[PvE] High-Crit High-Control WiP Build

[PvE] High-Crit High-Control WiP Build

in Engineer

Posted by: Forestnator.6298

Forestnator.6298

I don’t like it,

Why crit if power would be much stronger. Why rune of Lyssa if you don’t even profit from those 10%? Go further with a full crit set instead. Why medikit if healing turret is your choice with this amount of explofinisers. Why elixir X if supply crate is another CC, no RNG, Netturret,…

Why not 25 points into arms not choosing precise sights but put 25 points into explosives for vulnerability caused by explosions? And I am preaty sure 10 points in alchemy with perma vigor is more useful then 20 pints into tools.

[PvE] High-Crit High-Control WiP Build

in Engineer

Posted by: Time Glitch.2460

Time Glitch.2460

I don’t like it,

Why crit if power would be much stronger. Why rune of Lyssa if you don’t even profit from those 10%? Go further with a full crit set instead. Why medikit if healing turret is your choice with this amount of explofinisers. Why elixir X if supply crate is another CC, no RNG, Netturret,…

Why not 25 points into arms not choosing precise sights but put 25 points into explosives for vulnerability caused by explosions? And I am preaty sure 10 points in alchemy with perma vigor is more useful then 20 pints into tools.

1. Crits rather than power enable on-crit effects like Vuln and Flames. I also went with it because I wanted Hair Trigger to get the extra cooldown on the rifle, and that gave a massive crit boost. Might as well roll with it.

2. I actually didn’t even notice the Lyssa runes said “Conditions Duration” and not “Critical Damage”. All Eagle then, sorry ’bout that.

3. Medkit because it has more personal healing power. This is not a support build, its a control build.

4. Elixir X because it has controllable CC. Supply Crate gives a lot but it’s not what I wanted to focus on with this build.

5. I don’t need vuln on explosions because I won’t be using the bomb kit all that often. I’d rather have Hair Trigger to keep my rifle rotations super-quick than vuln on bombs which I won’t be using other than a get-in-get out scenario.

6. 20 in tools is to get the Smack (1) of the tool kit to inflict cripple. That’s a big deal for a 1 ability.

[PvE] High-Crit High-Control WiP Build

in Engineer

Posted by: Forestnator.6298

Forestnator.6298

High crit doesn’t matter for incendiary powder because of it’s CD. You won’t see any difference with 40% crit chance instead of 60%.

Let me say some words about Precise Sights: With an average attack frequence of 1,2 hits per seconds (which is already a flattering value for your build) you will reach 1,5 vulnerability in average with your 60% crit chance. Not even worth to notice this. If you run with 40% critchance, it will be about 1 vulnerability on average. No difference at all. Precise Sights is for high attack speed skills. Like flamethrower #1 (no, pls don’t use it), grenades or bombs with pulse (bom #2, #4 and #5) but u already said you are not going to use bombs so much. Anyway, this trait is wasted on your build.

3. Medkit because it has more personal healing power. This is not a support build, its a control build.

Medikit makes you very vulnerabel for immobilise which is one of the most kill factors for engineer apart from stuns. Btw you don’t run with stun breaker- engineer is a monster of CC but is also very vulnerable against CC. Healing turret is not just only a support skill. It is a very strong self heal skill giving you 2 condition removes every 15 seconds. Also you got 2 additional explo finisher not counting your elite and the healing turret blow up. Plus Jump shot can be used as an additional heal. Overal the self heal is not less then medikit and it takes not so much time to use it. Plus medikit is just so horrible against immobilise.

4. Elixir X because it has controllable CC. Supply Crate gives a lot but it’s not what I wanted to focus on with this build.

Elixir X also blocks your other CC skills. SC doesn’t.

5. I don’t need vuln on explosions because I won’t be using the bomb kit all that often. I’d rather have Hair Trigger to keep my rifle rotations super-quick than vuln on bombs which I won’t be using other than a get-in-get out scenario.

You should use your bombs as much as possible. Or where do you want to let your damage come from? Rifle? Seriously no.

6. 20 in tools is to get the Smack (1) of the tool kit to inflict cripple. That’s a big deal for a 1 ability.

Using Tool kit #1? Serious? No thanks Sir. Apart from your CC you must look for your damage too and also for your surviveability.

[PvE] High-Crit High-Control WiP Build

in Engineer

Posted by: Time Glitch.2460

Time Glitch.2460

High crit doesn’t matter for incendiary powder because of it’s CD. You won’t see any difference with 40% crit chance instead of 60%.

Let me say some words about Precise Sights: With an average attack frequence of 1,2 hits per seconds (which is already a flattering value for your build) you will reach 1,5 vulnerability in average with your 60% crit chance. Not even worth to notice this. If you run with 40% critchance, it will be about 1 vulnerability on average. No difference at all. Precise Sights is for high attack speed skills. Like flamethrower #1 (no, pls don’t use it), grenades or bombs with pulse (bom #2, #4 and #5) but u already said you are not going to use bombs so much. Anyway, this trait is wasted on your build.

3. Medkit because it has more personal healing power. This is not a support build, its a control build.

Medikit makes you very vulnerabel for immobilise which is one of the most kill factors for engineer apart from stuns. Btw you don’t run with stun breaker- engineer is a monster of CC but is also very vulnerable against CC. Healing turret is not just only a support skill. It is a very strong self heal skill giving you 2 condition removes every 15 seconds. Also you got 2 additional explo finisher not counting your elite and the healing turret blow up. Plus Jump shot can be used as an additional heal. Overal the self heal is not less then medikit and it takes not so much time to use it. Plus medikit is just so horrible against immobilise.

4. Elixir X because it has controllable CC. Supply Crate gives a lot but it’s not what I wanted to focus on with this build.

Elixir X also blocks your other CC skills. SC doesn’t.

5. I don’t need vuln on explosions because I won’t be using the bomb kit all that often. I’d rather have Hair Trigger to keep my rifle rotations super-quick than vuln on bombs which I won’t be using other than a get-in-get out scenario.

You should use your bombs as much as possible. Or where do you want to let your damage come from? Rifle? Seriously no.

6. 20 in tools is to get the Smack (1) of the tool kit to inflict cripple. That’s a big deal for a 1 ability.

Using Tool kit #1? Serious? No thanks Sir. Apart from your CC you must look for your damage too and also for your surviveability.

You don’t really seem to get that this is a hard CC build.

Using my bombs more often would then force me to get more tanky gear, and sacrifice the crits, and sacrifice the use of my rifle, and then bam I just have a normal old tanky bomb build. Which is pretty much what I’m currently running. And it’s pretty boring.

I don’t have to “look to my damage”. That’s not the point of this build. I do alright damage, just like any other non-DPS spec’d character. And that mainly comes from nice crits which have nice side effects. Survivability is almost a non-factor considering I will be spending a lot of time away from enemies. And, if they get close, I’ll have plenty of options to get them away from me like the Mine Field, Glue Bomb, and Speedy Kits.

The only thing I can agree with you on is the need for a stun breaker. I guess I could take away the bomb kit and replace it with something else, but I really like having that massive AoE slow.

[PvE] High-Crit High-Control WiP Build

in Engineer

Posted by: Time Glitch.2460

Time Glitch.2460

I did take a second look at some things, though, so thank you for that.

http://gw2skills.net/editor/?fcQQFAUl0paZ3zSyF8LJyoHdmoNhgUYX5loC53nCyFA-jwxAYOAiAQOvIasFuioxqWw0rER1+jioVDA-e

It’s now 10/20/0/10/30.

You’re right, I was wasting those traits in Firearms and Explosives. I still get Hair Trigger and I didn’t need anything from the 2nd trait in Explosives.

I repurposed those to gain the 10% critical chance on far-away targets in Tools, and the 10% damage output when endurance is full.

And I went with the Invigorating Speed that seems so popular these days. Can’t hurt I suppose.

[PvE] High-Crit High-Control WiP Build

in Engineer

Posted by: Forestnator.6298

Forestnator.6298

I get your point. But tell me which of my suggestions restrict your idea of CC. Cripple on toolkit#1? You are not going to use bombs so much but you are going melee for tk#1. What is the point of completly concentrate on your CC-role even if some parts of it are not effective? It’s a game without roles. You can build high CC and damage and surviveability. That’s how good builds work.

You just disagree with yourself. On the one hand you don’t want to go into melee with bombs, on the other hand you like cripple on tk#1.
On the one hand you are not looking for damage and on the other hand you count on 1,5 vulnerability-trait.
On the one hand your build is full Cc but on the other hand you block this all with your elite – no sense.
On the one hand you are going full Cc doesn’t matter how stupid but on the other hand you use tool kit. Elixir gun gives you cripple with range, condition remove against immobilise and stun breaker. Flamerthrower gives you AoE-knockback. Grenades give you chill. Thumper turret gives you AoE-knockback, 3 explofinisher for your healing turret you should use and stun breaker and cripple.

[PvE] High-Crit High-Control WiP Build

in Engineer

Posted by: Time Glitch.2460

Time Glitch.2460

I deleted the OP because apparently nothing I do is right and all you do is criticize without actually helping me improve the build. You just keep telling me over and over how I need to change everything and make it conform to the current meta exactly.

What exactly is the point of making a new build if it’s just the same old “Run bomb kits and grenades with an Elixir and Supply Crate”? Why even bother? Because apparently that is the only way to play the engineer.

[PvE] High-Crit High-Control WiP Build

in Engineer

Posted by: Forestnator.6298

Forestnator.6298

Why you post a build and ask for critique if you can’t handle it. Engineer has so many good options for a build and there is simply no meta for engineer. But never the less there also a lot things which can go wrong with engineer builds. I just said what you should change and I also said why. There is no reason to react rude now.