Post Your Engineer Gear Setup
Full Berserker/Assassin mix is still best for PvE.
Celestial seems to still be ideal in my view for WvW roaming. I don’t play engineer in zergs so I cannot comment there.
thanks for the info
Ascended Knights, Defender Runes, Zerk trinkets use it for everything.
Here are mine current builds (gear included):
Dungs:
http://intothemists.com/calc/?build=-_;4cPVg0c-gT-x0;9;4ijm;0056257056;4eN;4vhrTvhrTm-Fq3;6HbH6IbI6JbJb-o-Gs1k;5cW5PcW5P;9;9;9;9;7V5-6C
Open PvE:
http://intothemists.com/calc/?build=-_;4Z;09-m5gT-x0;9;4ijl;0057038156;4833;3oIExoIExX0kjxQ0;4odo8pdp8qdqd051Wc7B1;4VW-N7V-NV05NV05N;9;9;9;9-V6s5a
PvP:
http://intothemists.com/calc/?build=-_Rw;2Z-Vv0l6gT-x0;9;4kjl;0157256156;4hc0;3CoF2CoF2U0;9;9;9;9-V05NV05NU
WvW: In progress:-D
Tekkit’s Workshop
This is what I use for PvE and WvW (I usually only SW in PvE now). I get some absurd condi, but I’m not totally sure if that’s due to the grenade bug.
Yes, I’m too lazy to carry around multiple sets of armor :P
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist
nah i feelya man i hate doing that :/
I mixed gear to create similar stats to celestial without anything being wasted on poorly scaling healing power. Traits and utilities are set to what i use in pvp, different from pve or wvw.
Power: 2,044
Condition Damage: 924
Critical Hit: 47%
Armor: 2690
Hp: 18,472
I’m using practically the same build I’ve been using for about a year with some changes here and there, for both PvE and PvP (Though I don’t play PvP much).
Right now my PvE build is Berserker weapon (Rifle right now since I’m finishing the Rifle Master achievement, otherwise I spent about 2 years running Pistol/Shield), Assassin/Rampager armor/trinkets (can’t tell which is which from memory); Balthazar runes, sigil of Fire/Bloodlust. Running Explosives (Grenadier, Aim-Assisted Rocket, Shrapnel), Firearms (High Caliber, Pinpoint Distribution, Incendiary Powder), Inventions (AMR, Mecha Legs, Bunker Down). For utilities, Healing Turret, Elixir Gun (previously Elixir S; this is generally my ‘I need X utility soon’ slot), ToolKit, Grenade Kit and Mortar (previously Crate).
PvP build is practically the same: with Rampager Amulet, A.E.D. as heal and Slick Shoes instead of Elixir Gun; Rifle packs Sigil of Air instead of Bloodlust.
I wanted to have a hybrid damage build focused on criticals, hence Rampager. Assassin/Berserker mixup is there to boost the Power part.
Pve
Sinister exotic armor, zerker back(there is no sinister back)
sinister ascended accessories.
Sinister ascended pistols.
Balth runes, blasting/corruption sigil. (nightmare runes are better for dungeons, with 40% food/10% oil/focus.)
If I was playing a direct damage build, pure zerker would be the ideal. 20-40% “free” crit from traits/fury really makes assassins weaker.
Spvp. Rabid.
Balth runes, forget which runes.. doom I think..
Ascended Knights, Defender Runes, Zerk trinkets use it for everything.
Huh, turns out I am not the only one with this set up. +1
Rampager armour (ascended),
rampager pistol (ascended),
carrion shield (exotic),
sinister trinkets (ascended and dire-rabid where sinister is not available).
Sigils of corruption and energy (bursting in pve)
Runes of melandru.
EG/FT- hgh – Juggernaut – mecha legs, etc, etc