Practice practice practice
Juggernaut builds are not cookie cutter at all! They’re pretty rare and if you’ve gotten it working well for you that’s very cool.
It seems you maybe prefer to experiment and theorycraft rather than copy/paste builds. So for example, you might take static discharge as a starting point and then see what utilities mesh with that for you. The toolkit fits in nearly any build, very strong in tournaments. I personally love bomb/nade/elixir gun combination. You can take turrets as a starting point, and make a troll node defender that wrecks everybody that doesn’t have stability. You can even teamfight bunker using elixir gun for support, bomb kit for area denial/healing with EIB, and elixir S for downed state control. Not quite a bunker guardian, but much more fun.
well might as well drop my favorite s/tpvp builds for ya
http://gw2skills.net/editor/?fdAQJAqelUUpkr9ZxdLseRiaBNqzE6bkxAIyPmlPFBA-TJhHwAEeAAb2fAwJAwYZAA
started using this on recently it tanks really well and can dish out alot of punishment but you gotta make sure you stay ontop of your target.
http://gw2skills.net/editor/?fdAQFAUlcTp6q1XxELseNCbBBqKI6jEln85DEgkC-TJxHwADeAAa2fAwFAoYZAA
this is my favorite build to use its a standard hgh build but it is really strong in 1v1s when you get used to the rotations, i find it lacks a bit in big team fights but 1v1/2v2 it can really deal out some punishment, you can run it with zerker for more burst which also works really well.
I particularly enjoy the hgh with juggernaut, its the waste of global cooldown to pop the elixir that i find troublesome, thats dmg not done just to increase dmg. I do appreciate those build inputs i am gonna try each tonight. The turret idea sounds awesome for holding nodes. Do you think ground targeting for turrets is worth it to space out the range and effectiveness? Its all so many possibilities lol i could spend all day thinking about it but i guess ill never know unless i try. Static discharge sounds awesome as a gadgeteer. Could probably spike a good 15-20k dmg in the right scenario, which would be nice with the ft/ net combo
With HGH alone you can always experiment with different amulets and kits just because of the nature of the build. SD is definitely a fun one and works really well with tool kit. If you are feeling really crazy though you can replace it the the battering ram and go 6/6/0/02. Turrets are getting more popular as well. Rocket turret can hurt like a kitten if you’re not careful. The more support and tanky engies are something I don’t see or play very often bit I think it would be a good place to go as well. Dual pistols are pretty underused if you feel like going the condi route. Never sleep on the burn and immobilize. The best thing about this class is that it has tons of possibilities and part of the fun is making your own build and combos.
I actually stumbled upon a really fun lockdown build, after messing with some skills. http://gw2skills.net/editor/?fdAQFAUnUIStWWgFmcBrXG5ugGdTuSSAdBCwDEVBB-TJRGwAAuAAJeAAg2fAaZAA
Knockback from rifle, immobilize with rifle, knockback with flamethrower, blind with flamethrower, pull with magnet, cripple on aa with toolkit, cripple with throw wrench. stun with aed toolbelt, stun with supply crate. With a constant 18 – 20 stacks of might and the soft cc’s. i dont think i dodged once to completely lockdown a p/d thief a p/u mesmer and a d/d ele. I am very pleased so far with the results. the regen on endurance is really freakin nice too