Alright, so I’ve been reading the forums for a little while and seen quite a few complaints regarding engineers. So, I decided to post my build for people to play with and adjust. Welcome to the Power Punch Engineer.
To start things off, let’s go with the traits, utilities, weapons and armor. What has worked best for me is;
Explosives – 0
Firearms – 20, Running 1/I (Fireforged Trigger) and 8/VIII (Juggernaut)
Inventions – 20, Running 4/IV (Stabilized Armor) and 6/VI (Cloaking Device) or 5/V (Energized Armor)
Alchemy – 20, 1/I (Invigorating Speed) and 7/VII (Deadly Mixture) or 9/IX (Backpack Regenerator)
Tools – 10, 6/VI (Speedy Kits)
Utilities – Healing Turret, Flame Thrower, Tool Kit, Elixir Gun, and Supply Crate. Weapons – Pistol + Shield or Rifle.
Armor – Mix of Knights and Soldier. Berserker if you are feeling confident. Two-set runes for 60% might duration.
Now that we have the build to work with, I’ll go over my reasoning for each trait. Keeping things in order, let’s start with Firearms.
Firearms;
Fireforged Trigger plays a big role for this build because it will utilize our Flame Thrower and elixir gun for both damage and support. With this trait you are able to use Flame Blast after just two channels of Flame Jet. Do not let this fool you though, Flame jet is still not the primary damage here. This also helps get more Acid Bombs down which is great for getting quick blast finishers via Acid Bomb Cancel. Finally, Fumigate is a force to be reckoned with as group support. It has a cool down of only 9 1/2 seconds and can just about wipe a full bar of conditions off of your party.
Juggernaut is simply to juggle might stacks and give yourself that nice little armor boost to help survive.
Inventions;
Stabilized Armor, similar to Juggernaut, allows us to more easily play face tank when we need to. What’s not to like?
Cloaking Device will be more PvP based. It may not seem like a long stealth, but this can be a life saver in a bad situation.
Energized Armor gives a plain raw bump to our damage. It may not be a huge boost, but it’s a nice passive trait to toss up and not worry about.
Alchemy;
Invigorating Speed can be invaluable when partnered up with Speedy Kits. This build will be jumping through kits quite often, so this is a great compliment to our ability to survive.
Deadly Mixture is one I have questioned as far as function goes. I don’t personally see a huge change with or without it, but 15% damage is nothing to laugh at(?)
Backpack Regenerator is a simple trait that I look at in a similar way to Energized Armor. Toss it up for some passive healing and forget about it. It doesn’t have the best healing, but it is an extra green number to add to all of the others that we have.
Tools;
Speedy Kits of course! Just goes too well with Invigorating Speed. This also helps us keep up with the rest when running with a zerg.