(PvP Build) Carrion Trikit Engie
I do not like your build.
Explosive III is more useful using bombs. Carrion is also not my choice. Only once source of burning.
Alchemy V is also terrible.
No stunbreak
Sigil Hydromancy is also not my choice. You have no crits so I would take Intelligence.
It could be improved on a bit, in addition to what poster above me said:
Without changing your choice of utilities, you’ll see a big performance increase by running Incendiary Powder. It gives you an immense damage increase for on the fly pistol poking. Mostly because pistol ranged attacks are naturally pitiful.
In the majority of your fights, its not going to be possible to repeatedly catch people in Fire Bombs (they are not standing still). This means you’re not able to realistically keep your most important condition going, consistently.
Here are the tweaks you should try on for size:
http://gw2skills.net/editor/?fdAQJAqelUUpEr9ZxkLseNCbBNqxI6NWlO+5GEgkC-TJRHwAV2fIwJAIZZAAPAAA
Also you need to use the overcharge ability on your Healing Turret. You blow it up without using the heal many times.
Twitch.tv/chaithh
New Twitter: @chaithhh
I do not like your build.
Explosive III is more useful using bombs. Carrion is also not my choice. Only once source of burning.
Alchemy V is also terrible.
No stunbreak
Sigil Hydromancy is also not my choice. You have no crits so I would take Intelligence.
Thanks for feedback. The whole point of the build is conditions and ranged poking/survivability with strong group fights and lots of AoE. I used to run celestial but carrion is more helpful with the damage. Yes I do not have a stunbreak which should be fixed but I find I dont need one too often. Hydro gives a chill and you will proc it whenever it is off cd and with no ferocity I do not need 3 crits, with rifle Intel sigil would be much better
It could be improved on a bit, in addition to what poster above me said:
Without changing your choice of utilities, you’ll see a big performance increase by running Incendiary Powder. It gives you an immense damage increase for on the fly pistol poking. Mostly because pistol ranged attacks are naturally pitiful.
In the majority of your fights, its not going to be possible to repeatedly catch people in Fire Bombs (they are not standing still). This means you’re not able to realistically keep your most important condition going, consistently.
Here are the tweaks you should try on for size:
http://gw2skills.net/editor/?fdAQJAqelUUpEr9ZxkLseNCbBNqxI6NWlO+5GEgkC-TJRHwAV2fIwJAIZZAAPAAA
Also you need to use the overcharge ability on your Healing Turret. You blow it up without using the heal many times.
Thanks, I have heard of and used Incendiary powder in my builds before but with carrion amulets and basically 0 precision the effect would never trigger with the build
Running another amulet for that trait and a lot more damage would sacrifice a lot of survivability. In the video I died once because of a mistake (that asura was so god kitten tiny) but with Carrion amulet the survivability is high and damage isn’t too bad. When roaming if i want a damage spec I play intel burst rifle with high power and crits, this build is different and serves a different purpose.
It could be improved on a bit, in addition to what poster above me said:
Without changing your choice of utilities, you’ll see a big performance increase by running Incendiary Powder. It gives you an immense damage increase for on the fly pistol poking. Mostly because pistol ranged attacks are naturally pitiful.
In the majority of your fights, its not going to be possible to repeatedly catch people in Fire Bombs (they are not standing still). This means you’re not able to realistically keep your most important condition going, consistently.
Here are the tweaks you should try on for size:
http://gw2skills.net/editor/?fdAQJAqelUUpEr9ZxkLseNCbBNqxI6NWlO+5GEgkC-TJRHwAV2fIwJAIZZAAPAAA
Also you need to use the overcharge ability on your Healing Turret. You blow it up without using the heal many times.
Thanks, I have heard of and used Incendiary powder in my builds before but with carrion amulets and basically 0 precision the effect would never trigger with the build
Running another amulet for that trait and a lot more damage would sacrifice a lot of survivability. In the video I died once because of a mistake (that asura was so god kitten tiny) but with Carrion amulet the survivability is high and damage isn’t too bad. When roaming if i want a damage spec I play intel burst rifle with high power and crits, this build is different and serves a different purpose.
You could totally get around the problem of no crit chance, and harness the power of Incendiary Powder if you simply ran intel sigil over Hydromancy..
Either run Rabid, which I think is more survivable, or run Carrion with Intelligence sigil, but you can’t be as near as good another Condi Engi who takes Incendiary Powder, no excuse not to!
Twitch.tv/chaithh
New Twitter: @chaithhh
It could be improved on a bit, in addition to what poster above me said:
Without changing your choice of utilities, you’ll see a big performance increase by running Incendiary Powder. It gives you an immense damage increase for on the fly pistol poking. Mostly because pistol ranged attacks are naturally pitiful.
In the majority of your fights, its not going to be possible to repeatedly catch people in Fire Bombs (they are not standing still). This means you’re not able to realistically keep your most important condition going, consistently.
Here are the tweaks you should try on for size:
http://gw2skills.net/editor/?fdAQJAqelUUpEr9ZxkLseNCbBNqxI6NWlO+5GEgkC-TJRHwAV2fIwJAIZZAAPAAA
Also you need to use the overcharge ability on your Healing Turret. You blow it up without using the heal many times.
I never understand why you would want to run Bombs AND Nades in a roaming and PvP build. The utility on rocket boots or Elixer gun is kind of a must.
As for Sigil of Geomancy. I agree swap it for Intellgence and IP.
IP is just too good NOT to use.
Although this build would be better vs Condi heavy opponents due to higher vitality, you would struggle in longer fights with ANY matchup.
I will give it a try sometime, but pretty sure that my feelings of gaping defensive holes in the build are justified.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
It could be improved on a bit, in addition to what poster above me said:
Without changing your choice of utilities, you’ll see a big performance increase by running Incendiary Powder. It gives you an immense damage increase for on the fly pistol poking. Mostly because pistol ranged attacks are naturally pitiful.
In the majority of your fights, its not going to be possible to repeatedly catch people in Fire Bombs (they are not standing still). This means you’re not able to realistically keep your most important condition going, consistently.
Here are the tweaks you should try on for size:
http://gw2skills.net/editor/?fdAQJAqelUUpEr9ZxkLseNCbBNqxI6NWlO+5GEgkC-TJRHwAV2fIwJAIZZAAPAAA
Also you need to use the overcharge ability on your Healing Turret. You blow it up without using the heal many times.
I never understand why you would want to run Bombs AND Nades in a roaming and PvP build. The utility on rocket boots or Elixer gun is kind of a must.
As for Sigil of Geomancy. I agree swap it for Intellgence and IP.
IP is just too good NOT to use.
Although this build would be better vs Condi heavy opponents due to higher vitality, you would struggle in longer fights with ANY matchup.
I will give it a try sometime, but pretty sure that my feelings of gaping defensive holes in the build are justified.
I don’t use Bomb/Nade/Toolkit myself. I always bring a stunbreak, just didn’t want to butcher his playstyle when I added improvements. I think if I just linked him the meta and said: “here, fixed it for you” that’d be pretty mean, haha.
Also Cele Rifle Nades/Bombs/Toolkit is pretty strong if you bring prot injection and are a wizard at dodging CC, or vs. a CC light team.
You can stealth pull every time, dude. Every 25s you have smoke bomb, Jump Shot, and stealth magnet. And keep perma 16 might with Hoelbrak.
It’s seriously not a bad build. You just have to avoid getting juggled by other Engis. With a stealth pull every 25s, I’d imagine you are the one who juggles, tho.
Twitch.tv/chaithh
New Twitter: @chaithhh
(edited by Chaith.8256)