[PvE] P/P Sinister Engineer

[PvE] P/P Sinister Engineer

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Posted by: Braxxis.7062

Braxxis.7062

With the changes I thought to return to how I used to play my engineer and go with conditions (I always found it more enjoyable). With that in mind I went with a full Sinister armor/weapon set but I’ve been going back and forth on the trinkets.

I was contemplating going with Rampager’s trinkets for the increased crit chance. I threw it all down on IntoTheMists so here’s what I currently have equipped.

http://intothemists.com/calc/?build=VZ;4Z;0h0m5gT-x08-FQVg0f6BU;4ijl;0047038056;40O1;3oIExoIExB0kjxQ0;0NU0-odo8pdp8qdqdJT0N-4DW6;9;9;9;9;9;9V6-7M

Thoughts from the community?

Nahla Lisandril / Ashelia Morin / Craulk
Yolaine / Orindine / Maliasera
~ Among the Ashes [Dust] ~

[PvE] P/P Sinister Engineer

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Posted by: Slalom.3174

Slalom.3174

On your runes, I don’t see where you are applying Might so why extend Might duration? Maybe something like Krait runes that add/extend Bleeding would be more helpful?

Also Health and Armor seem a bit low, but I am still learning about Engineers.
If you wanted to adjust those upward, you’d have to give up Crit %, Power and/or Cond. Dmg. For general PVE I suppose it doesn’t matter having lower survivability stats?

Also, maybe Oil instead of Crystal utility to increase crit chance?
How much Cond. Dmg is needed before diminishing return?
That’s a questions I asked yesterday, but have no answer.

“Please accept my text in the jovial, friendly manner that it is intended.”

[PvE] P/P Sinister Engineer

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Posted by: Casia.4281

Casia.4281

he has HGH, and elixir B.

have you been reading my posts on p/p Braxxis?

I found some weird things..
Looks like you are running aristocracy, not balth like most of us have been. Which might be good. Most of us have been focusing on burning.

https://wiki.guildwars2.com/wiki/Condition_Duration

Conditions have a 100% duration cap.
Most of use running balth atm, get 45% duration from that. 33% incindary. and then add 40% food on that… we are already burning capped at 118%

sigil of smoldering is overkill and useless, 10% oil useless for burning at that point, etc etc. givers, 10% malice..

you have 40% food, 10% malice, 10% oil, for 60% all. +33 serrated/incindary. giving 93% duration for bleeds and burning. 60% poison/confuse
So if running food/oil all the time, better then balth for sure I think.

traveller would provide that 10% to cap bleed/burn. give 39.6 cond damage. 15% boon duration. move speed. (just thinking here.)
Krait definately not worth it.
Nightmare? pretty basic.. but… 15% duration, 175cond damage… you could even drop the sigil of malice. 40% food, 10% oil, 15% nightmare, 33%burn/bleed. for 98%. now take sigil of bursting 7% damage, and corruption +250 cond damage. this might be the right choice…

Chem rounds. possibly notice I didn’t add that in…
As far as I can tell, it breaks the condition cap. AND multiplies into duration.
5s blowtorch, capped at 100% will burn for 10s.
5s blowtorch, capped at 100% with chem rounds will burn for 15s. (even if the tooltip says 16-19+seconds.)

Prepatch I theorized rampagers over sinister due to prec to cond, and procs on crit. Post patch, I don’t feel valuing crit over cond damage is correct. too much of our cond damage comes directly from active effects. pdv, napalm, blowtorch, etc. The procs are nice, but not remotely enough for that 1-3% crit advantage to justify. esp with all those free crit traits. we all have like 80% uptime or more of fury now. as well as a 10% free crit from firearms traits.

(edited by Casia.4281)

[PvE] P/P Sinister Engineer

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Posted by: Rozbuska.5263

Rozbuska.5263

You basicly dont need Elixir B when you have H, EG and mortar to keep 25 might (with Aristocracy runes). Instead you can run Bombs or FT for some extra fire. I builded full Sinister a day ago and its pretty insane in open pve here is my build its quite simillar to your actualy:
http://intothemists.com/calc/?build=-_;4Z;09-m5gT-x0;9;4ijl;0057038156;4833;3oIExoIExX0kjxQ0;4odo8pdp8qdqd051Wc7B1;4VW-N7V-NV05NV05N;9;9;9;9-V6s5a

Tekkit Mojo – Engineer
Tekkit’s Workshop

[PvE] P/P Sinister Engineer

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Posted by: Casia.4281

Casia.4281

I did some math, and it looks like precision calculation has changed from (precision – 824)/21 = crit chance to (precision – 916)/21 = crit chance.
This means that despite the increase from 916 to 1000 precision, base precision has remained 4%.

also of note, the crit chance formula was changed it seems.
While you might take this for “well you need more prec then” I read it as, the 200 prec you would get from rampagers vs sinister would be even smaller gains. thus really not worth it.