(edited by Chickenshoes.6250)
Problems with Engineers and Legendaries
Elemental summons are pretty much one small part of the elementalist arsenal. An elementalist can get by quite easily without using a single weapon skill. It’s a skill option.
Kits are part of the engineer’s mechanic, and more comparable to swapping attunements. They’re not just weapon summons.
It’s still comparable.
But if you agrue like this, why doesn’t my necro get legendary minions? Why doesn’t get my mesmer legendary phantasms? Why doesn’t my ranger get legendary pets? Why don’t you request legendary turrets?
For me, legendaries are an eyesore. Every computed cycle of my GPU it wasted performance, just for little kids wanting to show everyone their …. well. I’d rather get rid of those flashy things, instead of giving everyone and everything such blinding effects.
I don’t really give a kitten about legendaries to be honest i’m not getting any on any class, i just feel if they give Engi Rifles and pistols why make them so kitten useless compared to other classes, and to be honest its not like Engi kits are all that special to play either.. especially with useless traits now..
If i play an engi i dont want to use grenades, or a wrench…i want to use Rifles pistols and if they were ever fixed maybe Flamethrowers and Elixir guns as backups..with traits worth taking, but then again i feel similar with a couple of other classes too…
It’s still comparable.
But if you agrue like this, why doesn’t my necro get legendary minions? Why doesn’t get my mesmer legendary phantasms? Why doesn’t my ranger get legendary pets? Why don’t you request legendary turrets?
Because none of those things replace your weapon. A necro can still use their weapon skills while running a minion build, a mesmer still struts around with a greatsword or whatever with phantasms up, and a ranger still blasts away with his bow while his pet runs around. A kit based engineer can’t say this. And while I agree that kits are functionally similar to elementalist conjured weapons, you overlook the fact that for most builds engineer weapons just plain suck.
Yes that is a personal opinion, but it is one shared by a lot of other engineer players. Our kits are obviously a class mechanic, and as was said before the fact that Arena Net altered sigils to apply to kits proves that a sizable percentage of engineers use kits as their primary, if not exclusive, weapon set. The same simply cannot be said for the elementalist, as outside of frost bow, conjured weapons are actually rather rare.
Finally this issue is actually really, really easy to solve and requires little new content to be created. Just make it so on-character particle effects and animations, as well as any foot step trail, remain when the kit is toggled on. Simple. If they want to go the extra mile they can tweet the kit skill effects to match (just as they tweaked nearly all non-engineer skills to have slightly different effects and animations when using a legendary. Hell the hammer actually changes your armor; that means they had to go through and QA check that weapon not only with every skill, but also every heavy armor skin in the game across all races, so don’t act like they refuse to go above and beyond for something only a small percentage of the community will ever use). That wouldn’t be the best solution, but it would be an acceptable one.
I think the real problem is people in charge signing off on it being ok for the same weapon types being added with special events. Not everyone wants to pay money or spend gold on gems for certain skins of certain weapon types but have access to greatswords, shields and swords every time new skins are added.
my hope is that at Halloween this year they don’t have the skins they had last year, but add the ones in that they didn’t have by way of in game acquisition that didn’t involve the gem shop. pistols, focus items, torches, warhorns etc. need to be the ones that get some love. MACES need love too ArenaNet. I can honestly say there are two maces that I find tolerable. As much as I love Moonshine, I dual wield it on my warrior and have one on my Guardian. Is a Morningstar on a chain too much to ask for?
I think the real problem is people in charge signing off on it being ok for the same weapon types being added with special events. Not everyone wants to pay money or spend gold on gems for certain skins of certain weapon types but have access to greatswords, shields and swords every time new skins are added.
my hope is that at Halloween this year they don’t have the skins they had last year, but add the ones in that they didn’t have by way of in game acquisition that didn’t involve the gem shop. pistols, focus items, torches, warhorns etc. need to be the ones that get some love. MACES need love too ArenaNet. I can honestly say there are two maces that I find tolerable. As much as I love Moonshine, I dual wield it on my warrior and have one on my Guardian. Is a Morningstar on a chain too much to ask for?
Not to undermine your point, as I do feel your pain, but technically speaking a “morningstar on a chain” isn’t actually a mace. That would be a flail. A mace is characterized by a heavy striking point atop a ridged shaft. In essence, a club. Flails would be an entirely different weapon type.
You might solve this problem by making an engineer and naming it legendary :-)
That´s the one reason why I dont bother with a legendary on my engineer. Personally, I dont think that Quip is that bad, I love the childish look it has. But why would I bother getting a legendary that I rarely ever see?
I dont think that the argument that other classes dont see their legendary either when they weapon swap is valid.
Every other class can build around a weapon they use the most. So they can look for that weapon in form of a legendary and see it most of the time.
Most engineer builds are built around the use of kits. So they mostly try use their kits.
Also I think that you can surely see the kits as a weapon swap but they´re also utility skills and in this sense they´re no real weapons that we can choose the look of.
Some legendaries change the animation of skills, so I dont think that it´s too much to ask, when an engineer that spend a good amount of time and gold on a legendary has a slightly better loook on their kits than the average hobo backpack.
Some legendaries change the animation of skills, so I dont think that it´s too much to ask, when an engineer that spend a good amount of time and gold on a legendary has a slightly better loook on their kits than the average hobo backpack.
My dream, and let me be clear; I know there is absolutely zero chance of this ever happening, is for engineers to be given access to hammers, that way I can go for my absolute favorite legendary; The Juggernaut. I see my engineer stomping around with that awesome looking liquid metal armor overlay, leaving quicksilver drops with his footsteps, and with that same liquid metal effect added to his flamethrower and its backpack, with the skills altered so that my favorite weapon-kit belches out streams of molten metal rather than basic flames. That, in my opinion, would be worth every gold, every skill point, all the RNG, and every second of grind.
Engineer here with the Quip. Not my favorite legendary by any means, but it’s not as bad as I first thought.
The choices are sad. Quip or Predator. Or the Flameseeker prohpecies.
One thing most engineers I know agree on.. Legendary Flamethrower. THAT would be awesome.
Why should engis get special treatment!
Why should engis get special treatment!
More like equal treatment really. So far engineers have been getting pretty much shafted with everything. And really having existing legendary weapons effect kits is little different than having The Juggernaut effect heavy armor skins.
Why should warriors/guardians get special treatment?!
Why should engis get special treatment!
I don’t know if this is a troll post but incase it is not – I suggest you read the thread.
no offense meant and I can’t help you.
Personally, I wish they would give Engineers the ability to use Rifles. And no, we don’t use Rifles now. We use shotguns that they lazily implemented to use a rifle weapon base. But they are shotguns, no matter how you look at it.
Personally, I wish they would give Engineers the ability to use Rifles. And no, we don’t use Rifles now. We use shotguns that they lazily implemented to use a rifle weapon base. But they are shotguns, no matter how you look at it.
An interesting point, although I look at it from the other perspective; shotguns seem better suited to engineers than rifles. So I’d rather we get an interesting shotgun skin to match those skills. That said I think all of our weapons need another pass to make them viable; as right now it seems a lot of engineers, myself included, seem to feel that our base weapons are simply outclassed by our kits in every regard.
Direct damage = flamethrower
Conditions = grenades
Support = Elixir gun
Control = bombs
AoE = also grenades
Really next to kits our weapons are borderline worthless from a practical standpoint.
Totally off topic.. but why can an Engineer throw a grenade further than he/she can shoot a rifle?!?!
Totally off topic.. but why can an Engineer throw a grenade further than he/she can shoot a rifle?!?!
Because, as Tolmos stated, our rifles are really more of a shotgun. And it is pretty common in games for grenades to have a longer effective range than shotguns.
I’m an engineer with The Flameseeker. I really like the shield, but I do think more is needed. Thanks for making this thread OP, I hope they devs see it.
Personally, I wish they would give Engineers the ability to use Rifles. And no, we don’t use Rifles now. We use shotguns that they lazily implemented to use a rifle weapon base. But they are shotguns, no matter how you look at it.
An interesting point, although I look at it from the other perspective; shotguns seem better suited to engineers than rifles. So I’d rather we get an interesting shotgun skin to match those skills. That said I think all of our weapons need another pass to make them viable; as right now it seems a lot of engineers, myself included, seem to feel that our base weapons are simply outclassed by our kits in every regard.
Direct damage = flamethrower
Conditions = grenades
Support = Elixir gun
Control = bombs
AoE = also grenadesReally next to kits our weapons are borderline worthless from a practical standpoint.
Very good point. I would love to see a shotgun skin in the game. I’d probably start regularly playing rifle if I did.
I can’t say much on kits. I’ve almost exclusively played my engie and in 700 hours /age I have yet to find a combo of kits I like as much as my turrets + supply drop! <3 my turrets. So I spend a great deal of time using my pistols. lol
Very good point. I would love to see a shotgun skin in the game. I’d probably start regularly playing rifle if I did.
I can’t say much on kits. I’ve almost exclusively played my engie and in 700 hours /age I have yet to find a combo of kits I like as much as my turrets + supply drop! <3 my turrets. So I spend a great deal of time using my pistols. lol
Ah but you see the problem? You’re not using your pistols because you like them; you’re using them because you like your turrets. So the choice for an engineer is not “do you favor weapons, turrets, gadgets, or kits?” it is rather “do you prefer turrets, kits, or gadgets?” Our weapons are so sub-par that the only reason to actually use them is because you prefer non-kit utility skills. The weapons themselves are unimpressive.
For example; I spent a lot of time trying different weapon combos to find my favorite for my ranger. And nearly as long with my mesmer. I almost instantly fell in love with staff for my necro, but still use other weapons regularly. Yet with my engineer….yeah; I just felt “meh, I’ll never actually use it anyway, so I’ll just roll with a set that lets me use two sigils.”
Ok so lets say there was a legendary kit….how could engi’s decide which one? This would mean anet would have to add A legendary kit for each one
Ok so lets say there was a legendary kit….how could engi’s decide which one? This would mean anet would have to add A legendary kit for each one
Actually no, they wouldn’t. All Arena Net would need to do is create a universal kit backpack for three legendary weapons; Quip, The Predator, and The Flameseeker Prophesies. Heck, given how quickly and easily they can whip up new backpacks for the gem store, holiday events, and the Super Adventure Box I don’t think it would be two hard for them to come up with a backpack for each kit.
Three legendary weapons. Four kits. That is only twelve new backpack skins. That wouldn’t take very long at all, and they don’t even have to come up with them all at once. They could do this one legendary at a time, or even one kit at a time.
“In the May patch we’ll be adding legendary weapon effects form The Predator Rifle to engineer flamethrowers. Look forward to additional kit support and effects from other legendaries in the coming months.”
I would love a Legendary kit. I’m not big on the time and effort for the current ones available but I would definitely go for this. I play kits pretty much exclusively (and grenade kit uw so uw Legendary wouldn’t be an option), and that backpack gets pretty drab and looks dumb with certain armours/classes. So how about a fancy, or recolourable pack with the same kit animations as that horrid red and orange thing we have to lug around?
I don’t believe legendary kits will ever be available. I do believe that in time, legendary weapons on Engies will change the appearance of existing kits though.
I don’t believe legendary kits will ever be available. I do believe that in time, legendary weapons on Engies will change the appearance of existing kits though.
That is all I have ever asked for. In fact I’ve said repeatedly I’d be willing to accept less.
You might solve this problem by making an engineer and naming it legendary :-)
I don’t know why i didn’t think about this before!
Umm… Sorry but no thanks. You voiced your opinion, so I will voice mine. One of the big reasons I play an Engineer almost exclusively is because there is much less pressure to get a legendary.
(While talking about adding ascended gear)
“We didn’t have something above that exotic level that you put in a lot of time and earn it, but you don’t have to put in your whole life to earn it like a legendary weapon. (Colin Johanson, Arenanet Developer)
I played the Engineer because I did not want to feel like I needed to put in my whole life to earn something.
That is my completely honest opinion.
Umm… Sorry but no thanks. You voiced your opinion, so I will voice mine. One of the big reasons I play an Engineer almost exclusively is because there is much less pressure to get a legendary.
(While talking about adding ascended gear)
“We didn’t have something above that exotic level that you put in a lot of time and earn it, but you don’t have to put in your whole life to earn it like a legendary weapon. (Colin Johanson, Arenanet Developer)I played the Engineer because I did not want to feel like I needed to put in my whole life to earn something.
That is my completely honest opinion.
I fail to see how making legendaries more viable would also make them necessary, but you are entitled to your opinion. I just feel that the current system doesn’t make legendaries worthwhile to those of us who do want them.
Yeah some of the ANet devs finally responded to the backlash for the lack of engineer weapon skins, mostly saying “Sorry we had to make choices and little time”, yet they chose to create another Greatsword skin using that time.
Engineers never see the weapons or backitems
and giving even less respect with the weapon skins.it’s disgusting to see them churn out swords and greatswords, and they don’t have the nerve to address the lack of content for engineers. If they are inclined they usually tell us “tough luck” like they did on SAB.
bah… as an Engineer, I like being the “red-headed step child” of the professions. It gives us an edge to our playstyle. Watch your fellow engies out in WvW, sure they are few and far between, but they are easy to spot. usually lobbing ‘nades, charging in with underpowered flamethrower and dieing fast, but laughing maniacally the whole time or maybe dropping bombs in the middle of a zerg… I don’t know how many times I have solo chased 10+ ppl back to their tower by making a lot of noise, did I get wxp or badges? Nope, but it was a hoot none the less
I’m an Engineer… I don’t need no over compensating sword, hammer that makes me look like grey pudding or rainbows shooting out of my kitten!
Yeah some of the ANet devs finally responded to the backlash for the lack of engineer weapon skins, mostly saying “Sorry we had to make choices and little time”, yet they chose to create another Greatsword skin using that time.
Engineers never see the weapons or backitems
and giving even less respect with the weapon skins.it’s disgusting to see them churn out swords and greatswords, and they don’t have the nerve to address the lack of content for engineers. If they are inclined they usually tell us “tough luck” like they did on SAB.
bah… as an Engineer, I like being the “red-headed step child” of the professions. It gives us an edge to our playstyle. Watch your fellow engies out in WvW, sure they are few and far between, but they are easy to spot. usually lobbing ‘nades, charging in with underpowered flamethrower and dieing fast, but laughing maniacally the whole time or maybe dropping bombs in the middle of a zerg… I don’t know how many times I have solo chased 10+ ppl back to their tower by making a lot of noise, did I get wxp or badges? Nope, but it was a hoot none the less
I’ve never understood why people say the flamethrower is underpowered. Of course I run a condition/crit spec and the flamethrower is the best kit for gaining rapid crits and applying conditions.
Maybe I’ve missed something, I thought Legendary weapons just had a different skin/effects, but the stats weren’t superior? They’re just cosmetic right? Are you complaining that you can’t show off a pretty skin as much as you want to?
Yak Cultist and follower of the Great Golem God
And by saying not using mainhand, he means rifle. Because pistol is one of the wvw engineer’s main arsenal.
I am not one of them, but some people really love cosmetics- having ugly backpacks that ruin your look and not being able to show off a cool weapon is a legitimate concern, remember it’s a huge amount of time and effort to get a legendary, you should be able to show it off a little when you get it
Maybe some cool plasma grenades, super flamethrower, extra flashy bombs when you have a legendary would be nice.
Former top 50 spvp engi main.
Maybe I’ve missed something, I thought Legendary weapons just had a different skin/effects, but the stats weren’t superior? They’re just cosmetic right? Are you complaining that you can’t show off a pretty skin as much as you want to?
That’s exactly what they’re saying. It’s a “special snowflake” problem (i.e. not really a problem, just a personal hangup).
That’s exactly what they’re saying. It’s a “special snowflake” problem (i.e. not really a problem, just a personal hangup).
It’s a video game; nothing is a real problem, and it is all personal hangups.
I feel for you OP. Valid concerns, and you should not have to reroll. Engis def got the bad end of the stick here.
Engi is not my main, but I do have a lvl 80 one and I’ve always been annoyed that they are forced to roll with kits.
I don’t like the bulky look. weapon skills shouldn’t be so awful. Wish I could roll an elixer build, but I’m not investing in elixers and then kitten my dmg by not bringing a kit. They need a lot of reworking. And all that on top of no valid legendary.
And to even make a decent dmg build you have to put all of your traits into supporting that one kit. So lame.
Critical Impact [Crit]
I’ve always been annoyed that they are forced to roll with kits.
Engineers are forced to roll with kits? That’s news to me and my level 80 engineer.
I’ve always been annoyed that they are forced to roll with kits.
Engineers are forced to roll with kits? That’s news to me and my level 80 engineer.
If you’ve found a solid build that doesn’t kitten your team and allows you to roll through pve at a decent rate that does not include:
bomb kit, grenade kit, med kit, flamethrower, elixer gun or tool kit… then good for you.
Why does engi only have 3 weapons and 1 weapon slot? Because anet intended for all engis to bring one of those kits. And that, yes, is annoying.
Critical Impact [Crit]
Kits are far more efficient than engie weapons. It’s not that you can’t use weapons and no kits, but you’re seriously gimping yourself if you do. It would be like an ele who never swapped attunements.
Legendary kits plz, ty.
While I’d like legendary kits, my engineer mostly uses pistol/shield anyways with a bit of flamethrower on cooldown. Flamethrower is already legendary by default.
Pistol/shield is a very versatile combo, both defensive and AOE. I couldn’t go without it in dungeons.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
even easier than legendary kits would be… to let effects of legendary weapons carry over to kits.
This had happened on a few, but was reverted.
Swapping to kit that would give the effects your main weapon legendary has, it would be fun and rather simple.
if they really want to put in an effort they could give the kit itself another appearance, but the effect itself would satisy most.
No need for legendary kits.
Add legendary backpack(s).
Problem solved forever.
EDIT FOR FAIL: Forgot that kits hide backpacks.
Add legendary helmets.
Problem solved forever.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
(edited by Vorch.2985)
No need for legendary kits.
Add legendary backpack(s).
Problem solved forever.
somehow you managed to miss the fact that when an engineer swaps to a kit… his backpack is no longer visable.
Quagan, Adventure box, whatever… swap to a kit and you no longer see the backpack.
So how exactly would that solve anything? At all?
No need for legendary kits.
Add legendary backpack(s).
Problem solved forever.
somehow you managed to miss the fact that when an engineer swaps to a kit… his backpack is no longer visable.
Quagan, Adventure box, whatever… swap to a kit and you no longer see the backpack.So how exactly would that solve anything? At all?
Add legendary helmet.
Problem solved forever.
Soz, haven’t use my engineer in a LONG time.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
No need for legendary kits.
Add legendary backpack(s).
Problem solved forever.
somehow you managed to miss the fact that when an engineer swaps to a kit… his backpack is no longer visable.
Quagan, Adventure box, whatever… swap to a kit and you no longer see the backpack.So how exactly would that solve anything? At all?
Add legendary helmet.
Problem solved forever.
Soz, haven’t use my engineer in a LONG time.
:)
It’s ok.
But that’s why people say ‘kit’ and not just backpack of course: kit would be visable…
I don’t like the idea of a seperate legendary kit for each kit.
We have 5 kits and we often use several, or use different ones in different settings.
Together with the pistol shield and rifle… that would add up to a bit much.
That’s why I suggest using the effects of the legendary for the kit: no need to get 5 more legendaries, just have some special effects no matter what kit you use.
No need for legendary kits.
Add legendary backpack(s).
Problem solved forever.
For FT engineers the problem would be exactly the same.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Patch Notes April 11, 2013
Engineers have been removed from the game. All engineers have been converted Warriors, since they do more damage with rifles anyway.
Victory!
RIP my fair Engi and Ranger, you will be missed.
Patch Notes April 11, 2013
Engineers have been removed from the game. All engineers have been converted Warriors, since they do more damage with rifles anyway.
Victory!
More like a heartbreaking loss. For some of us it isn’t all about damage. I love the engineer because of the one thing it does better than every other profession combined; versatility.