Power or inventions for a flamethrower? Or perhaps a wildcard...
Seems like any flame thrower build that intends to actually use the kit for more than flame field and toolbelt skill needs to have Juggernaut and the +15% damage from alchemy. 6-8 stacks of might is a lot of extra damage + 200 free toughness is just too good to pass up when you have all that vitality.
Seems like any flame thrower build that intends to actually use the kit for more than flame field and toolbelt skill needs to have Juggernaut and the +15% damage from alchemy. 6-8 stacks of might is a lot of extra damage + 200 free toughness is just too good to pass up when you have all that vitality.
Which is indeed is what conclusion I’ve arrived at. I find myself pondering if the 5% toughness converted in power is comparable to 200 power… and if the traits I’m wondering at taking if I went power (the 5% damage and incendiary powder) would be worth it.
I got for
10
30
0
30
0
All out.
Elixirs and flamethrower and rifle.
On my FT for 75% of the time, and 25% for burst on my rifle.
Can anyone confirm details about Incendiary Powder? I remember reading it’s got an internal cooldown of 4 seconds, can someone confirm it will only affect one person? Or assuming the flame jet hits 3 people, all 3 could get it?
Power or inventions for a flamethrower? Or perhaps a wildcard...
in Engineer
Posted by: Kimbald.2697
Loki: 5% of your toughness as power will not even result to 100 power in a more defensive build.
It’s not there to make it worth for damage builds I think, just like the 5% vitality as conditional, it is there to give bunker builds something in return as damage.
Your toughness isn’t going to be 2000, your armor might be that or higher, but to get your toughness to 2000 you need to sacrifice almost all else I fear.
The way I see it, from my limited experience, is that it’s only worth taking if you take that trait line for the toughness anyhow.
Or if you have 5 points left and already took the regeneration at 25% for example. In that scenario the 5 points invested in that 5% trait will benefit you more than the 50 power from taking a trait there.
In all other cases just take the explosives trait line for more benefit.