Proposed Turret Overcharge Changes
Sorry dude, I don’t have a problem getting burst immediately I drop the turret. I guess you just need to learn to click or press buttons faster or something.
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I personnaly don’t have problems to overcharge my turrets at the right moment, it ask a lot of micromanadging. But Wreknar makes a point in his thread, the current mechanism feels clunky and should atleast be reworked to afford their effects instantly. By doing this turret builds would be a lot more flexible.
Sorry dude, I don’t have a problem getting burst immediately I drop the turret. I guess you just need to learn to click or press buttons faster or something.
Really? You can queue up cleansing mist before the initial fire on healing turret? I’ve never been able to do that with 40ms ping (I live in Seattle, right in the neighborhood of their server farm). Even with spamming that button as hard as I can it won’t queue up on the first go.
Mind you, my timing can’t be that off as I am able to do the turret-spawn into detonation for a water field/blast combo with no troubles what-so-ever. If that’s what you’re referring to, I think there’s a miss-communication then.
Sorry dude, I don’t have a problem getting burst immediately I drop the turret. I guess you just need to learn to click or press buttons faster or something.
Really? You can queue up cleansing mist before the initial fire on healing turret? I’ve never been able to do that with 40ms ping (I live in Seattle, right in the neighborhood of their server farm). Even with spamming that button as hard as I can it won’t queue up on the first go.
Mind you, my timing can’t be that off as I am able to do the turret-spawn into detonation for a water field/blast combo with no troubles what-so-ever. If that’s what you’re referring to, I think there’s a miss-communication then.
I’ve been able to get the cleansing mist on the first activation several times…over hundreds of games. So, it’s unreliable at best. It’s not a matter of the 1% having “no trouble with turret overcharge timing.” It’s about making it a reliable function of the profession for everyone. So yes, it needs fixing and should be on demand. It already has a cooldown for kittens sake.
The problem with turrets overcharge is that GW2 gameplay is reactionary. You want to keep that thumper overcharge to use on the right moment, you wanna keep the healing turret cleanse to use when you are full of conditions. The way things are now you simply can’t use them reliably.
Saying the overcharge is ok because you can double tap the healing skill and have a chance for it to work is wrong. That makes no sense on turret gameplay. You should be able to get to a point, drop all your turrets (including the healing one to start stacking regeneration), and hold the point. If the overcharge was instant we could have our healing in the beggining of the fight to stack regen, use the cleanse when needed and blow or pick it up to get the recharge on 50% health. Using the healing turret just for the big heal and the cleanse(together), makes no sense and breaks sinergy.
While the cleansing mist woes of healing turret could be resolved by swapping cleansing mist into the toolbelt skill, the rest of the turrets are still fubar. The best solution, imho, is to release the overcharge abilities from the firing timer. Reset the timer after the overcharge fires if it seems OP.
Does anyone see any negative effects this solution might have?
I think it would be a fine change. The idea that we should wait 3-10 seconds for an ability after activating it is just silly.
I think it would be a fine change. The idea that we should wait 3-10 seconds for an ability after activating it is just silly.
Especailly since the turret starts sparking during that time, so a perceptive player may know when the turret is going to use its overcharged attack and take appropriate countermeasures.
Healing turret isn’t even really a turret as far as gameplay is concerned. It’s just a free water combo blast finisher or full condition cleanse with a 16 second cooldown (although I also will occasionally not get the cleansing burst by spamming heal either).
Oh, good point Yamsandjams. I forgot about the visual queue of the overcharge. (awesome name, btw)
Doesn’t seem like there’s too many people that would hate a change like this. Too bad it’ll get buried ad midst the pile of good suggestions that the engineer community has already put forward.