Potential Engineer Nuke Build?
Double nade barrage!?! Hundred nades are back from the time kit refinment was good!
Now just initiate with a drop from a hill for the explosive decent.
Hey guys, looking at the new traits it seems like engis could completely obliterate groups of people (depending on damage of certain skills of course)!
[I know traits may also still change slightly before release also]
Let me know what you think of this:
Gear would have to be full Zerk with sigil of air + fire with runes of the pack:
Med Kit, Grenade Kit, Elixir S, Tool Kit, Mortar Kit
Traits:
Explosives- Grenadier + Aim-Assisted Rockets (as 5% for vuln doesn’t seem like it’d be enough to match the rocket DPS but depends on rockets damage) + Siege Rounds
Firearms- High Calibre + Skilled Marksman (No Scope may also be great!) + Modified Ammunition
Tools- Power Wrench + Takedown Round (Depends on its Damage) + Kinetic Charge.
Swiftness would come from pack runes + Med Kit because I can’t live without some sort of extra speed. Vigor would come from the minor trait in Tools.
Basically, couldn’t you dodge an attack (so they’ll have to see you) then pull then, grenade barrage, grenade barrage again, immob with rifle then call in orbital strike? Also could go for 10 second stealth or double heal with the last trait if you needed to survive..
But eh… dependent on how much damage a lot of the skills do anyway from mortar kit + traits.. Just a fun little idea which might work decently to nuke people other than static discharge. Let me know what you think though!
> If you haven’t yet seen theorized trait changes:
http://dulfy.net/2015/06/15/gw2-ready-up-skill-and-balance-changes-livestream-notes/
Double nade barrage!?! Hundred nades are back from the time kit refinment was good!
Now just initiate with a drop from a hill for the explosive decent.
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