Precision/Condition Build & Guide

Precision/Condition Build & Guide

in Engineer

Posted by: Zinthos.5893

Zinthos.5893

Hello everyone!

It has been quite a long time since I posted my last build here. A few years in fact (I believe). None the less, I am back with another build :P

So this build focuses on keeping the enemies conditioned at all times while healing & granting boons to your self. This is more for PvE, but can be used in PvP as well.

I did a video about it with a bit of a leveling guide.
YouTube Link: https://www.youtube.com/watch?v=dEA0hCd2-CI

Build Link: http://en.gw2skills.net/editor/?vdAQJAqalcThaqY7WwqKw6FLWGUY1/6WFPWA+O4yj+GB-TxBEABoqE8F1f++FDY0+D9o8DE9EAY+jUAnqyC-e

Precision/Condition Build & Guide

in Engineer

Posted by: archmagus.7249

archmagus.7249

Interesting build, but I have a few critiques for traits and gear.
1. Replace a sigil of blight with accuracy. Sigils of the same type don’t work together; in this case, only one sigil of blight will work, making the second one useless. If we replace one of the sigils with a sigil of accuracy, it brings us up to 90%.
2. Thanks to the second minor in firearms, hematic focus, we can look at this as pretty much a 10% Crit chance increase, since we got bleeds from our pistol AA, EG AA, and 33% chance on Crit.
3. Now that we have a 100% Crit chance, the extra 20% we get from fury is completely useless, so we can take HGH over stimulant supplier for extra might, reduced recharge on our elixirs, and more ticks from acid bomb (which hits like a truck) and super elixir. We also have the option to take either mecha legs or soothing detonation; I’d take either of those because turrets tend to get cleaved down too quickly for experimental turrets to be of much use.

Here’s the build reflecting my critiques: http://gw2skills.net/editor/?vdAQJAqalcThaqY7WwqKw6FLTGEY0veID3eyCrYzOQAA-TRCBABXvgQSK/YRPx6nYAaVCCwDAYH1fYw8nU7HQKgTVZB-e

Precision/Condition Build & Guide

in Engineer

Posted by: Zinthos.5893

Zinthos.5893

Interesting build, but I have a few critiques for traits and gear.
1. Replace a sigil of blight with accuracy. Sigils of the same type don’t work together; in this case, only one sigil of blight will work, making the second one useless. If we replace one of the sigils with a sigil of accuracy, it brings us up to 90%.
2. Thanks to the second minor in firearms, hematic focus, we can look at this as pretty much a 10% Crit chance increase, since we got bleeds from our pistol AA, EG AA, and 33% chance on Crit.
3. Now that we have a 100% Crit chance, the extra 20% we get from fury is completely useless, so we can take HGH over stimulant supplier for extra might, reduced recharge on our elixirs, and more ticks from acid bomb (which hits like a truck) and super elixir. We also have the option to take either mecha legs or soothing detonation; I’d take either of those because turrets tend to get cleaved down too quickly for experimental turrets to be of much use.

Here’s the build reflecting my critiques: http://gw2skills.net/editor/?vdAQJAqalcThaqY7WwqKw6FLTGEY0veID3eyCrYzOQAA-TRCBABXvgQSK/YRPx6nYAaVCCwDAYH1fYw8nU7HQKgTVZB-e

Thanks for the reply. I have thought about that, but this build is more for the people starting out on the eng, and they will be changing weapons constantly. It’s more or less for the leveling process. But for the end build I guess I could change it.