Post Your Engineer Gear Setup

Post Your Engineer Gear Setup

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Posted by: GETTUM.6409

GETTUM.6409

Basically the title says it. I just wanna take a note of what most engineers are using since the new patch as far as gear. Include weapons and Accessories too obviously. Thanks

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Full Berserker/Assassin mix is still best for PvE.

Celestial seems to still be ideal in my view for WvW roaming. I don’t play engineer in zergs so I cannot comment there.

[EG] Ethereal Guardians

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Posted by: GETTUM.6409

GETTUM.6409

thanks for the info

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Posted by: Holesale.2640

Holesale.2640

Ascended Knights, Defender Runes, Zerk trinkets use it for everything.

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Posted by: Rozbuska.5263

Rozbuska.5263

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: MattyP.6954

MattyP.6954

This is what I use for PvE and WvW (I usually only SW in PvE now). I get some absurd condi, but I’m not totally sure if that’s due to the grenade bug.

http://intothemists.com/calc/?build=VZ;4sPVg0c-JR-x0;9;4ijm;0047238136;4KN0;0J0-jxqQjxqQl-kicA;2a;1f1A4f6A9fBf0-WWc1gZ

Yes, I’m too lazy to carry around multiple sets of armor :P

Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

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Posted by: GETTUM.6409

GETTUM.6409

nah i feelya man i hate doing that :/

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Posted by: SuicideFall.3697

SuicideFall.3697

I mixed gear to create similar stats to celestial without anything being wasted on poorly scaling healing power. Traits and utilities are set to what i use in pvp, different from pve or wvw.

Power: 2,044
Condition Damage: 924
Critical Hit: 47%
Armor: 2690
Hp: 18,472

http://intothemists.com/calc/?build=V_;4cP-h0m5cQkw0;9;4ilj;0037156248;4Lw0;3bUytbUytQ0Fs3;66d687d-70c0cDsVG-4e;9;9;9;9;9;9;15-6G

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Posted by: IgnisVulpesXI.3015

IgnisVulpesXI.3015

I’m using practically the same build I’ve been using for about a year with some changes here and there, for both PvE and PvP (Though I don’t play PvP much).

Right now my PvE build is Berserker weapon (Rifle right now since I’m finishing the Rifle Master achievement, otherwise I spent about 2 years running Pistol/Shield), Assassin/Rampager armor/trinkets (can’t tell which is which from memory); Balthazar runes, sigil of Fire/Bloodlust. Running Explosives (Grenadier, Aim-Assisted Rocket, Shrapnel), Firearms (High Caliber, Pinpoint Distribution, Incendiary Powder), Inventions (AMR, Mecha Legs, Bunker Down). For utilities, Healing Turret, Elixir Gun (previously Elixir S; this is generally my ‘I need X utility soon’ slot), ToolKit, Grenade Kit and Mortar (previously Crate).

PvP build is practically the same: with Rampager Amulet, A.E.D. as heal and Slick Shoes instead of Elixir Gun; Rifle packs Sigil of Air instead of Bloodlust.

I wanted to have a hybrid damage build focused on criticals, hence Rampager. Assassin/Berserker mixup is there to boost the Power part.

[FOXY] Animal Spirit Guild

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Posted by: Casia.4281

Casia.4281

Pve
Sinister exotic armor, zerker back(there is no sinister back)
sinister ascended accessories.
Sinister ascended pistols.
Balth runes, blasting/corruption sigil. (nightmare runes are better for dungeons, with 40% food/10% oil/focus.)

If I was playing a direct damage build, pure zerker would be the ideal. 20-40% “free” crit from traits/fury really makes assassins weaker.

Spvp. Rabid.
Balth runes, forget which runes.. doom I think..

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Posted by: displacedTitan.6897

displacedTitan.6897

Ascended Knights, Defender Runes, Zerk trinkets use it for everything.

Huh, turns out I am not the only one with this set up. +1

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Posted by: Peutrifectus.4830

Peutrifectus.4830

Rampager armour (ascended),
rampager pistol (ascended),
carrion shield (exotic),
sinister trinkets (ascended and dire-rabid where sinister is not available).
Sigils of corruption and energy (bursting in pve)
Runes of melandru.

EG/FT- hgh – Juggernaut – mecha legs, etc, etc