recent months, along with a lack of stability on the Engineer have i believe made most engis try to fulfill other roles or change class :P

Anyway the sticky builds thread in these forums has a fair few bunker builds for you to look at , as well as a post in recent days of latest builds compiled together .

As For crowd control abilities bomb kit is your friend if u want some nice cc a a point holder. you also have rifles net shot and knock back, pistol /shield has an aoe knock back on number 4 as well as a stun on 5 from melee attackers, u have slick shoes , rams head , magnet pull on tool kit, and more plenty of options for you to play with. Hope you enjoy

Hobo Judge – Guardian – One Pulse [OP]

(edited by Brvtvs.1572)

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Posted by: Durzlla.6295

Durzlla.6295

I’m not sure on how well engi -holds- points anymore, however i know that engi can take points like a champion. I can charge a bunkers point and just throw them around the point like a ragdoll and cap the point out from under them, so i’d imagine you could do the same thing to someone trying to take -your- point and just make it so they’ll never really cap it.

I’d probably go with something along the lines of Healing turret (with the trait that makes it explode and launch people), bomb kit, PBR, and Rifle Turret with a p/s set up and elixir X, i’d probably go with a trait point set up around the lines of 30/0/30/10/0 or so and then slap on either clerics armor or soldiers armor and you’d be in good shape.

PS: This is just off the top of my head, i could probably come up with a better build if i actually were to sit and look at it, but i suggest rifle turret because that’s some decent damage, short CD and you can blow it up to send people flying off your point.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: bromi.7809

bromi.7809

Check the ‘std’ thread next to u

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Posted by: bromi.7809

bromi.7809

I can charge a bunkers point and just throw them around the point like a ragdoll and cap the point out from under them

You really can’t do it with decent ele.

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Posted by: Durzlla.6295

Durzlla.6295

I can charge a bunkers point and just throw them around the point like a ragdoll and cap the point out from under them

You really can’t do it with decent ele.

Yes you can… just dodge/block their stupid little updraft nonsense like a big boy and proceed to throw them around… after that they can’t stop you from doing as you please until they pop their earth armor (they will, they always do), you just play defensive till that wears off and keep up the assault… 1 good ele really isn’t that big of a threat, especially seeing as how they’ll normally run away if things get rough for them allowing you to cap/neutralize the point before they come back.

It might help that i’m the only engi in the universe that seems to use Elixir X, you know, which gives you either tornado or rampage both of which have more launches and knockdowns than anything else in the game…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: bromi.7809

bromi.7809

May i watch some tpvp video of you pressing bunker ele from point?

It might help that i’m the only engi

Yes, it may. Leaving tornado aside i still stay by my point. Can’t really argue with your theorycraft cause it has nothing to do with my tpvp ele experience. They do totally other things.

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Posted by: Durzlla.6295

Durzlla.6295

May i watch some tpvp video of you pressing bunker ele from point?

It might help that i’m the only engi

Yes, it may. Leaving tornado aside i still stay by my point. Can’t really argue with your theorycraft cause it has nothing to do with my tpvp ele experience. They do totally other things.

You -are- talking about a 1v1 right? And i’m not saying i’m going to pressure them off a point i’m going to forcibly throw them off the point to cap it out from under them, only thing you need to watch for is to not get hit by updraft (because it’ll throw you off the point, earthquake just knocks you down) and not waste any of your launches while they have stability which they only have one source of.

If you’re looking to pressure them i normally do it by hitting them with poison after they use their healing spring…

I’ve played ele quite a bit and sure as hell have fought against them a lot so i’ve learned what i need to be keeping an eye out for animation wise…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I’d say engies are “point control,” not really bunkers. I agree with posters saying engies neutralize points well. Yes, eles aren’t too tough to de-cap. Guardians running full stability, sword/shield + hammer are much harder.

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Posted by: Durzlla.6295

Durzlla.6295

I’d say engies are “point control,” not really bunkers. I agree with posters saying engies neutralize points well. Yes, eles aren’t too tough to de-cap. Guardians running full stability, sword/shield + hammer are much harder.

I -REALLY- hate guardian/warrior bunkers and their metric kitten ton I stability…. Eles and other Engis (haven’t seen one in a while now…) aren’t issues for neutralizing their points though.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Xerceves.5124

Xerceves.5124

This build rocks so hard. You may think at first it’s only a point take and hold node build, but it actually works well in 1v1’s too. How ridiculously strong you’ll feel will have you grinning from side to side. Note: This build is really not for engineers who aren’t used to kit switching like a slick gunslinger.

Hope this helps you out! I believe he makes note somewhere that this build can be used with whichever weapon choice you want to take, so don’t feel inclined to run P/P weapons.

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Posted by: JuniorSB.7089

JuniorSB.7089

If you want to see a pretty good point holder Engi build, check this one out:

https://forum-en.gw2archive.eu/forum/professions/engineer/Time-to-see-a-doctor-it-s-the-STD-Build/first#post1393921

With this build, I’ve been able to hold a point against 2 people for a good amount of time (longer against 1) while my teammates went to cap other points. It is probably one of the tankiest engi builds I’ve tried. It takes a bit of time to get used to, since you have 3 kits it almost feels like an ele switching attunements, but once you get the hang of it, you rarely die.

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Posted by: Grackleflint.4956

Grackleflint.4956

Tonight I’m running this build:

http://www.guildhead.com/skill-calc#mcMzM9Mz0mNhGmMoRGm9MxxaoksMRbo8khC7khV7070c7kIn70V

I start the game as a far node striker. Try to meet the enemy team on their nearest node and keep them there. I can usually keep a group of 2-4 tied up for 40-60 seconds, and sometimes I can score a kill with the patented “Tiny Dunk.” The Thumper Turret may seem lackluster, but when overcharged it can cause a lot of problems for a group that is tunneling me—which they usually are. So much hate! I have no idea why.

Big ’ol Bomb is a great point clearer, but I have to say that 22 seconds of tornado is the ultimate because it combines humiliation with point clearing/bunkering. You will get trounced by long duration Stability buffs, but every build has a counter, right?

The shield gives you some much needed defense, and if you don’t need to block projectiles, Magnetic Inversion can clear the point yet again. Once you’ve finished harassing their near point then take on the role of point neutralizer. You can get on an enemy point and keep them off of it until it becomes neutral.

After all of your cooldowns are spent you can play support. Keep your Static Shot on cooldown and save Poison Dart Volley to help focus people down by applying a healing debuff. If things get hairy, don’t be afraid to pop Elixir S and book it.

Underwater: Pop all of your elixirs from left to right and pray. If you get Whirpool cackle like a maniac while 2-3 people are chewed up in short order. If you get Withering Plague—sad trombone.

The Runes of Svanir add to your annoyance factor giving you a 5 second iceblock when you reach 20% health. That’s 5 more seconds off of your best point clearing player humiliating cooldowns.

If there seems to be an overemphasis on humiliation, it’s due to hours of being teabagged by Warrior players who think Stun>100bros = skill. Hours of Haste>Stun>Heartseeker spam. Hours of Mind Wrack spam. If I get a nasty tell from someone I spent a couple of minutes tossing around until my zerg showed up, then I know I’m doing my job.