Power pistol

Power pistol

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Posted by: guildabd.6529

guildabd.6529

Because pistol isn’t very good in power, i want to post few suggestions improving it in power builds.

- Bring back pistol piercing (coated bullets).
- Fragmentation shot: Increase damage by 20%. Is now explosion.
- Static shot: aoe damage when bounce. No aoe confusion. Increase damage by 20%.
- Chemical Rounds: Also makes poison dart volley unblockable.

(edited by guildabd.6529)

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Posted by: Kaizoku.1298

Kaizoku.1298

Would help, I wouldn’t say no to a one handed power weapon

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Posted by: PierPiero.9142

PierPiero.9142

the real problem with pistols and rifle is that, for pvp , you have only damage and not sustain. With hammer you have :
– a block
– projectile reflection
– an evasion skill
…. better damage can be usefull but they don’t change the cards on the table . The only think that would put engi viable again, imho , is to give much lower cd to shield and a bit of damage, so that p/s could be viable again . ( i prefer pistol pistol as gamestyle but there is really low defence )

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Posted by: Dawdler.8521

Dawdler.8521

Pistol would have to have a ton more damage and completely new skills. Piercing, fragshots etc it wouldnt be nearly enough outside a full zerg on zerg fight. A pistol on full power reach what with full zerker, like 600 damage? Any normal power weapon does 1.5-3K damage with other really high damage skills. Unlike condi you would be completely anemic (pun intended), especially if you bring p/s. You literally would not be able to kill anything.

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Posted by: Ivantreil.3092

Ivantreil.3092

For keeping it balanced, skill 1 can be more damage oriented since its not used in the condi rotation build, and skill 3 can be pushed to more damage oriented too, buffing poison for compensate that, pistol aa can be totally spammy in a build with a lot of quickness, and i have seen that already some touches to the pistol and it could tootally see power play i don’t see why not…. the thing is, whats a better offhand for a power setup, shield, or still pistol?

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

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Posted by: Ishmael.3642

Ishmael.3642

Idea, give dart volley to a gyro. Skill 3 is replaced with ‘tracer shot:’ fire a homing beacon at target; fire homing missile from belt, deals explosive damage and knocks down enemies.

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Posted by: Yobculture.5786

Yobculture.5786

pistol is not supposed to be a power weapon

Far Shiverpeaks

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Posted by: reallyrez.5128

reallyrez.5128

pistol is not supposed to be a power weapon

That’s why we’re suggesting it to be one.

But who are we kidding, eh?

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Posted by: Ivantreil.3092

Ivantreil.3092

Hey, if Anet wanted bombs too be power based with that power buff, i think any type of buff it’s pssible at this point :P

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

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Posted by: tigrawahi.2694

tigrawahi.2694

Pistol should remain as a condi weapon ,but:

The burning portion of blowtorch should be moved to the main hand ,making of hand pistol an utility weapon and a reworked shield the defensive option,it wil turn p-p or p-s into another option.

Main hand pistol :
1.Same
2.Poison dart volley —-→Burning dart volley.
3.Same

Off hand pistol:

4.A stun ,daze or any utlity or densive skill,using the same animation of blowtorch.
5.Same

Shield :
4.Split the skill in two portions (like chrono shield block)
a 3sec block —-—> follow up by the Kb and blast.
5.A skillshot that daze targets in line and return might for each target that hits(1 stack per target).

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Posted by: DGraves.3720

DGraves.3720

Because pistol isn’t very good in power, i want to post few suggestions improving it in power builds.

- Bring back pistol piercing (coated bullets).
- Fragmentation shot: Increase damage by 20%. Is now explosion.
- Static shot: aoe damage when bounce. No aoe confusion. Increase damage by 20%.
- Chemical Rounds: Also makes poison dart volley unblockable.

1. Bringing back coated bullets wouldn’t be useful. At least not to a weapon with such a low coefficient. Your single target damage just wouldn’t justify it and most power weapon builds that focus on AoE will be sporting probably grenades since it has a higher natural coefficient without any traits whatsoever. It is just an inefficient choice and isn’t competitive.

2. Frag shot being an explosion actually makes it worse because now you’re comparing it against the class of “explosive weapons” which would be bomb (way better damage), mortar (way better range and much larger shot), and grenades (way better damage, better range, more conditions and variation, more iterations) so you’d rule out the weapon by actually making it an explosive.

3. Static Shock would be significantly worse if it were just an AoE specifically because it works on two fronts; first it pacifies the target(s) and second it can stack on a single target multiple times for all three confusion stacks. In your scenario it is one-off if you don’t have multiple enemies and it doesn’t produce any form of counterplay. You’d have to significantly raise the power of your character and the coefficient of the skill to compensate.

4. Wouldn’t matter. It wouldn’t functionally change the play at all. Yes, it’s a 5-shot volley but if you’re looking for a constant volley you’ve an entire weapon kit with a basic attack (flamethrower) that has that capability and it is not only quicker because there’s no cooldown but far more consistent and actually hits more in the same window of time.

Overall the pistol isn’t ever going to compete with the kits in the realm of power; what makes it stand out, alongside the rifle, is the play options not the sheer damage itself. Without the utility, as seen in real gameplay, very few people use the basic weapons.

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Posted by: Kaizoku.1298

Kaizoku.1298

It doesn’t matter if the kits are stronger… It will help you if you don’t want to use the kits. Increasing damage is always good.

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Posted by: DGraves.3720

DGraves.3720

It doesn’t matter if the kits are stronger… It will help you if you don’t want to use the kits. Increasing damage is always good.

If that’s your motto why bother playing an Engineer?

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Posted by: Ivantreil.3092

Ivantreil.3092

It doesn’t matter if the kits are stronger… It will help you if you don’t want to use the kits. Increasing damage is always good.

If that’s your motto why bother playing an Engineer?

Well, who said you must use kits in order to be an engi, sure, they are our most strongest option, but why keep feeding what is keeping us away from trying different ideas?

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

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Posted by: Kaizoku.1298

Kaizoku.1298

It doesn’t matter if the kits are stronger… It will help you if you don’t want to use the kits. Increasing damage is always good.

If that’s your motto why bother playing an Engineer?

Well, who said you must use kits in order to be an engi, sure, they are our most strongest option, but why keep feeding what is keeping us away from trying different ideas?

This guy gets it…

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Posted by: Yobculture.5786

Yobculture.5786

It doesn’t matter if the kits are stronger… It will help you if you don’t want to use the kits. Increasing damage is always good.

If that’s your motto why bother playing an Engineer?

Well, who said you must use kits in order to be an engi, sure, they are our most strongest option, but why keep feeding what is keeping us away from trying different ideas?

Engineer without kits is just not Engineer anymore, since every kit is about 5 more skills. I’ll post something that I’ve already posted on Reddit:

“If you’ve ever played Engineer seriously (i.e. raiding or quick fractals) then you’d know that kits are what give Engineer most of their utility in the way of blinds, blasts, soft and hard crowd control, condition removal and most importantly, damage.
Engineers without kits can’t really do all that much since you’d basically be limited to Gadgets and Elixirs… which offer niche utility and don’t actually do that much (besides Elixir S toolbelt and Elixir U toolbelt, but you’re literally just using the toolbelt and probably not the skill itself).”

It’s pretty much figuratively, to an extent, like playing GW2 with only an arm and 4 fingers. Sure you can get some stuff done, but you’ll never be able to do serious content unless your team carries you. The base equippable weapons are not supposed to be stronger or as strong as the kits (in my opinion), full stop. Might as well just move onto Elementalist or something.

Far Shiverpeaks

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Posted by: Ivantreil.3092

Ivantreil.3092

It doesn’t matter if the kits are stronger… It will help you if you don’t want to use the kits. Increasing damage is always good.

If that’s your motto why bother playing an Engineer?

Well, who said you must use kits in order to be an engi, sure, they are our most strongest option, but why keep feeding what is keeping us away from trying different ideas?

Engineer without kits is just not Engineer anymore, since every kit is about 5 more skills. I’ll post something that I’ve already posted on Reddit:

“If you’ve ever played Engineer seriously (i.e. raiding or quick fractals) then you’d know that kits are what give Engineer most of their utility in the way of blinds, blasts, soft and hard crowd control, condition removal and most importantly, damage.
Engineers without kits can’t really do all that much since you’d basically be limited to Gadgets and Elixirs… which offer niche utility and don’t actually do that much (besides Elixir S toolbelt and Elixir U toolbelt, but you’re literally just using the toolbelt and probably not the skill itself).”

It’s pretty much figuratively, to an extent, like playing GW2 with only an arm and 4 fingers. Sure you can get some stuff done, but you’ll never be able to do serious content unless your team carries you. The base equippable weapons are not supposed to be stronger or as strong as the kits (in my opinion), full stop. Might as well just move onto Elementalist or something.

And look, you are very right about the need for use kits in order to make serious content, m issue with them is, theres no balance with them, too much dependance, it’s kits or nothing, no room for see other utilities play, that’s why i support buffs like this one suggested of a aa buff, this will not makes us independnet from kits, but it should give a relief of bringing another utilities to play that it’s not a kit

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

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Posted by: DGraves.3720

DGraves.3720

It doesn’t matter if the kits are stronger… It will help you if you don’t want to use the kits. Increasing damage is always good.

If that’s your motto why bother playing an Engineer?

Well, who said you must use kits in order to be an engi, sure, they are our most strongest option, but why keep feeding what is keeping us away from trying different ideas?

If you choose not to use kits you’ve a rifle as a power weapon. The changes suggested here would not compete against the rifle as is. For instance auto- for rifle is .65 and auto for pistol is .4 coefficient according to the wiki, so a 20% increase in damage is not enough. It goes from .4 to .48. Keep in mind that rifles also have better base weapon damage than pistols so even if you had the same values of .65 pistols would still do significantly less damage.

Making it an explosion wouldn’t do much; you could increase the already guaranteed subpar damage by 10%, which being multiplicative, is going to work off of the already lower base. Adding Chemical Rounds to the Steel-Packed Powder isn’t going to build vulnerability quickly enough to hold out even 15 stacks with double-duration so even the 15% damage boost isn’t going to do you much good since you can’t use any other skills during that time and the better option would be Heavy Armor Exploit in this case because it works with all strikes and has a 50% chance to go off on any given strike allowing you to use all your skills while also basically giving permanent swiftness at no cost with no requirement attached. Remember it’s a power build so Chemical Rounds loses almost all of it’s standing if you’re not running a very specific type of hybrid since there really isn’t much condition damage to capitalize on to begin with but doing that weakens the power portion creating a pretty middle-of-the-road build overall.

So to answer why I keep “feeding you away” from what I would consider bad ideas it is because you’re not fully evaluating them. You really need to put more into the idea to begin with to check if it is at all viable. Because the damage is so painfully subpar to all the other options (and always has been even with coated bullets) it isn’t particularly constructive as an idea to play around with.

But by all means…

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Posted by: Yobculture.5786

Yobculture.5786

It doesn’t matter if the kits are stronger… It will help you if you don’t want to use the kits. Increasing damage is always good.

If that’s your motto why bother playing an Engineer?

Well, who said you must use kits in order to be an engi, sure, they are our most strongest option, but why keep feeding what is keeping us away from trying different ideas?

Engineer without kits is just not Engineer anymore, since every kit is about 5 more skills. I’ll post something that I’ve already posted on Reddit:

“If you’ve ever played Engineer seriously (i.e. raiding or quick fractals) then you’d know that kits are what give Engineer most of their utility in the way of blinds, blasts, soft and hard crowd control, condition removal and most importantly, damage.
Engineers without kits can’t really do all that much since you’d basically be limited to Gadgets and Elixirs… which offer niche utility and don’t actually do that much (besides Elixir S toolbelt and Elixir U toolbelt, but you’re literally just using the toolbelt and probably not the skill itself).”

It’s pretty much figuratively, to an extent, like playing GW2 with only an arm and 4 fingers. Sure you can get some stuff done, but you’ll never be able to do serious content unless your team carries you. The base equippable weapons are not supposed to be stronger or as strong as the kits (in my opinion), full stop. Might as well just move onto Elementalist or something.

And look, you are very right about the need for use kits in order to make serious content, m issue with them is, theres no balance with them, too much dependance, it’s kits or nothing, no room for see other utilities play, that’s why i support buffs like this one suggested of a aa buff, this will not makes us independnet from kits, but it should give a relief of bringing another utilities to play that it’s not a kit

This is probably going to be the extremely unpopular opinion, but I actually like the Engineer playstyle the way it is. >.>

Far Shiverpeaks