(PvE Build) Looking for build advice.

(PvE Build) Looking for build advice.

in Engineer

Posted by: ZoSo.4867

ZoSo.4867

Hello my fellow Engineers! I have come here to ask you if you may take a moment to examine my current build and offer your insight or advice on it and perhaps help me improve it.

Here is a link to the build below and an explanation of why I chose to use such an unorthodox approach to the class:

http://gw2skills.net/editor/?fdEQJAqalsTpvrlcxWLkfNydBNymcFQXgAkZRewfA-TRTAABTpMiI1fA4BAEhZMmUy0iGC+0B0hSQGOBAPYyQVtAfpUom9HAA-e

Speed:

My build was designed with speed and healing in mind, I have set up my traits and healing ability to allow me to keep Swiftness up at all times (Speedy Kits trait and Drop Stimulant from the Med Kit) this ensures I can be moving fast which is very helpful when exploring or running away from a sticky situation. In fact the cool downs vs the length of the boons means that I will be able to apply Swiftness faster than I am losing it. I also use the Rocket Boots to break out from any Immobilizing or Crippling effects, I usually use the Tool Kit’s Box of Nails and Pistol’s Glue Shot to stop the enemy first then fly off to increase the distance between us.

Healing:

Next is the Superior Rune of the Dolyak and the trait Backpack Regenerator in conjunction with the Superior Sigil of Life which is excellent for dungeon groups or large events. Once I achieve 25 kills and acquire the maximum effect of my weapon sigil I now have 2 different sources providing me with constant health regeneration and if I need to, I can use the Juggernaut trait to reduce the damage I receive while regenerating health. The Med Kit also allows me quick access to a heal with a low cool down (Bandage Self) and Drop Bandages to help compensate the regeneration when I am being over powered by enemies.

Damage:

Now with focusing so much on healing obviously my damage will be leaving something to be desired but I find my build is better at outlasting the enemy and being able to make a swift retreat if necessary, but that being said I have made a nice little combo that usually can dispatch weaker enemies. When dealing with a single target I usually open with this:

1) Apply Incendiary Ammo
2) Throw Wrench which applies Burn twice and cripples the enemy
3) Use Rocket Kick to get in close and keep the Burn condition applied
4) Use Static Shot to prevent the enemy from retaliating immediately and causing Confusion when they eventually do
5) Hit them with Pry Bar to deal a high amount of damage and apple more Confusion
6) Dodge back and use Blowtorch to Burn them again and begin placing distance between us again
7) Then finish with Flame Blast
8) Use Rocket Boots to get away from the enemy
9) Rinse and repeat!

When I am usually fighting a tough enemy with a group I will generally stay in the back and either use the combo above or if I need to stay back I will generally do this trick.

1) Use Incendiary Ammo
2) Use the Flamethrower ability Flame Jet and and Flame Blast
3) Wait until I have a few mines placed under me from the trait Bunker Down
4) Wait until the enemy is susceptible to CC and use Magnet to pull the enemy into your pile of mines and deal a heft amount of damage
5) Pry Bar to hit them for getting too close!
6) Rocket Boots to get some distance

Well this is the gist of my class, I hope you can shine some insight on how I can fix any of flaws you may see or better yet, try the class and see if you enjoy it! If you are still here than I must apologize for the omnibus sized post and of course thank you for taking the time to read all of this! I hope to see the ideas you all have! (Personally I think traiting into form etiquette and formatting would be a good start! (Also sorry for denying someone to opportunity to post this tip.))

(PvE Build) Looking for build advice.

in Engineer

Posted by: DesertRose.2031

DesertRose.2031

Is your build for open PvE or dungeons?

With 2+ points in Alchemy Speedy Kits gives you Swiftness for 11+ seconds, that should be enough for permanent Swiftness even without Med Kit #5.

(PvE Build) Looking for build advice.

in Engineer

Posted by: oxtred.7658

oxtred.7658

Speaking for open world pve since that build isn’t dungeon related:
The main flaws i see for your build are:
-you’re playing cleric, wich boosts your power, and you’re mainly using burning for damage. That won’t boos your burning damage really high, leaving you with no damaging auto attack/ meaningful condi application.
-You lack aoe. Maybe try a bomb/grenades build, plus you get the awesomeness of throwing grenades everywhere.
-The health regen from dolyak is meh; maybe a more damage oriented rune won’t hurt your survivability and allows more damage. I’m thinking of either balthazar for condi or scholar for direct damage, for instance.
-Protection injection is more of a pvp trait, mobs in open world won’t cc you much, vigor on swiftness will get you more dodges, thus more escaping wich fits your theme.
-You have no condi removals, even though it’s not that useful in open world, you don’t want to be stuck in combat with a 1 min poison or something. Maybe play healing turret?
Think i’m done. Keep in mind those suggestions are just thoughts to make your build more fun overall but it’s far from something optimised, in case you’re looking for that. Have fun.

If you’re on EU and need help to get into dungeons, pm me.

(PvE Build) Looking for build advice.

in Engineer

Posted by: ZoSo.4867

ZoSo.4867

Speaking for open world pve since that build isn’t dungeon related:
The main flaws i see for your build are:
-you’re playing cleric, wich boosts your power, and you’re mainly using burning for damage. That won’t boos your burning damage really high, leaving you with no damaging auto attack/ meaningful condi application.
-You lack aoe. Maybe try a bomb/grenades build, plus you get the awesomeness of throwing grenades everywhere.
-The health regen from dolyak is meh; maybe a more damage oriented rune won’t hurt your survivability and allows more damage. I’m thinking of either balthazar for condi or scholar for direct damage, for instance.
-Protection injection is more of a pvp trait, mobs in open world won’t cc you much, vigor on swiftness will get you more dodges, thus more escaping wich fits your theme.
-You have no condi removals, even though it’s not that useful in open world, you don’t want to be stuck in combat with a 1 min poison or something. Maybe play healing turret?
Think i’m done. Keep in mind those suggestions are just thoughts to make your build more fun overall but it’s far from something optimised, in case you’re looking for that. Have fun.

I have taken your advice into account and tried out a new set with more of a focus on Condition Damage and tried out Grenade Kit and I must say I saw an immediate increase in my damage, plus with the Healing Turret it helped replace the Dolyak Rune with a better regeneration!

This is why I’m glad we’ve got a forum to share ideas on but more importantly, thank you for the help!

(PvE Build) Looking for build advice.

in Engineer

Posted by: oxtred.7658

oxtred.7658

IF you’re using grenades, the ideal choice would be to put all your firearms trait points in explosive. Thing is, the explosives traitline is pretty boring with passive damage buffs, so try it a bit and if you feel like it doesn’t suit your playstyle take back your other build. But speccing for 30 explosives gives you one more grenade per skill, and it’s incredibly powerful. You’ll end up with my ( it’s not mine per say, just using that since day 1) WwW build, 6/0/0/4/4 with similar traits, the advantage of this build is it works with direct damage and condi damage, so you can switch between clerics or rabid or even berserker if you want to. Celestial could work, but it’s expensive to get without doing fractals.
I’m not a great fan of elixir x as an elite, i feel like supply crate is funnier ( and better!).
Glad i helped you, have fun with your engineer ^^

If you’re on EU and need help to get into dungeons, pm me.