PvE build: Armor Cracker/Fire Cracker

PvE build: Armor Cracker/Fire Cracker

in Engineer

Posted by: WonderfulCT.6278

WonderfulCT.6278

Build here: http://gw2skills.net/editor/?fcAQJAqalIq6ZHxy2F17IyoHkWntZgKAYfeIXtFEC-ToAg0CnIwRhjDHDOScs4M0YmA

This build is meant to be able to maintain a consistently high amount of vulnerablity stacks and damage while at the same time providing good CC.

For P/P only use static shot and glue shot as they are good for handling mobs.

I prefer healing turret over med kit (which was the only other option I considered) since it provides good heals, condition removal and a low recharge all without changing my main set.

Bomb kit: This is the highest damaging weapon in the build so don’t hesitate to just start laying bombs all over. Also use smoke bomb for a nice blind field and glue bomb for some nice snare action. Fire bomb is also nice for the combo field and getting might stacks but is not useful for direct damage. Don’t use concussion bomb.

Grenade kit: Spamming regular nades is a good way to maintain vulnerability stacks and the damage isn’t bad. Shrapnel grenade does more damage than regular ones so it should be used whenever available. Flash grenades are good for blinds so should also be used without cease. Freeze grenades are probably my favourite CC skill and make kiting mobs extremly easy. Poison grenades shouldn’t be used.

Utility goggles are optional but they happen to be my favourite 3rd skill so atm thats what I use. Elixer B (Elixer U is also a good option for dps and defensive abilities it just has a long long recharge) is also pretty good but spamming the tool belt skill is annoying so I don’t recommend it.

Supply crate is also optional but it also very helpful and can be used as a blast finisher. I’m not too fond of transformations or roots so recommend this for that reason alone.

Tool belt skills: I’ve never been too big a fan of regenerating mists but it can just be used whenever if you want to trigger static discharge or you can use B.O.B. and if you time it right get a water blast finisher.

Speaking of B.O.B. its a bit awkward to have as it should not be spammed or just used for blast finishers. On regular mobs the skill should only be used if your team does not have them balled together at all as scattering them would be a waste. However the skill does some good damage and so it can be used literally as a finisher. On bosses the skill can be used regularly and I personally like to use it with fire bomb to get my team some might stacks (on boss fights).

Grenade barrage can just be spammed whenever as it gets a high vulnerability count immediately.

Analyze is the same and can just be used whenever for free vulnerability stacks and to activate stactic discharge.

General stuff: So to get the highest dps out of the build keeping the enemies useless and vulnerable is essential. Spamming nades is the easiest way to maintain vuln stacks but don’t get stuck throwing them. Bombs deal more damage and with grenade barrage+analyze you can still do a high burst of vulnerability. The build isn’t just about dps its also about controlling mobs which is why using blinds and snares are also essential. In addition don’t forget about the two pistol skills static shot and glue shot as they are also helpful. If you are used to using invigorating speed don’t forget that you have 50% less of an increase in endurance regen, but you get 10% endurance per tool belt skill used assuming the trait works.

Some stuff about runes I forgot: I recommend scholar (if you have a sigil of accuracy), eagle or 2-3 runes of lyssa and ruby orbs.

Edit: Also I forgot to mention this build is mostly intended for dungeons.

Feedback (positive or negative) and suggestions are welcome.

Add more sound effects to The Minstrel plz.

(edited by WonderfulCT.6278)

PvE build: Armor Cracker/Fire Cracker

in Engineer

Posted by: JubeiTM.5763

JubeiTM.5763

Nice build. However the title said “PVE” but your link contains “PVP” setups. You can change the setup from the up-right corner and it will give you access to PVE gear. So you might want to make it right and remake it. You will need to get a new link and efit your post.

The static discharge from cleansing burst and BoB will hit only if you are very near of the targets. Otherwise they hit the ground?

I think you need the goggles to break stun. And since you are the boss of vulnerability applying, it helps. I will try the build, sounds like a lot of fun. Extreme range and viable in close combat due to endurance regen.

PvE build: Armor Cracker/Fire Cracker

in Engineer

Posted by: WonderfulCT.6278

WonderfulCT.6278

Nice build. However the title said “PVE” but your link contains “PVP” setups. You can change the setup from the up-right corner and it will give you access to PVE gear. So you might want to make it right and remake it. You will need to get a new link and efit your post.

The static discharge from cleansing burst and BoB will hit only if you are very near of the targets. Otherwise they hit the ground?

I think you need the goggles to break stun. And since you are the boss of vulnerability applying, it helps. I will try the build, sounds like a lot of fun. Extreme range and viable in close combat due to endurance regen.

The build being pvp is more of just laziness/following the trend here’s the pve version: http://gw2skills.net/editor/?fcAQJAqalIq6ZHxy2F17IyoHkWntZgKAYfeIXtFEC-jAyAYrASaAoEgJvioxW4KiGraBTVSEV7NKiWNA-e

Some things I should mention is that zerker gear is not mandatory and you should not feel obligated to use it if just starting out. I personally use Knights armor atm and it works fine.

The thing with static discharge is it doesn’t home in on your target or position you to be facing your target. In order to get it to hit you need to have used a skill prior to its activation that makes you perfectly in line to hit your target. This essentially just means that any skills that don’t auto target will miss (basically nades and heals). So regenerating mist will miss on its own, B.O.B. will hit, grenade barrage will miss, and analyze will hit. If you were using the pistol or bomb kit (on auto attack) you would probably be able to consistently hit with static discharge but I haven’t actually tested this. I have tested tool kit skills though.

Goggles are definately my prefered option but I do like to switch up that skill from time to time based on the encounter.

Add more sound effects to The Minstrel plz.