Ebenezer Smee, Ranger SBI
(edited by Dolt.2731)
Well with the incoming nerfs to incendiary powder, invigorating speed, and to a lesser extent transmute (some see it as a buff, I don’t), I have been toying around with different builds.
I am absolutely in love with the rifle and have always liked the idea of a “mad bomber” build but have had difficulty pulling it off.
This guy here:
http://gw2skills.net/editor/?fcAQFAUlIq6ZH5y5F17IyoHdmotZiKoffeIXPYaB-TkAg0CnICSFkLITQygsBNEB
Has been an absolute joy to play. Basic idea for a burst combo is drop BoB, magnet pull, prybar, bob explodes, overcharged shot, throw wrench, net shot, jump shot, blunderbluss. If you can land all of these successfully your target should be dead or to far in the hole to recover.
Hoelbrek runes give you a base attack of 3509!! On top of this when in combat you will be consistently rocking 8-12 stacks of might. And on top of all that you get a -20% condition duration. You can hit glass cannons for just under 8k with BoB. Prybars will hit for 4-5k. And hip shot is great at generating pressure from range… everything hits hard actually
I do not take points with this build. I stay on the fringe of fights and magnet pull for burst combo’s when I see someone is getting low. (although speedy shoes/ slick shoes dropping bombs dance is very fun in a large group)
You can get out of a lot of sticky situations as well with slick shoes, glue bomb, block on a 16 sec cooldown, etc.
This build has been a slow evolution but am very much enjoying the results. (although you feel horribly stupid when you drop a BoB and magnet pull misses).
I was wondering if any of you guys would make changes to this build? I have thought about taking explosive powder instead of short fuse but I like smoke/ glue bomb at the ready. I have also been toying around with armor mods over adrenal implant.
Oh and yes, I have ran this with nades, it’s just as; if not more so, effective than bombs. I just wanted to make a zerker bomb build.
Bombs away friends
(edited by Dolt.2731)
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