Proposed change to help Turret PvE

Proposed change to help Turret PvE

in Engineer

Posted by: PenguinLegend.7546

PenguinLegend.7546

I thought of a change that may help turret PvE, at least in part. This change focuses on helping the long cooldown of the turrets when you have to move them. Right now, you can place turrets to help you fight monsters, but when you are done fighting and need to move to the next area you must destroy your turrets and wait for a lengthy cooldown. Having to wait 20+ seconds before you can place them again makes it inefficient to use them in fights.

So my proposed change is make picking up turrets reduce the cooldown to about 5-10 seconds. If you use the tool belt skill to destroy them the cooldown lasts the full amount, but picking up the turrets allows engineers to pick up and move the turrets without having to wait lengthy periods between using them in fights.

To avoid abuse of picking up turrets when they are about to be destroyed, whether in PvE or PvP, you can make the “pick up” option only available outside combat. This way, the engineer can’t just place turrets, then pick them up when they are almost dead to avoid the longer cooldown. This would allow engineers to make their turrets more mobile; mainly in PvE, as well as making placement more important when certain fights may result in turrets being destroyed.

This is just the idea I came up with, and I don’t know if this makes them any stronger, but it at least makes turrets easier to move and useable in more fights without having to wait as long.

I didn’t find another topic with this change, so if there is one I apologize, and if you can direct me to it I can join that discussion. Comment and let me know what you think.

Proposed change to help Turret PvE

in Engineer

Posted by: Grundnir.3852

Grundnir.3852

Sounds like a pretty solid idea to me. It makes sense that it would be easier to resetup the turret after picking it up then after you blew the dang thing to smithereens

Proposed change to help Turret PvE

in Engineer

Posted by: Vyniea.2054

Vyniea.2054

What about having the ‘’ Pick Up ’’ command actually have you pick them up so you can carry and deposit them somewhere else? It could change some of your skills so you could manually use the turret or something.

As of now there’s no difference between picking up a turret and detonating it (as far as I know anyway), so now there would be!

Proposed change to help Turret PvE

in Engineer

Posted by: safetybelt.5078

safetybelt.5078

I would prefer to keep it how it is, BUT if you use the “pick up” option outside of combat, it lowers the cooldown more significantly. Lowering it by five seconds right now is really nice (especially for the healing turret in PvP as it makes it the lowest non-traited cooldown heal we have), but if you pick it up after the fight, it would make sense to lower the cooldown even more.

Engineer – Maguuma – [PETP]

Proposed change to help Turret PvE

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Posted by: Vyniea.2054

Vyniea.2054

Ah so there’s a difference! Well it’s so minor that I never noticed!

Proposed change to help Turret PvE

in Engineer

Posted by: achmed.6542

achmed.6542

great idea (pickup after fight). i support it

Proposed change to help Turret PvE

in Engineer

Posted by: Tolmos.8395

Tolmos.8395

Heh great minds think alike, I guess. I posted the exact same suggestion a few days ago in suggestions forum. =D https://forum-en.gw2archive.eu/forum/game/suggestions/Suggestion-to-make-Turreteer-viable-balanced/first#post94450

Would love to see it come around.