Tekkit’s Workshop
PvE highest DPS discussion
Tekkit’s Workshop
Grenades are still the best damage we have. Even on single targets.
EDIT:
Try this build.
http://intothemists.com/calc/?build=-W70;0B-Z-Vg0k5VQFx0i53Ukq0R-JU;4T9-J916A5;319-5;0L;5G3G3G3G35BFn
(edited by gkaare.8576)
I’m pretty sure grenades are still our highest dps output if you use HGH might stacking and Sigil of Battle. Something like:
http://gw2skills.net/editor/?fcAQFAUlspSXnwSiF17ICoC5loHPGlNZfe8WtFEC;TIADRmWA
Between the rifle’s CC, Elixir R, and Formula 409, you’ll have some decent group support for a dps build.
-Travail.
Does sigil of battle actually work properly? Least for me nothing happens with the superior sigil when it’s on mh pistol. I dont get any might stacks at all. Sigil of str works but needs definetly least 40% crit and preferably major rune as superior is bit kittenty.
Does sigil of battle actually work properly? Least for me nothing happens with the superior sigil when it’s on mh pistol. I dont get any might stacks at all. Sigil of str works but needs definetly least 40% crit and preferably major rune as superior is bit kittenty.
I have battle sigil on mine and it works fine. Remember that you only get these stacks when switching “in combat”. So if you just put it on the pistol then switched in Lion’s Arch, it does nothing.
Does sigil of battle actually work properly? Least for me nothing happens with the superior sigil when it’s on mh pistol. I dont get any might stacks at all. Sigil of str works but needs definetly least 40% crit and preferably major rune as superior is bit kittenty.
Sigils share cooldowns.
If you have str, and proc a might stack, then you can not proc weapon swap might for 10s. (or 9, whatever the cd is)
5% damage will stack with anything but another 5% damage.
+10 power will stack with anything but another +10 power, prec, cond sigil.
weapon swap, % on crit share cooldowns, and thus do not really stack.
Ideal is then, 5% damage, and sigil of battle.
(A 3rd +250 power weapon that you stack up, then swap out of, out of combat. )
Has anyone crunched numbers on what kinds of starting stats you would want to benefit more from the +250 Precision stack vs. the +250 Power stack when using grenades? I’m trying to work out what armor/rune, Sigil, and trinket sets to buy, having just dinged 80.
1. Don’t compete with warriors. They’re broken atm.
2. You throw 3 grenades – that’s 3k+ per hit. Not that bad.
3. Grenades stack vulnerability, which increases overall party DPS by large amount.
Grenades are still our best dps in pve.
Has anyone crunched numbers on what kinds of starting stats you would want to benefit more from the +250 Precision stack vs. the +250 Power stack when using grenades? I’m trying to work out what armor/rune, Sigil, and trinket sets to buy, having just dinged 80.
zerker is power over prec heavy. 30 explosives is 300 power.
250 prec is almost certainly better then 250 in that case.
Also any might stacks from hgh power, not crit.
did any of you actually read that this is not about overall instances, it’s about Arah Path 4 I would say specifically Simin
I’m pretty sure grenades are still our highest dps output if you use HGH might stacking and Sigil of Battle. Something like:
http://gw2skills.net/editor/?fcAQFAUlspSXnwSiF17ICoC5loHPGlNZfe8WtFEC;TIADRmWA
Between the rifle’s CC, Elixir R, and Formula 409, you’ll have some decent group support for a dps build.
-Travail.
I don’t think that the Sigil of Battle outweights Sigil of Fire or Air in terms of DPS. At most it will only give 6 Stacks of Might, which is roughly a 6-7% increase in damage, which also requires you to swap out and back into your kit every 10s. Not to mention that if your team composition is right, you can get your stacks of might from your party instead of having to use a Sigil. It’s not a bad option, but I would have to say Sigil of Fire is still tops for general damage.
As for the OP, most groups don’t know how to handle Simin. When Simin goes invisible, you can still attack the spot he is in. Have melee stand where he disappeared and just attack. You, as an Engineer, should be throwing down Poison Grenades where he was. This will help keep his health from regenerating so quickly. There should be a couple of party members waiting near the spark spawn points to run them over instantly.
(edited by AlietteFaye.7316)
As for the OP, most groups don’t know how to handle Simin. When Simin goes invisible, you can still attack the spot he is in. Have melee stand where he disappeared and just attack. You, as an Engineer, should be throwing down Poison Grenades where he was. This will help keep his health from regenerating so quickly. There should be a couple of party members waiting near the spark spawn points to run them over instantly.
And I hate to break it to you, but you’re running off very old data. That no longer applies as Simin is invulnerable the moment she stealths. Conditions will be instantly cleansed, and she can’t be damaged at all until she reappears.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
It has already been proven that if you want to maximize berserker dps in PvE content you slot Ruby Orbs over Divinity Runes. Divinity Runes still have there place though, but from a pure min max perspective, Orbs will give you more. I know it sucks if you feel you wasted 7 gold per rune
Here is the stat breakdown.
6 Divinity Runes
60 of all stats.
The stats you want are Power, Prec, and crit damage. Trust me, 60 condition damage is negligible.
So you get 60 power, 60 precision, 12 crit damage.
6 Ruby Orbs
20 power, 14 precision, 2 crit dmg.
Total = 120 Power, 84 precision, 12 crit damage.
A net gain of 60 power and 24 precision (the stats you want) Crit damage is the same.
If your party is not heavy in Bleed damage, I have to recommend trying out bleed stacking build with Sigil of Earth, nades and rampager gear. It’s very high dps and something abit different to pure direct dmg. You can stack 20+ bleeds alone + nade spam&usual vunreability.
If party is optimised to let you do the bleeds with this, I think it should be up high in the dps department.
Around
http://gw2skills.net/editor/?fcAQJAqel0pqbnuSiF1LJy4DfGoCAm4DV2nHvVbBhA;TQAg1CqMEZWB ,
just main thing to have 30/5/… and nades. Then what ever.
Also extreme fun in spvp.
Sorry to double post, but i wanted to REMIND You that this tread is about SIMIN in Arah Path 4, we don’t want self regulating defenses we want pure and massive dmg, also wanted to remind that most pve engineer will not be full zerker/dps’rs in the rest of the instances, since most already got used not to be on top dps meter and rerolled a balanced supportive build. Anyway I wanted this topic to be a little useful to myself. I want to do simin with my guildies which told me i need to change to full dps, now i dont want a normal all going around dps’er build, i just want one that allows me to do simin well as if my party had 4 zerker warriors and 1 time warp.
here is a build that iam still testing on, that I think will help me on simin battle, it works similar to the 100nades build but has more focus on precision since the battle will last more than the 1st burst of the grenadier
http://gw2skills.net/editor/?fcAQFAUlIqiXX7SiF17IyoHk2nNhgKAYfewWtFEC;TsAg0CnowxgjAHLOOck4Mq4Yx0CA
(edited by Malvado.1460)
Sorry to double post, but i wanted to REMIND You that this tread is about SIMIN in Arah Path 4, we don’t want self regulating defenses we want pure and massive dmg, also wanted to remind that most pve engineer will not be full zerker/dps’rs in the rest of the instances, since most already got used not to be on top dps meter and rerolled a balanced supportive build. Anyway I wanted this topic to be a little useful to myself. I want to do simin with my guildies which told me i need to change to full dps, now i dont want a normal all going around dps’er build, i just want one that allows me to do simin well as if my party had 4 zerker warriors and 1 time warp.
here is a build that iam still testing on, that I think will help me on simin battle, it works similar to the 100nades build but has more focus on precision since the battle will last more than the 1st burst of the grenadier
http://gw2skills.net/editor/?fcAQFAUlIqiXX7SiF17IyoHk2nNhgKAYfewWtFEC;TsAg0CnowxgjAHLOOck4Mq4Yx0CA
Scope doesnt work.
Scope doesnt work.
Then I would change it to Speedy Gadgets, also after this change would i rather another gadget or would I still run with elixir U or maybe another kit?
Highest DPS?
Rampager gear, Earth Sigil, Sharpshooter, Grenade specs. Very decent damage, tons of vulnerability, 20+ bleeding stacks.
I’ll be honest about how to obtain highest DPS with engineer:
Time to play it like it’s starcraft.
You’ll be 30/10/0/0/30 (if I could go 10/30/0/0/30 and still have grenadier, I would for more precision), and using rifle, medkit, grenade kit, elixir gun, and tool kit. Elite is negligible. You’ll juggle Blunderbuss, Jump Shot, Elixir F, Acid Bomb (hit ~ in mid-air to avoid flying too far back, unless you want to make some distance), Prybar, Throw Wrench (line yourself up if you can so it won’t collide with a wall – if it will, don’t bother using this, your auto will do more damage than half of Throw Wrench), Shrapnel Grenade, Freeze Grenade, and Grenade Barrage. Since Scope doesn’t work, you’ll be running power tools, alongside kit refinement, 50% more endurance regen, grenadier, 10% more explosive damage, shrapnel, and 20% rifle CDR. The build takes a lot of memorization, but you’re basically bursting nonstop, with 2-3 second downtimes at which point you primarily use Grenade. You’ll hit 9-11 vuln without using jump shot or grenade barrage on bosses (when you do it can spike up to 15-17 for a few seconds), and can easily hit ~16-20 bleeds if you simply keep using the grenade auto attack + shrapnel, although I don’t advise this as you’re neglecting all your other VERY hard hitting skills.
Then, again, keeping 25 vuln on boss compared to 10 means 15% more damage from group.
You don’t compete with warriors in flat dps for PvE with a engineer.
Its like trying to outrace a commercial airliner with a paper airplane.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Personally I feel Rifle with Berserker gear is the best. For those that don’t know, the Charr Racial toolbelt skill kicks out about 7-8k repeatedly.
There is no other weapon that the engineer possess with an incredible amount of control and Alpha damage.
Can pair with Wrench kit to smack people around which is nice too.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
You don’t compete with warriors in flat dps for PvE with a engineer.
Its like trying to outrace a commercial airliner with a paper airplane.
You can, and do. Engineers do more for the first ~4-5 seconds using my build posted above, unless the warrior uses Frenzy, in which case we could use Elixir U (giving up toolkit), which is supposed to give 1 more second of quickness, but is still bugged. After that, the warrior’s HB will come off cooldown sooner than the engineer’s next set of colossal burst. I’m not saying I’d run 5 engineers over 5 warriors – the fact their utilities are freed up allows for FGJ and Banner of Discipline, as well as another skill to be brought in. But I am saying that most engineers are fairly stubborn about ‘fun’, and intentionally gimp themselves by using subpar kits like flamethrower or pistol/x in PvE, and defend it with ’it’s a condition build’ like some mouthbreathing kitten.
I would say 2 engineers is a very good number though. Enough to nearly keep 25 vuln stacks up nonstop (not for brief instances like “On My Mark!”), quadruple super elixirs, plenty of blind and nearly keeping the bleed/vuln limit hit just by themselves. While banners don’t stack, I know FGJ does. It’s a shame engineer is so selfish with his boons, the only ‘sharing’ being done by tosses. Perhaps a trait that is like venomshare?
I’ll be honest about how to obtain highest DPS with engineer:
Time to play it like it’s starcraft.
You’ll be 30/10/0/0/30 (if I could go 10/30/0/0/30 and still have grenadier, I would for more precision), and using rifle, medkit, grenade kit, elixir gun, and tool kit. Elite is negligible. You’ll juggle Blunderbuss, Jump Shot, Elixir F, Acid Bomb (hit ~ in mid-air to avoid flying too far back, unless you want to make some distance), Prybar, Throw Wrench (line yourself up if you can so it won’t collide with a wall – if it will, don’t bother using this, your auto will do more damage than half of Throw Wrench), Shrapnel Grenade, Freeze Grenade, and Grenade Barrage. Since Scope doesn’t work, you’ll be running power tools, alongside kit refinement, 50% more endurance regen, grenadier, 10% more explosive damage, shrapnel, and 20% rifle CDR. The build takes a lot of memorization, but you’re basically bursting nonstop, with 2-3 second downtimes at which point you primarily use Grenade. You’ll hit 9-11 vuln without using jump shot or grenade barrage on bosses (when you do it can spike up to 15-17 for a few seconds), and can easily hit ~16-20 bleeds if you simply keep using the grenade auto attack + shrapnel, although I don’t advise this as you’re neglecting all your other VERY hard hitting skills.
This is awesome. But in practice, it doesn’t seem like it would actually lead to highest DPS. If I’m min/maxing DPS, I’m probably in berserker gear. As such, I need distance to stay alive because I have no defense other than dodging… which lowers DPS. So the Tool Kit attacks and Blunderbuss are probably out.
But by all means, prove me wrong. I want to believe this rotation is sustainable!
This is awesome. But in practice, it doesn’t seem like it would actually lead to highest DPS. If I’m min/maxing DPS, I’m probably in berserker gear. As such, I need distance to stay alive because I have no defense other than dodging… which lowers DPS. So the Tool Kit attacks and Blunderbuss are probably out.
But by all means, prove me wrong. I want to believe this rotation is sustainable!
In practice, I’ve been doing this for every piece of content in the game. There’s a few bosses you don’t ever want to get close to – and in those cases, a warrior doesn’t fare any better (the only cases that come to mind are some Fractal bosses like the Dredge and Cliffside, and Giganticus Lupicus – a warrior can only do this more safely because Whirlwind Attack is a great escape from his abilities). There’s probably some I’m conveniently forgetting, but with that setup the only situation I’ve ever gone “I need to change skills to survive” is Ascalonian Catacombs, because I get pounced on and don’t have a stunbreaker (I swap out toolkit for elixir S here). If I’m suddenly under a lot of fire, toolkit -> gear shield -> get somewhere safe. If I need distance, I have both acid bomb and jump shot, and medpacks to guzzle up. Not to mention the self-preservation-without-slowing-down that build offers: You can pop one super elixir and ‘Vent Healing Mist’ without stopping your attacks, although the second super elixir takes a little under a second of your pounding. The only time that Warrior drastically outshines Engineer (and in turn, every class) is when the boss is against a wall – at that point, whirlwind attack can be used for an incredibly strong nuke.
Oh wait – I swap out grenade kit for bomb kit on the ‘Free the hand Seals’ part of Cliffside Fractal. Change shrapnel trait out for forceful explosives, and spawn camp one hand at the corner through smoke bomb, jump shot, and blunderbuss.
I’ve been trying out for the past week some glassy grenade variations in fractals 10+, and honestly i’m more worried about damage than survival.
The burst is insane, but the damage is too spiky in the average encounters, and hardly gets out to its finest, even if you risk a lot into “meleeing” em with jumpshot blunderbluss & grenade barrage combo.
I had no particular issues in surviving, not really a big difference between that and the classic elixir build in prec tough con.damage gear, but again, it’s hard to tell if i REALLY do so much more DPS.
I tried a grenade variation of elixir build with rampager (and some carrion) and the dps was really high, the condition damage was great since i was stacking might to around a flat 15 with 20+ spikes and the power given to the grenade explosions was good aswell, also being very long range + constant conditions, it was a lot more concrete.
OFC without a proper dps calculator it’s really hard to tell, but in terms of flexibilty, and damage uptime (in one word DPS) i think that cond still outshines power builds by a lot, even if the eye can be tricked by those 10k+ istant burst combos.
However i’m not a big pve expert tbh, actually i’m pretty poor @ it, but having played both ways for some time, that’s what i felt about it.
(edited by Iddiozzia.3489)
But then you can go with rampager and 30/0/0/30/10 and have both power, condition and crit damage. Tbh, i’ve tried fractals 20+ with that one and with 30/0/0/10/30 to no great difference other than HGH is much more survivable and forgiving but on the other side much more button mashing…
But then you can go with rampager and 30/0/0/30/10 and have both power, condition and crit damage. Tbh, i’ve tried fractals 20+ with that one and with 30/0/0/10/30 to no great difference other than HGH is much more survivable and forgiving but on the other side much more button mashing…
There’s a colossal difference between 10% crit damage and 108% crit damage, based on your armor and trait decisions (to be blunt it’s ‘your crits do 160% of their normal damage’ to ‘your crits do 258% of their normal damage’).
I keep asking myself why do you send this off topic? its about the dps checker called simin in arah path 4, its not most bosses and most fights in spvp or inside fractal’s 40
Its about having that very high dmg, no need for survival, have you ever tried it? She’s like one of the dummies with huge hp ;p
There’s a colossal difference between 10% crit damage and 108% crit damage
As there is between having almost 0 might and 15 might, both in power and condi damage. If only we had kit with totally power skills (like warrior GS) there would not be a things to compare. But we do and in absence of proper measurement..
P.S. i forgot to add that it’s a rampager + beryls + crit trinkets i was trying. So its not THAT big difference of crit damage, its about 30%.
I’ll be honest about how to obtain highest DPS with engineer:
Time to play it like it’s starcraft.
You’ll be 30/10/0/0/30 (if I could go 10/30/0/0/30 and still have grenadier, I would for more precision), and using rifle, medkit, grenade kit, elixir gun, and tool kit. Elite is negligible. You’ll juggle Blunderbuss, Jump Shot, Elixir F, Acid Bomb (hit ~ in mid-air to avoid flying too far back, unless you want to make some distance), Prybar, Throw Wrench (line yourself up if you can so it won’t collide with a wall – if it will, don’t bother using this, your auto will do more damage than half of Throw Wrench), Shrapnel Grenade, Freeze Grenade, and Grenade Barrage. Since Scope doesn’t work, you’ll be running power tools, alongside kit refinement, 50% more endurance regen, grenadier, 10% more explosive damage, shrapnel, and 20% rifle CDR. The build takes a lot of memorization, but you’re basically bursting nonstop, with 2-3 second downtimes at which point you primarily use Grenade. You’ll hit 9-11 vuln without using jump shot or grenade barrage on bosses (when you do it can spike up to 15-17 for a few seconds), and can easily hit ~16-20 bleeds if you simply keep using the grenade auto attack + shrapnel, although I don’t advise this as you’re neglecting all your other VERY hard hitting skills.
Sorry for the curiosity and going way off-topic, but I’m really wondering what armour, runes/orbs, jewelery ( + jewels ) and sigils you’re using with this build. I’m not the type of guy to completely ’’steal’’ a full build but I might take this build in consideration when I get all the details and make some adjustments here and there to optimize it to my favours.
Leader of Business Class [BC]
As there is between having almost 0 might and 15 might, both in power and condi damage. If only we had kit with totally power skills (like warrior GS) there would not be a things to compare. But we do and in absence of proper measurement..
P.S. i forgot to add that it’s a rampager + beryls + crit trinkets i was trying. So its not THAT big difference of crit damage, its about 30%.
With all the extra condition damage, we’re looking at an additional 500 dps (this is assuming 15 bleed stacks, my point is it’s bad). That might be generous in fact, given I’m going off the condition damage you’d obtain from a full set of rampager’s, rather than the half and half you’re suggesting. And allow me to break down why HGH is bad:
You’re spending 3-5 seconds both wasting all your utilities (except B, because that’s just a flat buff chug anyway), purely for 2 might stacks each time, while a better player is going to use their utilities for flat out more damaging abilities and support tools simultaneously. Those several seconds where you do nothing but blow your elixirs is DPS lost – not to mention you’re giving up 10% damage from full endurance in exchange for 1% more damage per boon (which is an awful trade, by the way). Alchemy is one of my favorite traitlines – the only one where I honestly feel there’s a ton of good options. But it’s good for survival, not damage.
You wanna stack might? Go do it on a guardian or elementalist. A guard with might runes and 20 points in the last tree (30 is kind of a waste) can still output solid DPS, and keep ~18-20 stacks of might on the entire party by simply swapping to staff and pushing 4 every time it’s available, along with Empowering Might. HGH is a decent idea in theory, but terrible in execution – encouraging players to simply blow their utilities for more damage is a trap to encourage such reckless, wasteful behavior. An ele can run scepter/dagger and one, maybe two utilities, and bust out 22 second stacks of might without even thinking about it every 4 seconds, purely of D-tooth.
We do have kits with totally power skills – the condition damage is simply supplementary given it’s immense base duration. 1 Shrapnel Proc will equal the damage of 1 Incendiary Powder proc nearly (at 0 condition damage), except Shrapnel has no icd. Prybar, Throw Wrench, Acid Bomb, and Elixir F all have VERY high power coefficients – as does shrapnel and freeze grenade.
Sorry for the curiosity and going way off-topic, but I’m really wondering what armour, runes/orbs, jewelery ( + jewels ) and sigils you’re using with this build. I’m not the type of guy to completely ’’steal’’ a full build but I might take this build in consideration when I get all the details and make some adjustments here and there to optimize it to my favours.
All berserker statted gear & rubies, with a superior sigil of precision until I hit 25 stacks on my rifle, and then swapping to a superior sigil of flame. This works great in every dungeon except CoE – I always get downed by something and it makes me so friggin’ mad. “Oh look a bomb got popped your way.” “Oh look Alpha decided to target me with his earth shards at point blank” “Oh look I’m stuck even after the crystal has been destroyed”. Anyway – I’ve debated a few certain runesets, like scholar and anything that gives more precision, but pound for pound rubies give you the most damage. The fact that they’re cheap as dirt is just icing.
HGH is a decent idea in theory, but terrible in execution – encouraging players to simply blow their utilities for more damage is a trap to encourage such reckless, wasteful behavior
First thing people keep forgetting is might ALSO gives condi, not only rampager.
Second thing is, i personally run with strict power builds since i’ve got 80 and i was first of all surprised myself that hgh really effective enough to the point i can’t compare it to zerk crit from simple observe.
Third thing is, the utilities.. the only difference is whether you take B (for HGH) or wrench (for crit zerk) and what do you take in heal slot. Other two are always grenades and Stomp anyway.
Fourth, elixir juggling personally i find irritating but i don’t find it more time consuming than maneuvers with wrench in case of zerk max.
Either way i’ll try in foreseable future take proper tests of combinations of different gear and these 2 builds (30/0/0/30/10 and 30/10/0/0/30) variations.
First thing people keep forgetting is might ALSO gives condi, not only rampager.
Second thing is, i personally run with strict power builds since i’ve got 80 and i was first of all surprised myself that hgh really effective enough to the point i can’t compare it to zerk crit from simple observe.
Third thing is, the utilities.. the only difference is whether you take B (for HGH) or wrench (for crit zerk) and what do you take in heal slot. Other two are always grenades and Stomp anyway.
Fourth, elixir juggling personally i find irritating but i don’t find it more time consuming than maneuvers with wrench in case of zerk max.Either way i’ll try in foreseable future take proper tests of combinations of different gear and these 2 builds (30/0/0/30/10 and 30/10/0/0/30) variations.
I was already being generous by giving the benefit of the doubt with 700 condition damage – at best I’d give anothe 100 dps through your bleeding for those moments where you’re at 15 might stacks.
And you said stomp for your utility – did you mean elixir S? This thread is about PvE damage, the only time I’d use elixir S in PvE is for Ascalonian Catacombs, to escape from Gravelings.
And ‘lost damage from swapping kits’ doesn’t exist. You deal no damage when you’re chugging + throwing elixirs, there is a cast time when you do these actions. When I swap to a kit, there’s zero downtime between throwing shrapnel grenade and slapping a charr upside the head with prybar. Our healing skill is a big difference – HGH usually runs the healing elixir, and just blows it for 2 more might stacks. I run medkit, and get 10 more seconds of fury as a side benefit, along with a heal that takes 15 seconds to recharge.
You see, when you make it about bragging and not numbers, i can put your argument back to you: “the only time i’d use heal is error of some noob who i had to res under cover of that unusable elixir s you don’t use in pve” ;[
And to put smth back also: I never mentioned kit swap time, i said MANEUVERS. running back and forth, you know. Evading boss attacks. Compared to stupid gren spam from 1500.
You see, when you make it about bragging and not numbers, i can put your argument back to you: “the only time i’d use heal is error of some noob who i had to res under cover of that unusable elixir s you don’t use in pve” ;[
And to put smth back also: I never mentioned kit swap time, i said MANEUVERS. running back and forth, you know. Evading boss attacks. Compared to stupid gren spam from 1500.
I don’t quite understand a lot of what you’re saying, simply because you’re not getting it across as intended I feel. I never said elixir S was nooby or anything – it just doesn’t give you any damage, which is what this thread is about. And it’s even more critical with Simin – you can’t rely on condition damage given that you’re on a timer with her. If you take too long, she disappears and goes invulnerable, negating all the conditions you applied. Grenade spam from 1500? I spam grenades at 100 range. It allows me to mix in blunderbuss, both ends of jump shot, etcetera, all that I outlined in my other post. You can cancel acid bomb’s leap part with ~, so that’s not an issue whatsoever.
I’ll be blunt, and I don’t know how this can’t come off as insulting, but it feels like you’re trying to promote a lazy, more thoughtless build of just chug & plug elixirs and defending it vehemently, when raw damage has repeatedly proven to be the #1 option in PvE for multiple reasons – especially since the condition stack cap prohibits a lot of possibilities. On one end of the spectrum, we have grenade facerolling – you see something off cooldown, you push it, boom, keep mashing 1. On the other end, we have a player who will try his best to keep track of how long it’s been since he last used Prybar, jump shot, acid bomb, etcetera, for producing ideal damage output. At this point we clearly have nothing more to offer one another, and I’ve overstated how I feel on my build, although I do have a plethora of experience to back up it’s claims in all realms of PvE, bar high-end Exploits of the Mists.
I don’t mind. I can repeat that i’ve been playing just exactly your style almost since start and was able to be on par up to 20 fotm in rare MF gear. And my point was that me, who was enjoying this kit juggling you talk about, was surprised (and, prolly, unpleasant) by lack of real visual difference in performance after trying dat kitten elixir simpleton.
Of course, in absence of exact numbers nothing to talk about anymore, i agree. When i’ll make measurements of dif gear and builds, i’ll return to topic.