PvE Zerk Flamethrower HGH ( Might Stack ) ?

PvE Zerk Flamethrower HGH ( Might Stack ) ?

in Engineer

Posted by: Lizrov.7856

Lizrov.7856

Hello Community

I have not played GW2 for a long while and what brought me back is an build I made as I was bored for an Engineer , I am not sure if its still working since a lot changes where made with this game.

The idea is to stack might with the Juggernaut and HGH and the Sigil of Strength.
Flame Jet fires 5 shots per second wich there is a high chance of critic with at least one , so the cool down from Sigil of Strength is always active and used.

As armor rune , I use the Rune of Strength 25% longer might duration and 5% more DMG while under might ( so Always when I wear Flamethrower )

The Traits are
0=
6= I , VIII , XIII
0=
6= II , VII , XI
2= VI

Here is a link: http://gw2skills.net/editor/?fdIQFAUlcTpWrVXxALctNSdBNqoA6AUgOL6aEjeA-TBCBwAVeAA12fAryPJKBxp+DgLAQKdAPMBFA4AghHe4hHOpAiYYF-e

I hope someone made experience with a Build like these and can give me suggestions and Help what I should change to Improve

Also I wondered if this Build can challenge the usual Warrior Zerk Build , if not with the damage than at least with the Small Condition remove that you sometimes need.

Thank you for reading and have a nice day/night !

(edited by Lizrov.7856)

PvE Zerk Flamethrower HGH ( Might Stack ) ?

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

You will hit with around 6k per fully channeled AA, and another 6k with #2, which takes as long as #1 to be executed, but offers a blast-finisher, not that you’d need it since HGH + runes/sigil of strength + juggernaut is already perma 25 stacks easily.

so, your current dps while camping the FT is around 3k/s
Your rifle AA will hit for around 3.5k per shot on this build, given that you just swap into FT to proc #4 and #2 mightblasts.
that are 7k/s just for the rifle AA.
now consider that adding #3 and #5 on the rifle to your rota increases the damage drastically again.
And still you are below the current zerker warri meta-build.
Which is a shame.

Don’t get me wrong, I run almost the same build for TA (mod-ammo instead of bunker down), since popping flowers with it is convenient, but considering that you could easily quadrupple the dps from this build by going for the nades/bombs/rifle-turret s/d meta, you really under-perform in every dungeon else.

This build of yours is rather tanky for a zerker, so sacrificing Elixir H for HT gives you the option to be the medium-damage condi-cleanser in your fractal group. You can also keep it that way, because it already allows for boss-encounters to survive that went horribly wrong for everybody else.

Personally, I don’t care that much.
Dungeons are still your daily, repetitive gold-farm, so simply run what you have fun with there. I like to clear them rather fast so I mostly stick to the meta, but for certain dungeons, alternative builds have proven to be more convenient for me.
And about fractals:
TK/BK/Nades Knight/Zerker Hybrid. It is nowhere near meta, but given that lvl 49 fractals can be a pain in the kitten , I love my extra-survivability.

Engineer is love, Engineer is life.

PvE Zerk Flamethrower HGH ( Might Stack ) ?

in Engineer

Posted by: Saturn.6591

Saturn.6591

Your rifle AA will hit for around 3.5k per shot on this build, given that you just swap into FT to proc #4 and #2 mightblasts.
that are 7k/s just for the rifle AA.
now consider that adding #3 and #5 on the rifle to your rota increases the damage drastically again.

Hold on. How do you manage to get two rifle AA’s in each second, given that the attack rate of Hip Shot is once every 0.84 seconds? If I calculate with that (3500 : 0.84), I get 4166 dmg/s for the AA. Swapping to the flamethrower for the blast finisher would decrease that a bit because it provides 3k/s according to you, although you get 3 stacks of Might so it might make up for it. But how you get 7k/s just for the AA… please explain.

PvE Zerk Flamethrower HGH ( Might Stack ) ?

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

Simple:
I forgot that rifle has a 3/4 (0.84)sec attack pattern, not a 1/2 sec one.
but ofc it depends on the type of your rifle as well.
ascended ones ( or legendaries) have a slightly increased dmg modifier and runes of night and force do the rest to actually get up to ~4.281k per crit in this build ( http://gw2skills.net/editor/?fdAQFAUlUUpEr9ZxtLseNSbBNqwA6TMi2+5CEgjC-T1RBABXp8jm9HwTHQeXAAAeAAUq+jZKBDAcAc+5BgzP/8zP/8O/8zP/8zLFQEDrA-w ), ending in ~5k/s for the rifle AA alone.

Engineer is love, Engineer is life.

(edited by Arantheal.7396)