Power Build Critique
What game mode? Looks like a nice lazy build for PvE or WvW. Would probably get decent payback for the effort in unranked, even. Don’t take this into ranked.
Cubones Mother – 80 mes
Jade Quarry [Uhhh]
Oh I’ve been doing well enough with it ranked… you’d be surprised what the support aspects of it can do. Where do you figure it falls short?
One word: retaliation.
Cubones Mother – 80 mes
Jade Quarry [Uhhh]
First power build that use Firearms condition traits and Flamethrower. Seems very confused. If you’re looking to hybridize, using the bottom adept & master trait in Firearms and going Sage amulet will work better
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New Twitter: @chaithhh
I actually hadn’t noticed that you aren’t using juggernaut (I use my phone, and when I go to the trait tab it has a little popup that kind of covers the top GM selection). Saw all the other traits and flamethrower and figured it was another “spam FT auto” juggernaut build. This is more interesting… I’ll have to try it to be fair here. Firearms master 1 is an interesting choice… I see Chaith’s point, but on the other hand you already have quite high crit chance, you don’t take bunker down, don’t have ferocity, and you do have some toughness so it doesn’t seem unbelievable to me that you might get more out of the extra condi damage. Have you tried with knights amulet? It might be a good potential alternative with the additional toughness. A trade-off, of course, but probably at least worth trying (if you stick with firearms master 1). Although going that far, it almost isn’t right to call it a power build anymore (even though that is the main damage, it definitely looks heavily augmented by conditions).
Add-on: more specifically, I’m not totally convinced the healing power from sage amulet would really be put to use without inventions or rapid recovery. Also curious if you’ve run the build using alchemy adept 1 instead of 2? Kind of a tossup there between perma vigor (synergy with firearms adept 2) or protection on cc.
Cubones Mother – 80 mes
Jade Quarry [Uhhh]
(edited by Goosekilla.2796)
I actually hadn’t noticed that you aren’t using juggernaut (I use my phone, and when I go to the trait tab it has a little popup that kind of covers the top GM selection). Saw all the other traits and flamethrower and figured it was another “spam FT auto” juggernaut build. This is more interesting… I’ll have to try it to be fair here. Firearms master 1 is an interesting choice… I see Chaith’s point, but on the other hand you already have quite high crit chance, you don’t take bunker down, don’t have ferocity, and you do have some toughness so it doesn’t seem unbelievable to me that you might get more out of the extra condi damage. Have you tried with knights amulet? It might be a good potential alternative with the additional toughness. A trade-off, of course, but probably at least worth trying (if you stick with firearms master 1). Although going that far, it almost isn’t right to call it a power build anymore (even though that is the main damage, it definitely looks heavily augmented by conditions).
Actually I have used knights as well, its how I eased myself into paladins. I find I’ve got about as much surviveability in paladins as I did in knights and a bit more oomph in my hits.
The damage is a bit hybrid and you’ll ususally have 20 might on you or so due to leadership, this means both your condi and your direct damage are effective.
Firearms is actually very useful because of the condi damage increase, the bleed and vulnerability addition, the crit chance increase because of bleed, and IP is nice to apply every 10 seconds and actually does enough to not be ingored when your might is up (which it always is). It looks a hot mess but plays much better than it looks.
Edit: oooh I will consider the other alchemy trait for vigor, I like the protection because of my added boon duration…. but you make a good point.
(edited by shion.2084)
First power build that use Firearms condition traits and Flamethrower. Seems very confused. If you’re looking to hybridize, using the bottom adept & master trait in Firearms and going Sage amulet will work better
Thank you for considering.
With sages I’d lack crit ability. Sure I could get 10% on close range, but that wouldn’t be enough to really make use of what firearms can do. In addition I don’t really need the fury because of elixr B and the extended boon duration.
My sigil of blood would be less effective without a decent crit rate. Lastly when I go into a fight I have a fairly decent fury duration, my opponent will be bleeding, so my crit rate is 80 some odd percent. This makes for a lot of damage even with no ferocity.
Thoughness gives me a bonus to power over sages (Scrapper mastery trait). I also feel I’m a bit more able to take a burst from an opponent with the toughness and when adaptive armour kicks in this just ups my power more.
I also play this build in and out so I couldn’t count on the range conditional 10%, when I use mortar currently I have a chance to apply bleed, vulnerability, Burning from IP, and crit most of the time.
Its a decent opener if their ele doesn’t have the wind field thing running. If they do have it running I use thunderclap jump around a bit, whirl some, block,down a flame wall for area control on point, blast with ball O fire, giving allies might and doing a lot of damage, acid bomb away and then open wiht mortar fields. Tends to work reasonably well and I can do decent vulnerability stacking.
(edited by shion.2084)
First power build that use Firearms condition traits and Flamethrower. Seems very confused. If you’re looking to hybridize, using the bottom adept & master trait in Firearms and going Sage amulet will work better
Thank you for considering.
With sages I’d lack crit ability. Sure I could get 10% on close range, but that wouldn’t be enough to really make use of what firearms can do. In addition I don’t really need the fury because of elixr B and the extended boon duration.My sigil of blood would be less effective without a decent crit rate. Lastly when I go into a fight I have a fairly decent fury duration, my opponent will be bleeding, so my crit rate is 80 some odd percent. This makes for a lot of damage even with no ferocity.
Thoughness gives me a bonus to power over sages. I also feel I’m a bit more able to take a burst from an opponent with the toughness and when adaptive armour kicks in this just ups my power more.
I also play this build in and out so I couldn’t count on the range conditional 10%, when I use mortar currently I have a chance to apply bleed, vulnerability, Burning from IP, and crit most of the time.
Its a decent opener if their ele doesn’t have the wind field thing running. If they do have it running I use thunderclap jump around a bit, whirl some, block,down a flame wall for area control on point, blast with ball O fire, giving allies might and doing a lot of damage, acid bomb away and then open wiht mortar fields. Tends to work reasonably well and I can do decent vulnerability stacking.
I don’t mind running Incendiary Powder with Intelligence and firearms crit traits, and perma fury, personally.
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New Twitter: @chaithhh
very good point, intelligence is what I used when mercenaries was still around…