Profession bundle weapons (engineer kits, elementalist conjure skills, warrior banners) can now save their autoattack status.
in Engineer
Posted by: Zahdane.4029
Asura Engineer
in Engineer
Posted by: Zahdane.4029
Bah, topic too long – here: Profession bundle weapons (engineer kits, elementalist conjure skills, warrior banners) can now save their autoattack status.
WOOO!!!
Oh and also:
Engineer
Elixir X: This skill now gains a duration increase from both the Inventions trait Elite Supplies and the Alchemy trait Potent Elixirs.
Freeze Grenade: This skill no longer benefits from the Explosives trait Grenadier for 5-second cooldown reduction.
Knee Shot: This Firearms trait now effects all immobilize skills for engineers. The effect can only trigger once every 5 seconds to prevent players from exploiting it to stack massive amounts of cripple.
Mortar: This skill is now properly affected by the Inventions trait Rifled Turret Barrels.
Rifled Barrels: This Firearms trait now works with the Elixir Gun kit when underwater.
in Engineer
Posted by: Sabbathius.1465
Nice. But I guess this still does nothing for massive “1 spam” for Grenade Kit. And seeing as this kit is one of the most effective engineer kits, my fingers still won’t get a break.
in Engineer
Posted by: Grizor.6543
Nice, now if only elixir x was useful!
in Engineer
Posted by: Lyuben.2613
Freeze grenade thing is a total lie.
I still throw 3 grenades.
And a weird bug…
If I swap in grenadier, while normal freeze grenade is on cooldown, it comes off it, and vice versa.
It seems like there are literally, two versions of freeze grenade, the grenadier version, and the normal version.
in Engineer
Posted by: Haette.2701
Throwing three grenades was never the bug, it was the extra cooldown reduction it got for no reason. That cooldown reset thing sounds like a new bug though.
in Engineer
Posted by: Grizor.6543
Grenadier used to reduce the cooldown of freeze grenade to 15 seconds. It said nothing about not being affected by the +1 grenade thing. It’s fine.
Also unrelated: mortar range is now 1500 with rifled barrels, doesn’t reflect it on the skill tooltip but the skills on the mortar do. Elite supplies still doesnt extend the range.
in Engineer
Posted by: Iceburns.8561
Still bugged for me, whenever I change into kits, I still don’t get the status. Really annoying.
in Engineer
Posted by: Lyuben.2613
Found another bug…
Elite supplies and potent elixirs raise the duration of elixir X by 20%
But they don’t stack.
Using both gives you a simple 20%. Using either gives you the same.
in Engineer
Posted by: Lyuben.2613
Seems they nerfed elixir X.
You can no longer retain the stability after using it and leaving the transformation early.
Why would anyone use this horrible elite?
in Engineer
Posted by: Xhieron.2168
SWEET JESUS!
I might have just become an engineer main, as this was my major (and it was major) grievance with the profession. Time will tell, but in the mean time, SQUEE!
Really, thanks guys. This is totally awesome.
in Engineer
Posted by: Anymras.5729
Before I started using the Supply Crate, I actually found Elixir X to be pretty awesome. I got Gold contribution for chugging it and hurling myself at Kol’s knees, it’s a great help with fast melee enemies who blitz past my turrets, and it’s also magnificent for breaking up crowds, at least for a moment – more, if you turn into a tornado.
in Engineer
Posted by: Lyuben.2613
They fixed elixir U- it now has 5 seconds of duration as the tooltip says.
However, I found another bug:
Elixir U+potent elixirs= 4s duration.
in Engineer
Posted by: dlechestnut.3954
Prayers have been answered.
in Engineer
Posted by: Lyuben.2613
Did more testing.
I was wrong about elixir U.
Problem isn’t potent elixirs.
Problem is RNG.
Haste is 4s long
Quickening zephyr is 4s long
Frenzy is 5s long.
What a joke…
in Engineer
Posted by: RoughJaco.3148
So FT now autoattacks? Can’t play and check myself right now, please tell me it does!
in Engineer
Posted by: Lyuben.2613
So FT now autoattacks? Can’t play and check myself right now, please tell me it does!
It does.
All kits do (except grenade kit, which obviously has no auto attack.)
in Engineer
Posted by: Zahdane.4029
Was having lots of fun with my elixir gun earlier in WvW =)
So nice to be able to swap to rifle for CCs
in Engineer
Posted by: RoughJaco.3148
I’m so going on a GW2 farming binge on my engi tonight…
in Engineer
Posted by: NeryK.5301
Great news ! This is a great quality-of-life improvement. I’ll go torch a bunch of risen tonight to celebrate.
Now, about those sigils we talked about…
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