Protection injection and Stabilized Armor ?

Protection injection and Stabilized Armor ?

in Engineer

Posted by: Dworg.1057

Dworg.1057

Hi,

Does Protection injection stack with Stabilized armor, when we are stunned ?

thx.

Protection injection and Stabilized Armor ?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Yes
/15 chars…

Tekkit Mojo – Engineer
Tekkit’s Workshop

Protection injection and Stabilized Armor ?

in Engineer

Posted by: Dworg.1057

Dworg.1057

well…

But, Stabilized Armor doesn’t stack with foods (loaf of saffron Bread), that gives -20% damage while stunned, knocked down or knocked back, and -20% conditions duration ?
because, it’s same kind of buffs ?

Protection injection and Stabilized Armor ?

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

well…

But, Stabilized Armor doesn’t stack with foods (loaf of saffron Bread), that gives -20% damage while stunned, knocked down or knocked back, and -20% conditions duration ?
because, it’s same kind of buffs ?

I actually think it does stack with foods, since food gives an icon and the trait does not.
But to be honest: I never tested this. I could ask a guild thief for a test… but that’s obviously spvp only and the food doesn’t work there.

Going on the icons only, I think they stack.

So my guess is that you can reach:
- 20% from trait
- 33% from protection (trait)
- 20 % from food.

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

Protection injection and Stabilized Armor ?

in Engineer

Posted by: ESKan.6782

ESKan.6782

Stabilized Armor is 10 in Inventions, not 30 in Tools. You’re thinking of Armor Mods, perhaps? (+50% endurance regen)

[PD] – Far Shiverpeaks.
Nameless Inversion/Ascension/Evasion/Ruination/Impression/Perdition/Compassion/Tactician
Guild Wars 2 will be an amazing game when it’s finished. Compare Prophecies to EotN!

Protection injection and Stabilized Armor ?

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Stabilized Armor is 10 in Inventions, not 30 in Tools. You’re thinking of Armor Mods, perhaps? (+50% endurance regen)

was actually thinking of the reduced cripple etc from Leg Mods when I wrote that last line, for some silly reason.
Probably because the food gives less condition duration too, and I coupled that in my mind with Leg Mods for 50% less immobilize-cripple-chill… which had absolutely nothing to do with the topic at hand

The rest stands as it is of course.
Will edit, thanks for pointing it out.

Wiggely, wobbely and other wombaty wabbity creatures…