Post-Patch Dungeon Builds?

Post-Patch Dungeon Builds?

in Engineer

Posted by: kingjohn.7184

kingjohn.7184

Has anyone really theorycrafted some dungeon builds for the engineer yet? Just curious, I am coming off of a very long break from the game and have a variety of 80s to work with. Just trying to get up to speed.

Post-Patch Dungeon Builds?

in Engineer

Posted by: Casia.4281

Casia.4281

we can’t. none of the test realms, have had final versions of traits, skills, etc. And patch notes lie. We simply need to get in game, check what has changed, and what has not first.

Post-Patch Dungeon Builds?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

This will be mine if there wont be any major changes:
http://intothemists.com/calc/?build=-_;4sPVg0c-gT-x0;9;4ijm;0256257056;4eN;4vhrTvhrTm-Fq3;6HbH6IbI6JbJb-o-Gs1k;5cW5PcW5P;9;9;9;9;7V5-6k
Sinister build also wait for some further testing tho

Tekkit Mojo – Engineer
Tekkit’s Workshop

Post-Patch Dungeon Builds?

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Posted by: Phineas Poe.3018

Phineas Poe.3018

It’ll still likely be Explosives+Firearms+Tools. I don’t see much changing for us trait-wise.

[EG] Ethereal Guardians

Post-Patch Dungeon Builds?

in Engineer

Posted by: Phineas Poe.3018

Phineas Poe.3018

This will be mine if there wont be any major changes:
http://intothemists.com/calc/?build=-_;4sPVg0c-gT-x0;9;4ijm;0256257056;4eN;4vhrTvhrTm-Fq3;6HbH6IbI6JbJb-o-Gs1k;5cW5PcW5P;9;9;9;9;7V5-6k
Sinister build also wait for some further testing tho

This is close to what I’ll run as well. I would take Skilled Marksman over No Scope, though. Fury is relatively easy to stack up in PvE by other classes.

[EG] Ethereal Guardians

Post-Patch Dungeon Builds?

in Engineer

Posted by: kingjohn.7184

kingjohn.7184

Thanks for the input guys. I know engi’s have one of the more complex rotations, but with the addition of mortar has anyone really thought of how to incorporate it? Is orbital strike all that will be used, or will you main it? Guess everyone is on a new learning curve.

Post-Patch Dungeon Builds?

in Engineer

Posted by: ShadowLordX.5148

ShadowLordX.5148

Orbital strike is all thats worth it. The auto hits for about the same as grenade auto unless im missing something, but applies 2 less vuln. Maybe swap to it for the water field but otherwise better just taking orbital strike(which on the other hand is amazing).

All Classes 80; Kylar, Verushk, Thorgar,
Valar, Lyala, Laya, Leyela, Cattee
Coldsnap [IX], Blackgate

Post-Patch Dungeon Builds?

in Engineer

Posted by: Mork vom Ork.2598

Mork vom Ork.2598

The condi / blind fields are also quite nice for Modified Ammo / incoming damage reduction.

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver