(edited by EdwinLi.1284)
Provide Destroy effects for Gyros
I think this is great idea. Maybe not with these effects, but overall idea of on-death effects is cool. It will fix the problem of gyro`s uselessness because o their destructibility and will add more utility for engi and some “clever” counter-play for enemies.
I also think that it is a great idea.
IMO, something like this would be better than the actual Final Salvo, as it give each gyro a special effect.
But it should be only upon destruction (by a player, by a mob or self destruct) not when the “fuel” is empty, I think.
(edited by EroticAndHeretic.7398)
I also think that it is a great idea.
IMO, something like this would be better than the actual Final Salvo, as it give each gyro a special effect.
But it should be only upon destruction (by a player or self destruct), I think.
Destroy effect only working on Enemy player kills or self destruct would make it too PvPish focused. One current issue with Gyros is the use in PvE so having the destroy effect work when natually destroyed in PvE would provide it PvE use.
Destroy effect only working on Enemy player kills or self destruct would make it too PvPish focused. One current issue with Gyros is the use in PvE so having the destroy effect work when natually destroyed in PvE would provide it PvE use.[/quote]
Oh right, I’ll correct that. I was actually thinking about when a mob destroys it too. I’ll correct my previous post.
They already have on death effect but at the moment all the same AOE (240 Range) 1 Second daze.
So it must be easy for anet to add better effects
[Skol]
They already have on death effect but at the moment all the same AOE (240 Range) 1 Second daze.
So it must be easy for anet to add better effects
That AoE daze only works if player take the trait.
Without the trait Gyros are just little things to be killed and the Final Salvo is more for PvP rather than PvE.
i like this, but i also like the daze
tailoring the on-death to each gyro seems logical
head here to discuss wvw without fear of infractions
They already have on death effect but at the moment all the same AOE (240 Range) 1 Second daze.
So it must be easy for anet to add better effects
That AoE daze only works if player take the trait.
Without the trait Gyros are just little things to be killed and the Final Salvo is more for PvP rather than PvE.
Here
http://dulfy.net/wp-content/uploads/2015/09/gw2-scrapper-gyro-utilities2.jpg
http://dulfy.net/2015/09/18/gw2-scapper-engineer-elite-specialization-livestream-notes/
it looks like it is base line and the trait gives you superspeed and a lighting field.
Ok it says on selfdestruct, maybe this doesnt count for death.
[Skol]
(edited by Haralin.1473)
daze already really good effect.
Rangers have no effect at all on spirits death.
I agree that specific effects on destruction for each gyro is a great idea. Although, I have my doubts it would be implemented as there is so little time left before release. I guess a solid suggestion like this will give us some idea if we were right assume there was insufficient time for testing for druid and scrapper.
Here
http://dulfy.net/wp-content/uploads/2015/09/gw2-scrapper-gyro-utilities2.jpg
http://dulfy.net/2015/09/18/gw2-scapper-engineer-elite-specialization-livestream-notes/it looks like it is base line and the trait gives you superspeed and a lighting field.
Ok it says on selfdestruct, maybe this doesnt count for death.
The problem with those is that these traits are made more to build on each other rather than function separately. Yes we got a lightning field from Thunderclap but the main use appears more towards having both Shocking Speed and Final Salvo together for the maximum effect.
Rapid Regeneration adds on to the Shocking Speed + Final Salvo combo by turning Super Speed into a Regeneration buff.
The concept of these destroy effects focus more on the Gyros use beyond simple traits and how each are made to function.
For example, when a Blast gyro is destroyed it doesn’t say the Gyro will perform its blast attack but only mention the blast attack happening if it activates on its own. What happens with the large amount of grenades it carries simply, assumed, disappears if the Gyro is destroyed.
The Medic gyro is a small robot ball of healing water that is squirting at the Scrapper once in a while. However, if destroyed it does not release the healing water stored up in its body but simply disappears.
Shredder Gyro goes around spinning saw blades around at a fast speed to create its whirl effect. Once destroyed it is assumed the Blades just disappears.
(edited by EdwinLi.1284)
Point about sneak gyro; if someone melees it down you’re going to get 3s revealed from the daze applied on them
-The sneak Gyro effect should most likely be revealed, and the toolbelt skill changed.
-Purge Gyro should remove a max of 2 conditions from each ally in the area.
-The boons applied by Bulwark Gyro should not exceed 5 seconds in duration.