Predict friday's balance changes

Predict friday's balance changes

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Posted by: Penguin.5197

Penguin.5197

Alright so, ready up will have a balance preview for engineer this Friday. Well lets predict these changes before they’re announced! Are you feeling optimistic? Pessimistic? Personally, a little bit of both

My guess:
-Flame jet rework
-Incendiary powder changed to GM
- Autodefense bomb dispenser changed to master
- Extra effect to coated bullets
- Kit refinement changed to gm, cd lowered significantly
- Gadgeteer lowered to master

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Posted by: Anymras.5729

Anymras.5729

Wait, what? Ready Up’s going to have a balance preview for Engineers? I feel so out-of-the-loop. Where do we find this stuff out?

…That said, I really like at least two of these proposed changes (Gadgeteer and Coated Bullets).

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Posted by: Arantheal.7396

Arantheal.7396

- Switching kits gets a 15sec cd
- mines do not rip boons anymore
- dmg from s/d gets halved
- BK dmg gets halved
- all turrets attack-speed gets doubled
- shield #5 can not be thrown anymore
- shield #4 is not a blastfinisher anymore
- blowing up turrets are no blastfinishers anymore
- pistol #3 does not bounce anymore
- pistol #2 scatters in a 180° angle now
- Shrapnel becomes a master trait and only procs on crits
- Hobosack clipping will be fixed: no backpacks whatsoever for the engi anymore.
- Stability on elixir B gets removed
- Elixir S instantly kills yourself.

Because kitten you, thats why.

Engineer is love, Engineer is life.

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Posted by: ukuni.8745

ukuni.8745

lets see, hmmmm possible buff to turrets to promote build diversity.
cleaning formula made adept to help with condition removal.
hobosacks can now be toggled off(bugged and doesn’t work for a year), or hobo sacks size doubled so people can more easily predict what kit we are in.
incendiary powder can only work when in elixir x form.
rocket boots no longer changes direction when hitting pebbles(bugged for a year throws you out of the map).

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
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Posted by: Hvaran.6327

Hvaran.6327

Alright so, ready up will have a balance preview for engineer this Friday.

Who told you that?

Handarand – Handacooon – Handa Panda – Handa Genie

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Posted by: Penguin.5197

Penguin.5197

Its in the spvp forums. Titled ready up ep18

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Posted by: Anymras.5729

Anymras.5729

https://forum-en.gw2archive.eu/forum/pvp/pvp/Ready-Up-Episode-18-7-25-Noon-PDT/first#post4231196

Yeah, staff straight-up say they’re doing a balance preview for Engineers and Rangers. Probably won’t mention hobosacks, despite them being a ‘balance’ issue according to the staff (and just the staff).

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Posted by: Maskaganda.2043

Maskaganda.2043

I just expect a couple of turret nerfs, it’s hard to justify changing anything else.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

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Posted by: Lupanic.6502

Lupanic.6502

I hope they remove turrets and let other stuff untouched. I guess they do not know that we need better condition removal or stun breaker.

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Posted by: NitroApe.9104

NitroApe.9104

-Incendiary powder changed to GM

That would kill everything

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Posted by: Hvaran.6327

Hvaran.6327

https://forum-en.gw2archive.eu/forum/pvp/pvp/Ready-Up-Episode-18-7-25-Noon-PDT/first#post4231196

Yeah, staff straight-up say they’re doing a balance preview for Engineers and Rangers. Probably won’t mention hobosacks, despite them being a ‘balance’ issue according to the staff (and just the staff).

ty for the link.

I already hate that ready-up, cause it’s announced in esports area instead of profession balance.

But gonna stay in tune and watch it very closely.

MY prediction btw.

2h Hammer, it was tested long time ago but i think they waited for China to get into the game.

on other side, the list could be huge, i just wish it will be not turret fixes.4

Handarand – Handacooon – Handa Panda – Handa Genie

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Posted by: Manuhell.2759

Manuhell.2759

Like always, it will be nerfs based on players’ whinings rather than on actual balance reasons.
I expect some other turret nerf, probably one on supply crates and some nerfing change to incendiary powder.

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Posted by: Lupanic.6502

Lupanic.6502

If they touch IP than the condi engi is dead. It is already impossible to kill condi necro and very hard to kill ele. Without IP we cannot kill ele and we become weak in Team fights vor in fights against the warrior

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Posted by: NitroApe.9104

NitroApe.9104

Plus it’s one of the only ways we can damage classes who kite a lot or avoid our damage, like mes and thief.

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Posted by: aim.7845

aim.7845

Hobosacks: Now weapon kits have two hobosacks instead one and every weapon (rifle or pistol) have hobosack.
Turrets: Chance to autodetonate and criple yourself on use.
Weapon kits: Cooldown increased to 15 seconds.

(edited by aim.7845)

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Posted by: ellesee.8297

ellesee.8297

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

Hopefully with some of these!
https://forum-en.gw2archive.eu/forum/professions/balance/Engineer-Balance-Changes/first

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis

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Posted by: SchiTown.7598

SchiTown.7598

IMO most broken thing about engi is the short CD instant launch. If they didn’t have such easy setups for damage they wouldn’t be quite as broken. Also pulling in stealth should probably reveal.

Spoon Girl

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I’m hoping they’ll remove the damage off acidic elixirs so you ckittene it in conjunction with elixir S. It’s a nerf that would actually be a buff. I don’t see that happening though.

EDIT: ckittene == “can” + “use”. Thanks profanity filter, you kitten.

(edited by Yamsandjams.3267)

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Posted by: Maskaganda.2043

Maskaganda.2043

I’m hoping they’ll remove the damage off acidic elixirs so you ckittene it in conjunction with elixir S. It’s a nerf that would actually be a buff. I don’t see that happening though.

that thing is so broken I almost forgot it existed!

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

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Posted by: vincecontix.1264

vincecontix.1264

-Incendiary powder changed to GM

That would kill everything

Yup absolutely.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: Wolfar.6508

Wolfar.6508

Let’s start with a nerf to Incendiary Powder, not to GM but something like shorter duration or less chance of proccing (30% to proc on crit for example). Then it’s time to buff everything but Kits to actually give us proper build diversity. Look at the Gadgeteer trait for example, how useless can a GM trait be? Seriously.

I’d like them to buff Gadgets mainly as they are simply too weak right now compared to Kits/Elixirs.

Wolfineer.com - Everything Engineer!

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Posted by: ukuni.8745

ukuni.8745

id like to see launch personal battering ram get its cast time removed so i can take it over rifle turret, sure if they did that then you could take rifle turret pbr and toolkit and get more damage in your burst but no stun breaker or (and this has been insanely good for fighting thiefs in tpvp) immunity to blind.

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

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Posted by: Bombsaway.7198

Bombsaway.7198

Changing IP would have so many ripple effects that I doubt it would be worth the investment.

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Posted by: Lert.6287

Lert.6287

I hope for damage buff to Rifle #1 and possibly some effect (longer range)/CC condition to Rifle #5, but I expect neither.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
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Posted by: lordsith.8519

lordsith.8519

I don’t have much hope for actual good changes. Balance changes always brings nerfs and I expect grenade kit to get hit kitten this one.

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Posted by: Athel.2076

Athel.2076

Since grenades are consistently reported as the maximum DPS kit, yes, I’d expect that to get nerfed adjusted.

Ice dragon, fire dragon, risen dead from Orr,
branded creature, icebrood creature, war war war.
mel: Soft kitty.

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Posted by: Wolf.5816

Wolf.5816

I’d like some ways to make viable Gadget builds.

I’d also like to see some improvements so that Power Pistol builds and Rifle Condition builds could exsist.

Seeing as how we only have two primary weapons.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

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Posted by: Manuhell.2759

Manuhell.2759

Since grenades are consistently reported as the maximum DPS kit, yes, I’d expect that to get nerfed adjusted.

They are even too weak, considering that a grandmaster trait is mandatory for their use.
Balancing them over the traited version was already nonsensical – it goes against the whole point of having traits itself. Nerfing it further while still balancing it upon Grenadier would just be madness.

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Posted by: lordsith.8519

lordsith.8519

Since grenades are consistently reported as the maximum DPS kit, yes, I’d expect that to get nerfed adjusted.

They are even too weak, considering that a grandmaster trait is mandatory for their use.
Balancing them over the traited version was already nonsensical – it goes against the whole point of having traits itself. Nerfing it further while still balancing it upon Grenadier would just be madness.

Yes, it would be, but look at what they did to the Mesmer class and tell me that this isn’t possible. Secondly, they have a track record of nerfing high dmg kits/abilities and breaking high dmg builds.

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Posted by: Bombsaway.7198

Bombsaway.7198

Make all grenade skills automatically throw 3 grenades.
GM skill to be additional range and +10% damage/condition damage increase
Reduce total additional range from 300 to 200.

This would open up a lot of build variation using grenades without having to spec all the way up the trait line.

Tie Incendiary Powder to Explosions (Bombs, Mines, Grenades) to slightly nerf it.

FIREARMS:

Sharpshooter: Critical Hits apply Bleeding (no longer only 33% chance). Only applies to rifle and pistol skills.

Napalm Specialist (rename to Ordinance Master): All Conditions have a 20% increase to duration.

Modified Ammunition: Each condition you land on a foe has a 15% chance to remove a condition on you.

Infused Precision: Gain Swiftness and 75 Precision on critical hit.

INVENTIONS:

Elixir Infused Bombs: Add. 15% chance to remove 2 conditions from engineer ONLY (5 second ICD after trigger).

Metal Plating: Increase to 66% damage reduction.

Autoheal: Increase to 10% turret healing.

Rifled Turret Barrels: Increase damage to 25%

ALCHEMY

Automated Response: Add Removes 1 condition every 10 seconds (then at the hp trigger the reduction in condition duration would still occur).

Cleaning Formula 409: Add when consuming an elixir change 1 condition to 1 random boon.

GADGETS:

Gadgeteer: Make like Experimental Turrets. X seconds/10 seconds.

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Posted by: robertul.3679

robertul.3679

Grenadier is replaced by turretmeister! Double hp and armor for turrets, they also siphon health for their master! Can only be damaged by targeted attacks!
Incendiary powder replaced with chilling powder! Critical hits inflict chill with 30s ICD, glacial heart style. The trait is too good to let just the guards enjoy it.
More npc builds for everybody!

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Posted by: leviathan.2148

leviathan.2148

MY prediction btw.

2h Hammer, it was tested long time ago but i think they waited for China to get into the game.

No way, this will be balance change preview, not new feature preview

I am an engineer – a pianist of destruction! Now please go back to standing in my AOE.

http://wpwhendead.tumblr.com - a GW2 webcomic about a Charr and a Skritt

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Posted by: Chaba.5410

Chaba.5410

Anyone seen it today and can provide updates?

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Drakan.3401

Drakan.3401

I heard they changed FT, and by changed I mean they added a cast time to the KB and made FT #2 only explode at max distance, or contact. Keep in mind this is from a chat in mists. AED apparently will remove condi too. Again from chat.

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Posted by: Waylander.2103

Waylander.2103

Yeah i saw it
Flame Jet Dmg buffed by 33%
FT 2 is now a blast finisher
Dmg of toolkit skills increased by 10% if Power Wrench Trait is traited
Toolkit #1 now cripples without trait
Elixier R removes immobility
AED removes damaging condis on lethal
accelerated packed turrets knockback range halfed

I think that’s everything, gonna edit something maybe

Pretty excited about FT changes

edit1: Always Prepared Trait now spawns a “Slick-Field” ,similiar to Slick Shoes, on your position wich knocks down foes.

edit2: Toss Elixier C now removes 2 instead of 1 condition.

As stated below: Rocket Turret now aims better.

edit3: Created a new topic :P

[GoE] Way – Smallscale and Roaming on Riverside [DE]

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(edited by Waylander.2103)

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Posted by: MeanCoffeeBean.2073

MeanCoffeeBean.2073

They also said they were buffing flamethrower damage on 1, and that 2 will be a blast finisher now. Rocket turrets will have faster rockets that aim better.

edit: waylander beat me to it and has more info

Fluttershy – Mesmer
Clarishy – Ranger
Tinkershy – Engineer

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Posted by: Chaba.5410

Chaba.5410

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Penguin.5197

Penguin.5197

Omg 33% damage buff to flame jet. I didn’t really think that would ever happen. I think I’m gonna cry

Keep it together penguin, keep it together