Hello all, long time reader and first time poster.
After recently rekindling my interest in GW2, I have been brought back to the class that I find to be the most enjoyable and in my opinion, the class with the potentially highest skill ceiling.
I have exclusively played the class in a bunker format and after many changes have explored the strong points of an engineer and also the areas in which it lacks.
I believe in a tpvp setting, engineers fit the role of a point defender well, and in stark contrast to the powerful fortress that is the guardian.. the engineer offers a different outlook:
A skilled engineer is a pretty scary prospect to come up against.
Why?
Because we just have so many tools that i feel are still relatively misunderstood by the majority of the player base and because engineers have irritatingly good sustained damage in a condition environment.
With so much focus on control in a bunkers arsenal finding the right balance of effective health and stoicism annnd CC can be a difficult task, especially if the engineer hopes to dissolve any point threat too.
The build I have put together offers familiar useful abilities combined with a solid trait line to create a hybrid of engineering utility.
The prototype title I have given this build is because of the range of ability classes it uses, encompassing all of the engineers arsenal. A kit, elixir (sort of!), Gadgets and turrets.
The Build:
http://gw2skills.net/editor/?fcAQJAqelIqqbnry3F1LJRIFF2wgKUfRK0f+/ogt0F;ToAg1CpogxAjAGrPOfk+MqYuA
Because of the nature of gw2 pvp, players tend to create a checklist when assessing a character build. This is usually as follows:
- Does the character have a stun breaker?*
- Does the character have effective condition removal?*
- Does the character have mobility?*
- Does the character have balanced core statistics?*
- Can the character use crowd control reliably?*
- Can the character kill anything?*
The build in review:
The build has a solid stunbreaker in rocket boots that complement the lack of OH shield to offer a hefty 6 second burn on a short cooldown. Strong damage and in tpvp, a legitimate choice.
Condition removal via HT overpower is not enough, in this build the newly buffed Super Elixir offers fantastic utility when point holding to supplement condition removal with Transmute.
Critical hits offer both swiftness and vigor reliably to the point that they are going to be up for 75%+ of combat. The high crit rate applies both damage in this buid through multiple crit procs but also to utility. Vigor is still underrated. Why? it makes you invulnerable twice as much.
This build rocks with 2.4k toughness and 20k hp. 50% crit and 1400power/1kcond. With infinite regeneration available, two sources of protection, 5 blast finishers to activate frequent water fields and Super Elixir to boot, the potential for survivability is high.
Crowd control is high in this build. Net turret offers consistent immob and the overcharge is an effective stun, shield stun, a shield knockback and 2 explodable turrets on a short cooldown that knockback create quite the headache to point attackers.
This build can kill well, Rampager trinket offers a balanced damage approach to the pistol, a balanced weapon. Runes allow 3 second tick bleeds and complement with 2 proc bleeds and a proc burn and rocket kicks mean that enemies get shredded very quickly should they make mistakes. Pistol blind is very effective on defence too.
The idea of this build is to utilise what the class has available to it in the best possible way to get a task like bunkering done effectively.
Please let me know what you guys make of it, im interested in both positive and negative feedback.
Thanks,
Vaught
(edited by Vaught.5198)