Hello folks!
I’ve been having trouble in my search for a good zerker build for dungeons so I decided to make my own. My goal was to develop a build that had great team support all while maintaining high DPS. Taking advantage of the engineer’s wide selection of combo fields and finishers – primarily fire and blast – looked like the best choice. Here’s what I came up with.
The Build
http://gw2skills.net/editor/?fcAQJAqelIqSW3zyuF17IyoHd2otZgKAYfeIXt1DC-jQCBYfChEEAkIgEBIJPFRjt4qIas6aYKXER1WzFRrGA-e
tweaked due to some solid suggestions
Armor Set – Full Berserker
Runes – Scholar
The obvious choice. Ruby Orbs are also a good alternative if you cannot stay above 90%.
The Weapon Set – Pistol/Shield
Runes: Battle(a must)+Bloodlust/Night/Force
This set has high utility with both shield skills; one of which has a blast finisher. You also have access to two sigils and a blind skill. Unfortunately this set has low DPS so you’ll be spending as little time as possible with it.
Heal/Utilities/Elite
Healing Turret
The skill carries the best overall heal for this specific build due to its condi removal, 2 water fields (one on toolbelt, other on overcharge), and blast finisher (Detonate).
Thumper Turret
It has 3 blast finishers (Rumble, Overcharge, and Detonate), and has a stun break on Rumble. This skill can be changed out for rifle turret for it’s shorter toolbelt cooldown, but I prefer having more blast finishers for might/heal proccing.
Bomb Kit
This will be your primary damage dealer. It has access to both fire and smoke fields, a snare, a high damage blast finisher (BOB), and a high DPS auto-attack. What’s there not to love?
Elixir Gun
It has access to 2 AoE condi removals (one of which is a burst heal/light field), a blast finisher, and a stun breaker. Granted it has low DPS and can be changed out for Utility Goggles or TK, but I believe EG has a better fit to the overall build.
Supply Crate
I’m very unimpressed by the choice of elites and chose this one due to the stun and extra blast finisher.
Rotations
Quick Burst
Fire bomb>Big Ol’ Bomb>Rumble>Magnetic Inversion
Gives an easy 9 stacks of might.
High Stack
Healing Turret>Thumper Turret>Big Ol’ Bomb>Fire Bomb>Overcharge Thumper>Detonate both turrets>Rumble>Magnetic Inversion>Acid Blast
21 Stacks. This rotation has a higher risk due to putting your heal on cooldown and the turrets may be destroyed before proccing the fire field (hopefully the buff coming soon should negate that problem.)
Cool tips and tricks
You can use the Smoke Bomb in conjunction with blast finishers for stacking stealth for trash runs. There’s nothing like making your own Shadow Refuge!
You’ll have access to two water fields. Blast finishing them will cause an AoE burst heal. It’s really nice for tight spots.
Super Elixir removes conditions on use (it isn’t stated in the tooltip).
Ending Note
I usually use Bomb Kit’s AA while waiting for the cool downs. Any remaining finishers will go toward might stacking or burst heals if needed. This is the first build post I’ve put up so let me know what ya’ll think!
(edited by GfC.9175)