Post-Patch Dungeon Builds?
we can’t. none of the test realms, have had final versions of traits, skills, etc. And patch notes lie. We simply need to get in game, check what has changed, and what has not first.
This will be mine if there wont be any major changes:
http://intothemists.com/calc/?build=-_;4sPVg0c-gT-x0;9;4ijm;0256257056;4eN;4vhrTvhrTm-Fq3;6HbH6IbI6JbJb-o-Gs1k;5cW5PcW5P;9;9;9;9;7V5-6k
Sinister build also wait for some further testing tho
Tekkit’s Workshop
It’ll still likely be Explosives+Firearms+Tools. I don’t see much changing for us trait-wise.
This will be mine if there wont be any major changes:
http://intothemists.com/calc/?build=-_;4sPVg0c-gT-x0;9;4ijm;0256257056;4eN;4vhrTvhrTm-Fq3;6HbH6IbI6JbJb-o-Gs1k;5cW5PcW5P;9;9;9;9;7V5-6k
Sinister build also wait for some further testing tho
This is close to what I’ll run as well. I would take Skilled Marksman over No Scope, though. Fury is relatively easy to stack up in PvE by other classes.
Thanks for the input guys. I know engi’s have one of the more complex rotations, but with the addition of mortar has anyone really thought of how to incorporate it? Is orbital strike all that will be used, or will you main it? Guess everyone is on a new learning curve.
Orbital strike is all thats worth it. The auto hits for about the same as grenade auto unless im missing something, but applies 2 less vuln. Maybe swap to it for the water field but otherwise better just taking orbital strike(which on the other hand is amazing).
Valar, Lyala, Laya, Leyela, Cattee
Coldsnap [IX], Blackgate
The condi / blind fields are also quite nice for Modified Ammo / incoming damage reduction.
Bill Kilgore – [BIER] –