[PvP Build] Tanky Hybrid Scrapper

[PvP Build] Tanky Hybrid Scrapper

in Engineer

Posted by: The V.8759

The V.8759

Hey guys!

After half a year of hiatus I decided to come back to PvP. Unfortunatly not much changed; the Meta was still a tanky scrapper that doesn’t do much damage. The damage build for engineer, flamethrower condi, has some good burst but lacks in sustain imo. So that made me brainstorm and try different things. I aventually came up with this build:

http://gw2skills.net/editor/?vdAQJAqalUUhSsYJXwdLw6FLvF13QFhBA9x37Dv4FtiJBA-TJxHABDcCAqvMAAPAAV2fAA

Description of the Build
I tried to find a middle way between the builds described above. I decided to go for hybrid then, and that leaves me to one option: nades. The build in the link is in general a bit less tanky than the scrapper build (One less block, barely superspeed and no inventions). However, due to the usage of tool kit and supply crate ult, the survivability went up alot. With this build you will be able to duel with actually killing your target without much risk of dying.

Pros
- Relatively tanky
- Hybrid damage, thus making it harder for the enemy to avoid damage
- Good condi cleanse (partly due to F5)
- Supportive due to Inversion Enzyme
- Doesn’t really have a big weakness

Cons
- Few escape posibilities
- Projectile hate can ruin your day
- No on-command stability

Small guide

Damaging the opponent
Your damage comes from the following things:
- Pistol 2,3 and 4
- Grenades
- Pry bar

Surviving
These skills will help you survive alot:
- Supply crate is an extra 2.5K heal and AoE stun, +1 single target stun afterwards
- F5 removes all conditions in the landing area
- Elixir Gun 5 removes 2 conditions, transforming one into a boon
- Tool kit block

You generally want to focus on eating away the enemy’s health slowly but surely. Don’t get overconfident and go all offensive. Remain defensive, and spam your cooldowns inbetween. If you are out of cooldowns and you have an opening to remain offensive, fill up by spamming nade 1. This will place conditions aswell as doing power damage.
Make sure to keep your eyes open on the conditions of your allies. If they have alot of conditions, start spraying Fumigate on them, converting 5 condis into boons.

Matchups

This build seems to be doing fairly well against most enemies. The only enemy I’ve had trouble with killing was the Meta Power Scrapper build, due to all the projectile hate. However, no worries, they barely do damage so they won’t be able to kill you either.

Modifications
- Try shield if you are against a very heavy damage team without any tanks. The shield 4 is great CC if you want to res an ally, and the extra block helps alot.
- I chose rune of the pack to get some crit chance with the fury, however you might find some different options more suitable
- ofcourse Sigils are on preference, there might be better sigils out there that compliment this build more
- If you are looking for more damage, you could swap out Rapid Regeneration, since you barely get superspeed, for Mass Momentum.

I hope you might enjoy this build

Greetings!

One of the Firstborn Channel of Fvux

(edited by The V.8759)

[PvP Build] Tanky Hybrid Scrapper

in Engineer

Posted by: Dawdler.8521

Dawdler.8521

Without firearms the damage output of pistols is next to pointless and it scales very, very poorly with the power in that amulet. Might as well go with hammer and add tankiness, especially since its sPvP and you already got backup ranged from skills. Without any sort of speed its not like you’re gonna be able to run around hunting caps or players anyway.

[PvP Build] Tanky Hybrid Scrapper

in Engineer

Posted by: The V.8759

The V.8759

Without firearms the damage output of pistols is next to pointless and it scales very, very poorly with the power in that amulet. Might as well go with hammer and add tankiness, especially since its sPvP and you already got backup ranged from skills. Without any sort of speed its not like you’re gonna be able to run around hunting caps or players anyway.

Without firearms Pistol is indeed not as good. However the main use of pistol right now is to prevent enemies to cleanse conditions. With your grenades only placing bleeding and cripple on the enemy, with occasional chilled and poison, it would be very easy to almost negate real condition damage by cleansing. The combination of pistol with grenades makes it so much harder for the enemy to remove the conditions. Pistol adds more poison, confusion and burning. That makes 3 more conditions to remove. Since condition removal is randomized kind of, it is possible the enemy will remove the confusion and the burning for example; leaving multiple stacks of bleeding and poison maybe.

Besides the damage on pistol is still pretty huge without traits: Blowtorch 5K

One of the Firstborn Channel of Fvux

[PvP Build] Tanky Hybrid Scrapper

in Engineer

Posted by: choovanski.5462

choovanski.5462

may as well just play the menders build with marauders amulet if you want more damage. menders can take quite a few 1v1s if you know how to play it, & works well with marauders. it just loses some healing power. hammer engi is great. condi p/p is really fun to play, but it’s not a good build. it’s a joke.

you’ve tried to make something in between menders & p/p. it loses a ton of sustain & synergy for ‘meh’ condi pressure. considering menders, & paladin are good bruiser builds, i fail to see why a hybrid bruiser build that’s worse would be needed. why you took explosives at all is completely beyond me too. especially with p/p too, it’s a very confusing choice.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

(edited by choovanski.5462)

[PvP Build] Tanky Hybrid Scrapper

in Engineer

Posted by: The V.8759

The V.8759

may as well just play the menders build with marauders amulet if you want more damage. menders can take quite a few 1v1s if you know how to play it, & works well with marauders. it just loses some healing power. hammer engi is great. condi p/p is really fun to play, but it’s not a good build. it’s a joke.

you’ve tried to make something in between menders & p/p. it loses a ton of sustain & synergy for ‘meh’ condi pressure. considering menders, & paladin are good bruiser builds, i fail to see why a hybrid bruiser build that’s worse would be needed. why you took explosives at all is completely beyond me too. especially with p/p too, it’s a very confusing choice.

Have you tried the build? The condition damage this build gives is definetly not ‘meh’. The reason for explosives? To give more conditions, make grenades viable but also adding some nice power spike with the automatic rocket.
Why would you run this build instead of the pistol or mender build? Pistol can get hard countered, while with menders you will never be able to kill an enemy (Or its a really bad enemy). This build can actually take over points and survive pretty well.

One of the Firstborn Channel of Fvux