Jara Ariasdottir (Soon all classes proper!)
(edited by Sold Out.7625)
Heya everyone! Due to the extensive wait for today’s patch, and the Slight sadness about the lack of the baseline range trait for the Bomb Kit, I figured I’d put up a fun little combo that will become available post patch.
What does it do?
Quite easy: It blasts 24 stacks of might in the duration of a single (Flamethrower) fire field or even 8 times in any other field type, and allows you to have all your utility choices intact. In fact, this rotation tries to mostly utilize toolbelts over spending utility cooldowns. You can also do this combo approximately every 40 seconds, depending on your Orbital Strike cooldown.
Keep in mind that this combo will put your Orbital Strike, your Big Ol’ Bomb and your Healing Turret on cooldown, so it’s a personal sacrifice for group might! It also requires the Siege Rounds trait!
How does it work?
Weapon: Shield
Heal: Healing Turret
Utility 1: Thumper turret
Utility 2: Flamethrower
Utility 3: Elixir Gun
Elite: Mortar with a -traited- Orbital Strike
Get to the Combo already!
Okay, here it comes. The entire combo might need a practice run or two but should be not a whole lot more challenging than an elementalist rotation.
And there you go! 24 Might stack, mostly utilizing your Toolbelt slots and allowing you to keep any and all utilities and weapons of your choice slotted in before combat starts.
Quick note: Should the bomb kit get an increased fire field radius via the old “Forceful Explosives” trait being rolled in baseline, using supply crate for 4 instant blasts would also be an option that could save you on having to use your heal skill as well as your big ol’ bomb, or would allow you to use one of these for full 25 might. This would come with a full supply crate cooldown though, which we know is massive.
(edited by Sold Out.7625)
something to note. Unless they changed it with this patch, the blast finishers for turret detonation happen on the location of the Engi, not the turret.
something to note. Unless they changed it with this patch, the blast finishers for turret detonation happen on the location of the Engi, not the turret.
Yep, yep! The combo happens directly next to the healing turret either way though, so it should not be an issue!
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