Power Engi Tips?
Well, it’s original, to say the least. There are several Marauder builds that would work better imo. But let’s work with what you have.
First of all, the AMR-AED combination was nerfed. So this healing skill is really not worth it anymore sadly. You’re better off with the turret, especially if you want to take Explosives: that gives you an additional knock back.
I like that by taking Inventions and Tools, you can take both Mecha Legs and Lock-On. However, you might want to try a version of your build with Alchemy, since the survivability it gives is insane: Protection Injection and the low health Elixir S are just to good to overlook. Try to drop either Inventions or Explosives.
I’m a bit unsure about your utilities in general. It looks like you’re trying to make a Static Discharge build. In that case, Personal Battering Ram is not bad (and a lot of fun), but you might prefer the Rifle Turret, since it’s also a knock back (GM minor in Explosions), and its Toolbelt skill is on a lower CD and instacast. Also, Elixir S as a stun-breaker is a strong choice for a marauder build, since you can do stealth bursts.
If you want to keep your gadgets, try the Gadgeteer trait. I think it’s a bit lackluster, but you have no use of Kinetic Charge because your TB skills are on low CD. Adrenal Implant is always a good choice.
In WvW, try to have a bit of toughness, like zerker armor/knight trinkets or the opposite. It’s not an option in PvP unfortunately.
Good luck!
In case you want a bit of inspiration for more semi-viable marauder builds in pvp, these are the two more successful I tried post-patch:
http://gw2skills.net/editor/?vdAQFAUlUUhSsYJXw+KQ+FLvF14Z0F5o4F1EJx3QFhBAA-TJBFABiXGAhLAQN7PAwDAAA
http://gw2skills.net/editor/?vdAQFAUlUUhatY1Vw+KQ+FL3F14I2EJBYDWABg4B1D5AA-TJBFABiXGwhLAQJ7PAwDAAA
Oh, and one tip: don’t 1v1 anything. Go in, kill, leave
You seem to have overlooked the brilliant combo of kinetic battery and toss elixir x.
I suggest using the classic Static Discharge with the rifle turret. It’s really good dmg quick and with low cd also you can use elixir S instead of slick shoes and definitely the tool kit. I’ ve been running this in spvp and it’s fine, at least against non-condi or tanky builds.
This build runs pretty well with kinetic battery.
(edited by Slapinator.4196)
Well, the idea behind the build was to set myself up with the most possible CC and burst.
I know of the more generally used engineer builds and know of the kind of healing you can get from blowing up your turrets in the water fields, but I felt that I had to play more cautiously with them out. With AED, I get that nifty daze on my toolbelt, and some insurance when I KNOW I’m about to get bursted down. This also has served me really well with AMR and, coupled with gear shield/slick shoes’s toolbelt, has allowed to escape many encounters I, honestly, should’ve been rekt in.
I looked at alchemy and elixir s, and while they were quite powerful (nothing beats a good ole invuln), I felt like they were quite crutchy and didn’t synergize well with the utilities I had in mind. Thanks to lock on and AED, I don’t need to worry about getting stealth ganked, unless I’m +1ed where in which case, they’d probably be able to down me without stealth regardless.
Also, 1v1ing is exactly what this build shines at lol. I’ve gotten into a few fights vs burn guards (which should’ve been an insta loss for engi), where I would whittle their HP down to half (by this time, their burn has gotten me dangerously low), I would then promptly activate AED and then throw a hail Mary. The result is usually a dead guard, but its sometimes a dead me.
As for kinetic battery, I generally tend to burn it on my moa potion (nothing sweeter than that IMO). Because of my general lack of vigor, I was really considering adrenal implant, but again, being free to burn my moa in a 1v1 and then being able to either burn it again or have it ready immediately to burn twice in a team fight (deal closer) is so very sweet.
My only issue is, funny enough, against rangers. I’ve been looking for ways to pick up some kind of projectile reflect/destroy, but I just can’t seem to let go of what I currently have. My fights with them usually start out with me gear shielding through RF, tossing my ram toolbelt, and then the good ole magnet > crowbar combo. If I pull everything off right, they wouldn’t have a chance to use SoS, but they’ll still be nuisance nonetheless.
he makes it look so kitten easy. I wish I had his level of skill with the Engie. I’m new the class and just need to get used to pulling off the combos.
Now that’s some rekage. Certainly going to look into that build.