PvE FT "Veggie Pizza" build

PvE FT "Veggie Pizza" build

in Engineer

Posted by: ZenonSeth.5739

ZenonSeth.5739

I’m making this build, and thought I post some thoughts, and get some feedback:

First equipment:
= Weapons: =
-Pistol/Pistol – both with Superior Rune of Smoldering = +20% burn duration

= Armor: =
Whatever stats – I think Rampager is best for the crit/condition, but Berserker is also good.
But most importantly for runes: You definitely need rune X where X is either Baelfire, Balthazar of Flame Legion rune.
- 2 Minor runes of X : effect 2 is +5% burn duration
- 2 Major runes of X : effect 2 is +10% burn duration
- 2 Superior runes of X : effect 2 is +15% burn duration

= Traits: =
20/30/0/20/0

Explanation:
20 in Explosives gives you chance to burn on crit (Incendiary Powder) and a +20% condition duration
30 in Firearms – Juggernaut is NOT the most important trait here – Napalm Specialist is for the +20% burn duration
20 in Alchemy for the +15% dmg bonus of the Flamethrower

= Vegetable Pizza. =
Finally, this is why I call it the Veggie Pizza build. You see, from the sigils and the three types of runes you get:
10%(sigil) + 10%(sigil) + 5%(minor) + 10%(major) + 15%(superior) = +50% burn duration
From the Napalm Specialst Trait: +20% burn duration
From 20 points in Explosives: +20% condition duration.

This adds up to 50% + 20% + 20% = +90% burn duration. Now, I could have put 10 more points into the Explosives trait line. The reason I didn’t is because I wanted 20 points in Alchemy for the very handy +15% FT/EG damage.
But how to get that last 10% bonus on burn duration?

Easy: Veggie Pizza gives you +16% condition duration, which puts you at the +106% burn duration. Veggie pizza also costs like 2 copper on the TP (at the time of posting), so you can stack up easily.

= What this aims to do: =
Primary attack of flamethrower now burns for 2 seconds, doing double burning damage. Since you also have the Incendiary Powder trait, you also start applying burn 33% of the crit hits. So, basically, you can nearly keep your target always on fire, just with FT’s primary attack.

That attack also does + 10% extra damage on targets that are on fire, so that’s even more damage bonus for you.
Here’s the build link: (copy paste, cause of ; in link)
http://gw2skills.net/editor/?fcAQJAqKGRA9Awwr7SkCMrx+ogteQA;TIADBmCA

This shows some other traits i picked that increase condition damage, and do on crit effect. However, I didn’t see option to equip a minor or major rune, so the armor isn’t shown with the appropriate runes.

= Problems with Build =
Enemies that have Immunity to Burning. That is all.
Condition removal is not really a concern, since you’ll be applying burning very often.

= Why this won’t work in PvP =
As far as I can tell, you can’t apply minor and major runes to pvp gear. Only superior onces. Sad, because this build exploits that.

= Testing =
I did try this build, and from what I saw, my primary flamethrower attack applied a burn that caused damage twice – meaning that I did in fact, obtain the +100% burn duration, even if the tooltip does not indicate so.
The main thing I was concerned about is the +burn duration stacking from the minor/major/superior runes. It in fact, does seem to stack

Thoughts? Comments? Comments help

Are ye laughin’ yet?

(edited by ZenonSeth.5739)

PvE FT "Veggie Pizza" build

in Engineer

Posted by: Sabull.5670

Sabull.5670

You are wasting all those traits, runes and sigils for burning duration. While you could simply use P/P and blowtorch. For solo purpose you do not need to stack long burns, and for group purposes it doesn’t matter cos there are other people applying burning, and prolly with higher condition damage (meaning your won’t even tick).

I always have trouble loading that tool, but I can probably guess what the build is like. You’ll do alot more dmg on flamethrower with, lets say 3 elixir setup and 3x 20% might duration runes and might on crit sigil or battle (both will be too much). You stack 25 might on yourself and actually pump out much more direct damage and condition damage aswell, even without the extra burning ticks you might get – solo – against a champion (long kill).

[TA]

PvE FT "Veggie Pizza" build

in Engineer

Posted by: Goloith.6349

Goloith.6349

You are wasting all those traits, runes and sigils for burning duration. While you could simply use P/P and blowtorch. For solo purpose you do not need to stack long burns, and for group purposes it doesn’t matter cos there are other people applying burning, and prolly with higher condition damage (meaning your won’t even tick).

I always have trouble loading that tool, but I can probably guess what the build is like. You’ll do alot more dmg on flamethrower with, lets say 3 elixir setup and 3x 20% might duration runes and might on crit sigil or battle (both will be too much). You stack 25 might on yourself and actually pump out much more direct damage and condition damage aswell, even without the extra burning ticks you might get – solo – against a champion (long kill).

Your better going the 100% condition duration build with veggie pizza. Then all your conditions are buffed.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

PvE FT "Veggie Pizza" build

in Engineer

Posted by: Ezeriel.9574

Ezeriel.9574

Why do people always want to turn flamethrower into a condition weapon?

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

PvE FT "Veggie Pizza" build

in Engineer

Posted by: Goloith.6349

Goloith.6349

Why do people always want to turn flamethrower into a condition weapon?

Because most of the popular builds run around condition damage so they want to bring their gear over to this weapon. Personally I think direct damage builds are better.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

PvE FT "Veggie Pizza" build

in Engineer

Posted by: Skitza.4069

Skitza.4069

Why do people always want to turn flamethrower into a condition weapon?

I think it is the proc on crit effect stuff. Burning, Bleeding, Vulnerability all on crit, so a fast criting weapon with lots of crit chance you SHOULD be able to get the most out of these skills (same with omnomberry pies and healing) but they decided to put internal cooldowns on everything so in the end it just doesn’t work like it should on paper. Every advantage to having a fast attacking weapon is nullified and retaliation has no cooldown, which is just a bonus (if you like to die).

PvE FT "Veggie Pizza" build

in Engineer

Posted by: Zenguy.6421

Zenguy.6421

The cooldowns that’ve been added to on-crit effects have eliminated most of the up-side benefits of the FT’s high attack rate.

About the only benefits that remain from its high attack rate are:

  • reliable 2-3 bleed stacks for 3s from Sharpshooter (Firearms 5pts, assuming crit rate of 50-75%)
  • you can be sure on-crit effects will proc once during the channel
  • you may tag more enemies for XP/loot credit in PvE and WvW.

Its vulnerability to Retaliation means it carries a high risk when used in PvP and WvW, which is why its now pretty much a PvE kit.